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[Altered Melee] WC3: Orcs & Humans

Now available in the maps section.

This is WC1 in the style of WC3. The tech tree is less symmetric, with stats similar to WC3, and it has been streamlined a bit. For example, the Crossbowman and Knight are trained in the Barracks instead of the Lumber Mill and Stables. There are two heroes per race, but players are limited to one hero per game.

Only tested in the latest version of WC3.


  • Weird animation bug with Footman portrait
  • Apprentice is using the wrong Walk animations

  • Warlock model
  • Blacksmith models and icons
  • Stables/Kennel models and icons
  • Adept and Master Training icons


Tech Tree

Town Hall/Great Hall

Farm

Altar of Light/Altar of Blood

Barracks

Conjuring Tower/Doom Tower

Lumber Mill

Blacksmith

Stables/Kennel


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Peasant/Peon


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Champion/Chieftain

Apprentice/Assassin


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Taunt
Nearby enemy units are forced to attack the hero.
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War Stomp
Slams the ground, stunning and damaging nearby
enemy land units.
PASBTNDevotion.png
Devotion Aura
Gives additional armor to nearby friendly units.
PASBTNCommand.png
Endurance Aura
Increases the movement speed and attack rate of
nearby friendly units.
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Cleaving Attack
The hero strikes with such force that he damages
multiple enemies with his attack.
PASBTNBash.png
Bash
Gives a chance that an attack will do bonus damage
and stun an opponent.
179560-5c92033ac1d8f77f23ab355c6ec65f23.jpg
Battle Roar
Requires Level 6
Gives nearby friendly units bonus attack damage.
132585-72e75f6e0b6553a979cf93ccd2bd4dbc.jpg
War Cry
Requires Level 6
Reduces attack damage of nearby enemy units.

184644-d62fd7a7dae1a660b79f50ee790131a4.jpg
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PASBTNBrilliance.png
Brilliance Aura
Gives additional mana regeneration to nearby
friendly units.
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Evasion
Gives a percent chance to avoid attacks.
BTNFireBolt.png
Fireball
Hurls a fiery ball that damages and stuns a target
enemy unit.
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Deadly Poison
Hurls a poisoned dagger which deals large initial
damage, and then deals damage over time. The poisoned
unit has its movement speed slowed for a short duration.
BTNPolymorph.png
Polymorph
Turns a target enemy unit into a sheep. The
targeted unit retains its hit points and armor,
but cannot attack.
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Shadowstep
Teleports the hero behind a target enemy unit
and briefly increases movement speed.
BTNBlizzard.png
Blizzard
Requires Level 6
Calls down freezing ice shard waves; each
wave deals damage to units in an area.
180159-72f6629db19a763dcf33f217f9490c84.jpg
Sprint
Requires Level 6
Increases movement speed.

172541-ed1b7fff2f15e11d315763094ca79c2b.jpg
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Footman/Grunt

Crossbowman/Spearman

Knight/Raider

Catapult


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Requires Lumber Mill
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Requires Lumber Mill

105193-7046bd5a987041710f7adb311011d5aa.jpg
169224-b5961312bf7a0d1978a61f3f82004d94_tn.jpg

Requires Blacksmith, Stables
279477-3fc02c1524fae2965328cdbbfc3f45e7_tn.jpg
181592-db9378bbe6f1b7c16016dd0e0b7f2253_tn.jpg

Requires Blacksmith, Kennel

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Requires Lumber Mill, Blacksmith
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Requires Lumber Mill, Blacksmith


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Requires Lumber Mill
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Requires Lumber Mill

Cleric/Necrolyte

Conjurer/Warlock

Cleric Training/Necrolyte Training

Conjurer Training/Warlock Training


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BTNHealOn.png
Heal
Heals a target friendly non-mechanical wounded unit.
BTNRaiseDeadOn.png
Raise Dead
Raises a skeleton from a corpse.
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Far Sight
Requires Cleric Adept Training
Reveals the area of the map that it is cast upon.
Also reveals invisible units.
184608-b3ca29e943f5dc77dd14fdc081d6254b.jpg
Dark Vision
Requires Necrolyte Adept Training
Reveals the area of the map that it is cast upon.
Also reveals invisible units.
BTNInvisibility.png
Invisibility
Requires Cleric Master Training
Makes a unit invisible. If the unit attacks, uses an
ability or casts a spell, it will become visible.
184800-f2a921bfc83ba01837ca7843d36850f5.jpg
Unholy Armor
Requires Necrolyte Master Training
Makes a target unit invulnerable, at the cost of half
the unit's hit points.

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Requires Blacksmith
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26

Requires Blacksmith
185523-fcfbe077fb5197e85a030f2f834e94b1.jpg
Summon Scorpion
Summons a poisonous scorpion.
BTNSpider.png
Summon Spider
Summons a poisonous spider.
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Rain of Fire
Requires Conjurer Adept Training
Calls down waves of fire that damage units in an area.
175598-b199aadb46eef91fab0f2506752142b5.jpg
Poison Cloud
Requires Warlock Adept Training
Damages everything in its area of effect.
BTNSummonWaterElemental.png
Summon Water Elemental
Requires Conjurer Master Training
Summons a water elemental.
BTNDoomGuard.png
Summon Doom Guard
Requires Warlock Master Training
Marks a target unit for the manifestation of a Demon.
The afflicted unit cannot cast spells and will take
damage until it dies. Upon its death, a great Demon
will spawn from its corpse. Cannot be dispelled or
cancelled.

1
BTNPriestAdept.png
Cleric Adept Training
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Necrolyte Adept Training
2
BTNPriestMaster.png
Cleric Master Training
Requires Blacksmith
279484-582eaf6eb7d393f5b671a9366ac789f3_tn.jpg
Necrolyte Master Training

Requires Blacksmith

1
BTNSorceressAdept.png
Conjurer Adept Training
Requires Blacksmith
BTNWitchDoctorAdept.png
Warlock Adept Training

Requires Blacksmith
2
BTNSorceressMaster.png
Conjurer Master Training
Requires Blacksmith
BTNWitchDoctorMaster.png
Warlock Master Training

Requires Blacksmith

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125

Requires Lumber Mill
125

Requires Lumber Mill

Melee Weapons

Armor

Ranged Weapons


1
BTNSteelMelee.png
Iron Melee Weapons
BTNOrcMeleeUpOne.png
Iron Melee Weapons
2
BTNThoriumMelee.png
Steel Melee Weapons
BTNOrcMeleeUpTwo.png
Steel Melee Weapons

1
btnhumanarmorupone-png.470492
Iron Plating
btnironarmor-copy-png.470494
Iron Armor
2
btnhumanarmoruptwo-png.470493
Steel Plating
btnsteelarmor-copy-png.470495
Steel Armor

1
btnhumanmissileupone-png.470488
Iron Bolts
Requires Lumber Mill
btnironranged-png.470490
Iron Spears
Requires Lumber Mill
2
btnhumanmissileuptwo-blp-png.470489
Steel Bolts
Requires Lumber Mill
btnsteelranged-png.470491
Steel Spears
Requires Lumber Mill


125

Requires Lumber Mill, Blacksmith
125

Requires Lumber Mill, Blacksmith

Animal Breeding


1
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Improved Horse Breeding
btnwolfupgrade1-png.470685
Improved Wolf Breeding
2
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Advanced Horse Breeding
Requires Blacksmith
btnwolfupgrade2-png.470686
Advanced Wolf Breeding
Requires Blacksmith



Credits

Models

Icons

My resources


AndrewOverload519Human CatapultBTNHumanCatapult
Artork312Cleric
Necrolyte
Conjurer
Unholy Armor
Poison Cloud
BTNWC1ClericRemastered
BTNOldschoolNecrolyte
BTNWC1ConjurerRemastered
BTNWC1UnholyArmorRemastered
BTNCloudOfPoisonHD
bu3nyFar SightHuman Far Sight
The PandaWar StompBTNBash
Sin'dorei300AssassinBTNGarona
stonneashWar CryOrcishSteroid
TheHuntressImproved/Advanced Horse BreedingHorse Upgrade
World of WarcraftApprentice
Evasion
Deadly Poison
Shadowstep
Sprint
Iron Bolts
Steel Bolts
Scorpion
Rain of Fire
Improved/Advanced Wolf Breeding
Khadgar
Evasion
Deadly Poison
Shadowstep
Sprint
BTNINV_Weapon_Crossbow_02
BTNINV_Weapon_Crossbow_03
Scorpion / Scorpid
Rain of Fire
Wolf



2024-00-00
  • Some new icons, some updated icons
  • Players limited to 1 hero
  • Removed Scout Tower/Watch Tower
  • Moved Ranged upgrades to Blacksmith


2021-01-05
- Updated Human Lumber Mill
- Updated Conjurer icon
- Removed upgrades from Human Lumber Mill
- New path texture and other shadow texture for Human Lumber Mill

2020-12-19
- Added Scorpion

2020-12-14
  • Added Conjurer
  • Changed Conjurer soundset
  • Updated Necrolyte model

2020-12-02
  • New icons: Apprentice, Assassin, Cleric, Unholy Armor
  • Updated Conjurer icon

2020-11-29
  • New icons: Unholy Armor, Conjurer, Rain of Fire, Poison Cloud
  • New effects: Unholy Armor, Dark Vision
  • Updated: Crossbowman icon, Spearman icon, Dark Vision icon
  • Far Sight/Dark Vision now based on Far Sight instead of Reveal
  • Soundset changes

