Greetings,
for the life of me, I can't get the "rolling shores" to work properly. What I mean by that is water without the cliffs, with smooth shores and the "tidal wave animation". I know how to get the smooth water but the animation does not appear.
I tried to start a map with shallow water to begin with and then raise the terrain (not the cliffs) => no tidal waves around the patch of land.
I tried to start a map without water, add shallow water, uncheck "enforce water levels", raise the cliff level by one in the water area and then lower terrain => no tidal waves again.
Years ago I made a map which has working "rolling shores" witht the animation, but I absolutely cannot get it to work now. Whatever I tried, there is no animation of the waves. What am I missing? I can create screenshots if need be but I thought the problem should be clear without.
Thanks in advance!
Edit:
Solved it - I had to go to the options menu, disable water waves and enable again, click okay and voila - waves. So very strange. Thanks anyways.
for the life of me, I can't get the "rolling shores" to work properly. What I mean by that is water without the cliffs, with smooth shores and the "tidal wave animation". I know how to get the smooth water but the animation does not appear.
I tried to start a map with shallow water to begin with and then raise the terrain (not the cliffs) => no tidal waves around the patch of land.
I tried to start a map without water, add shallow water, uncheck "enforce water levels", raise the cliff level by one in the water area and then lower terrain => no tidal waves again.
Years ago I made a map which has working "rolling shores" witht the animation, but I absolutely cannot get it to work now. Whatever I tried, there is no animation of the waves. What am I missing? I can create screenshots if need be but I thought the problem should be clear without.
Thanks in advance!
Edit:
Solved it - I had to go to the options menu, disable water waves and enable again, click okay and voila - waves. So very strange. Thanks anyways.
Last edited: