• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Media Manager
Joined
May 25, 2007
Messages
4,222
potentialrelaunch.png


A new survey regarding Warcraft III Reforged has circulated Blizzard's survey email lists. Most notably, it appears to focus on currently missing legacy Warcraft III features, and the phrase "soft relaunch" gives us some insight into Blizzard's development plans.

Below you can read through the relevant survey questions:

2023.01.20-Blizzard-Survey-3-Warcraft-3-Reforged.png2023.01.20-Blizzard-Survey-4-Warcraft-3-Reforged-Experience.png2023.01.20-Blizzard-Survey-5-Warcraft-3-Reforged-Likely-to-Play.png
2023.01.20-Blizzard-Survey-6-Warcraft-3-Reforged-Impact.png2023.01.20-Blizzard-Survey-7-Warcraft-3-Reforged-Other-Games.png2023.01.20-Blizzard-Survey-8-Warcraft-3-Reforged-Appeal.png
2023.01.20-Blizzard-Survey-9-Warcraft-3-Reforged-Features.png2023.01.20-Blizzard-Survey-10-Warcraft-3-Reforged-Feature-Implementation.png2023.01.20-Blizzard-Survey-12-Warcraft-3-Reforged-Relaunch.png
2023.01.20-Blizzard-Survey-13-Warcraft-3-Reforged-Likely-to-Play.png2023.01.20-Blizzard-Survey-14-Warcraft-3-Reforged-Likely-to-Play-Specifics.png

 

Site Director
Joined
Jan 1, 2006
Messages
3,063
customcampaignsisback-png.420215

Warcraft 3 players rejoice! The wait is over! Patch 1.35 has finally been released and it is packed with exciting new features and improvements!

This patch includes some long-awaited features such as Custom Campaigns, Map Pool updates, Leaderboard fixes, Season Roll updates, and a major balance update. This patch is going to be a big deal for the Warcraft 3 community as it brings back fan-favorite features as well as opens up new possibilities for players and modders to push the boundaries of what is possible in the game. One of the most notable additions in this patch is the reintroduction of custom campaigns, which allows players to create their own unique scenarios and story-lines. This feature was highly requested by the community and its return is sure to be a hit among map creators.

But that's not all, the patch also includes various bug fixes, balance changes and performance improvements that will make the game smoother and more enjoyable for many players. Overall, patch 1.35 is a significant step towards restoring Warcraft 3 and it's exciting to see the game continue to be supported and developed even after all these years. Players are encouraged to download the patch and start exploring the new features and improvements for themselves. Please post your feedback and experience with the latest update. Let the development team know that we are watching closely. See the list of some of the Known Issues at the bottom of this page, and report any other you find.

Finally, the patch includes a number of bug fixes, addressing long-standing issues that have been plaguing the game for years. This includes fixes for crashes, desyncs, and other technical problems that have been affecting players and map makers.

While far from perfect (considering patch 1.33 and 1.34) the release of patch 1.35 is a promising sign that Warcraft III has not been forgotten by Blizzard Entertainment and that the company is still committed to supporting the game. This is great news for the dedicated community of players who have stuck with the game through the years and will give new hope that the game will continue to be supported in the future. Patch 1.35 is a major update that will bring a renewed sense of excitement to the Warcraft III community.

If you're a map creator who has been away from the game for a while, now is the perfect time to get back into it. The release of patch 1.35 has breathed new life into the game and has opened up new opportunities for map creators to showcase their work. So dust off your World Editor, start creating and be a part of the Warcraft III community once again.

Overall, the release of patch 1.35 is great news for map creators, and it gives them the motivation they need to start creating new campaigns and maps, and share them with the community - which are always looking for new and exciting maps and campaigns to play.

The Warcraft III community is eager to see what you can create, so don't miss this opportunity to show your skills and talents.

~ Archian, Site Director

KNOWN ISSUES


Blizzard said:

Warcraft III: Reforged Patch Notes
Version 1.35.0 Build 19844
January 19, 2023​

Patch 1.35.0 features:
  • Custom Campaigns
  • Balance update
  • Map Pool updates
  • Leaderboard fixes
  • Season Roll updates
  • Additional improvements and bug fixes
Thank you to all community content creators for creating new maps and updating old maps!

