Map Info:
This is a basic zombie defence map. You have to defend your castle against waves of enemy zombies, while at the same time you have to build up an army and destroy the enemy's headquarter. There are key points all over the map which can be (Risk style) conquered. To ensure victory, you have to destroy the enemy headquarter. The more players, the more life the zombies have.
How to play:
-Choose your hero at the beginning of the game.
-Build farms to get income (up to 20).
-Defend the outposts. Most important, defend your castle.
-Focus on defending in the beginning. The zombies will quickly overwhelm any attacks if your units are too weak. Don't let your hero die, reviving him will cost more than you can afford at that time.
-Build up an army and destroy the zombies' headquarter.
Heroes:
-Rückwardt (Mountain King): Critical Strike, Evasion, Shadow Strike, Silence (prevents enemies from attacking).
-Schick (Blood Mage): Dagger Fan, Life Drain (Aura), Shock Wave, Phoenix (Ultimate).
-Schwiegershausen (Engineer): Spawns bears, eagles and water servants. Revive dead (Ultimate).
-Odenthal (Demon Hunter): Battle Cry, Chain Lightning, Endurance Aura, Star Rain (Ultimate).
Income:
Every 20 seconds you'll receive income based on following attributes:
+ gold for control points, farms, enemies killed
- gold for units you have (one gold per unit)
Control Points:
Every control point gives you additional income. They are key points which have to be defended or, when taken by the zombies, conquered back. The enemy will randomly attack the remaining control points. When they are all taken, they start massing against the castle.
Zombie spawn points:
There are two major spawn points. One is the headquarter itself in the south of the map, while the other one is on the middle left (just above the hero selection area). If you conquer this control point, the spawn area will move to the headquarter. This gives you the advantage of having all attacks coming from one direction.
Upgrades:
Every few minutes, the zombies as well as player pink and green receive an upgrade for their units (attack, life and armor). The upgrade limit is 20. Try to have at least their upgrade level to have a decent chance.
Changelog:
So far no major changes, only terrain editing and a little balancing. I plan to add more heroes and units, as well as some tactical aspects (like blowing up bridges) to the map. I will update the map from time to time. If you have any questions, feel free to ask. I also appreciate helpful reviews, especially about balancing.