2020-11-27
  • Changed Conjuring Tower soundset to MageTower
  • Changed Doom Tower soundset to TempleOfTheDamned
  • Modified Cleric and Necrolyte soundsets
  • Added custom missiles for Cleric and Necrolyte
  • Added icon for Dark Vision

2020-11-17
  • Modified Crossbowman and Spearman soundsets
  • Updated Conjuring Tower model/icon
  • Updated Cleric icon

2020-11-16
  • New Grunt and Raider icons
  • Raider now has black wolf
  • Modified Footman soundset
  • Improved footman face

2020-11-15
  • Fixed Champion's Taunt above level 1 affecting friendly units
  • Fixed Chieftain's War Cry damage reduction percentage
  • Fixed Assassin's Evasion DISPASBTN
  • New icon for Necrolyte
  • New soundset for Chieftain, Apprentice and Assassin
  • Modified Champion soundset
  • Changed Deadly Poison effects
  • Changed Apprentice proper names to Archmage's

2020-11-14
- Added Necrolyte
- Fixed Orc Farm selection sound
- Changed Altar of Blood soundset to AltarOfDarkness

2020-11-05
- Added Cleric & Far Sight icon
- Added Doom Tower

2020-09-26
- Renamed Holy Tower to Conjuring Tower
- Added Conjuring Tower

2020-09-21
- Added Apprentice & Ability icons
- Added Assassin & Ability icons

2020-09-14
- Added Chieftain & Ability icons

2020-09-13
- Added Champion & Ability icons

2020-09-10
- Added Altar of Blood

2020-09-04
- Added Altar of Light

2020-09-01
- Added Orc Lumber Mill
- Crossbowman: Increased damage and decreased food cost
- Warlock: Increased Summon Doom Guard cast time and cooldown

2020-08-26
- Updated Crossbowman
- Grunt model is now actually being used xD

2020-08-23
- Added Human Lumber Mill
- Updated some resources to latest versions

2020-05-17
- Added Orc Catapult

2020-05-16
- Added Spearman icon
- Changed Spearman soundset
- Added Raider
- Added Human Catapult

2020-05-14
- Added Crossbowman (renamed from Archer) and Spearman (no icon yet)
- Crossbowman base unit changed to high elf archer

2020-04-14
- New version for Footman
- Added Grunt

2020-04-05
- Added orc Barracks
- Updated some resources to newer versions

2020-03-25
- Forgot to import the human farm + icon
- Added human Barracks

2020-03-23
- Added Farms
- Updated all resources to latest version
- Base unit for Orc Farm is now Pig Farm (AI script updated accordingly)

2020-02-20
- Added Great Hall
- Removed Conjurer (will be replaced with a different model later)

2020-02-07
- Added Peon & Town Hall
- Arcane/Dark Tower renamed to Holy/Doom Tower

2020-01-30
- Reverted to Custom dataset
- Some small tweaks/changes/fixes to tech tree
- Added Peasant model & icon
 

Attachments

  • (4)TurtleRock.w3x
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Last edited:
Level 34
Joined
Sep 17, 2010
Messages
2,739
BTW, I'm thinking of adding two more races when orcs and humans are done. Probably forest trolls, maybe ogres, but I'm not sure. Can't really think of any others that fit the theme.
Well, since its a wc1/2 map, dwarves and high elves (and maybe gnomes) for alliance, and ogres and forest trolls for horde (maybe goblins too) as extra races
 
Level 14
Joined
Sep 28, 2011
Messages
968
According to the descriptions the orc armies seems significantly stronger than the human ones(higher overall hp per food cost especially for the ranged option: the human ranged option costs 3 food for 310 hp).
Are not the orc spells a slight bit overkill on top of the numerically superior units?(condemnation and unholy armour seems very strong)
Also their town hall is cheaper and their food per spent resources much higher(thanks to their farms).
yes their unit production buildings are sightly more expensive but I have an hard time believing it compensates the cheaper town halls and cheaper food.
 
Last edited:
Hmm yeah, the food cost for the crossbowman should probably be 2, and the damage increased (current stats should be the same as the WC3 high elf archer). Otherwise the stats are the same as the WC3 counterparts though.

Not sure about the casters though, the spells that are different come at the cost of unit HP and more mana, so I feel (in the absence of actual testing) that it's somewhat balanced.
Or did you mean hero abilities?
 
Level 14
Joined
Sep 28, 2011
Messages
968
Whenever summon demon is balanced or not depends a lot on the casting time: spells that gets rid of a target usually have high casting times to compensate or are hero abilities (ex: banshees takes a significant time to cast possession while the pit lord and dark ranger gets their get rid of target abilities only at level 6)
 
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