I'm working on a third person shooter map, and my camera rotation works when the unit is facing any angle between 0 and 90 degrees, but any angle larger or smaller than that, the camera locks to 270 or 0. My trigger tells the camera (which is locked to the position of the unit with Z offset) rotate to the facing angle of my unit. There isn't any math involved in determining its rotation, just to simply mimic the unit's facing angle. If anyone knows what a possible problem is, or even how to fix it, please comment. Thanks.