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[General] v-sync on world editor?

trying to enable v-sync on world editor but nothing seems to work, tried forcing it on from the gpu and world editor does not give a shit lol.
it's activated on the game, but world editor does not want to use it.
I just don't see the need to have the editor running HD at 220fps (SD 420) increasing the gpu temp/usage for nothing, when it could be comfy at 60fps.
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,229
You might need to add World Editor to your graphic driver control panel to be able to override its behaviour. Changes made in the graphic driver control panel might require World Editor to be restarted to take effect. Vertical sync might not be what you are after, in its most simple form it might just prevent screen tear rather than capping FPS. Modern graphic driver control panels should allow an explicit maximum FPS to be specified for an application.
 
You might need to add World Editor to your graphic driver control panel to be able to override its behaviour. Changes made in the graphic driver control panel might require World Editor to be restarted to take effect. Vertical sync might not be what you are after, in its most simple form it might just prevent screen tear rather than capping FPS. Modern graphic driver control panels should allow an explicit maximum FPS to be specified for an application.
found it, it said v-sync and a bit below was the option to select the number of frames and frames for stuff running in the background, left the WE running at 60fps. 300/390(off) was retarded xD
 
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