Custom Campaigns​

Players can now download Custom Campaigns to play or create their own.

  • Some Custom Campaigns can be played using either Reforged or Classic art.
  • Reworked frontend menu. Campaigns are now located under the “Single Player” menu.
  • Custom campaigns now track the difficulty a mission was completed on.
  • “Load saved game” menu can now reload custom campaign save files.
  • Added informational prompt to show users where to install campaign files to.
  • Added “Is Cinematic” option to the campaign editor to change campaign buttons to use the camera thumbnail instead of difficulty progression.
  • Added campaign thumbnail preview support to Reforged.
  • Added ambient sound support to Reforged.
  • Added WebM support for campaign backgrounds. For legacy custom campaigns that previously used 3D backgrounds, a WebM can be used to replace that background in the WebUI.
  • Custom campaign list menu now auto-refreshes upon resuming game window focus.
  • Added support for custom movies in Warcraft III/Movies. This is file format dependent, a VP9 encoded AVI file, with an MP3 for audio in Warcraft III/Movies/Audio.
  • Added Friends presence support for Custom Campaigns.
  • Updated default campaign backgrounds to reforged style.
  • Added user presence for Custom Campaigns
  • Added rich/color formatted text support to custom campaign menus.

Ranked Play​

  • The Season will roll on January 19, 2023 when Patch 1.35.0 goes live. We initially plan for this season to last one year, but we may adjust the end date based on player feedback.
  • MMR for all races and modes will be reset during the season rollover.
  • Players will begin the new season with placement matches.
  • Updated the Map Pool in 1v1,2v2,4v4 and FFA.
  • Leaderboard caching has been updated to be more responsive.
  • The Leaderboard will now update correctly.

Balance​

This balance update began with a wide range of changes the team wished to test – some more experimental than others. Our approach to this patch was to first take a look at various community feedback with the goal of diversifying strategy and reducing frustration. We then watched and read a community posts, and we played a great deal of multiplayer matches on the ladder with player feedback in mind. We then analyzed game data.

To find out what ultimately would work, we put many changes into a PTR build as early as possible, and then playtested and calibrated further.

Regarding the Siege Engine rework, we wished to experiment with giving the unit an alternative role other than merely killing buildings (in 1v1). Ultimately, it ended up overlapping too much with other Human units, and due to the loss of its Fortify armor, became less unique. We may revisit the Siege Engine at another time.

We want to thank all the community members who put their time and energy into providing feedback during the PTR. We read your online posts and watched your videos, and found it all very helpful.

General​

  • All Altar Heroes gold cost were reduced from 425 to 400.
  • Revive Time Factor reduced from 0.65 to 0.6.
    • Now: 33s / 66s / 99s / 110s (was 36s / 72s / 107s / 110s)

Human​

  • Blacksmith lumber cost reduced from 60 to 40.
  • Peasant HP increased from 230 to 240.
  • Spellbreaker armor increased from 2 to 3.
  • Control Magic requirement changed from T2 to T3.
  • Siphon Mana Drain rate reduced from 15/30/45 to 15/25/40.
  • Polymorph cost reduced from 220 mana to 200 mana.
  • Mechanical Critter sight range increased from 350 to 500.
  • Siege Engine barrage damage increased from 14 to 16.
  • Siege Engine no longer decreases in unit level when getting the barrage upgrade.
  • Mass Teleport Cooldown increased from 20 to 30 seconds.
  • Staff of Sanctuary cost reduced from 250 to 200.
  • Orb of Fire damage reduced from +7 to +5.
  • Orb of Fire cost reduced from 325 to 250.

Orc​

  • Headhunter build time increased from 20 to 22 seconds.
  • Blademaster Mirror images now do 15% of the Blademaster’s base damage .
  • Blademaster Mirror images now give XP relative to their level (Lvl 1: 12xp / Lvl 2: 20xp / Lvl 3: 30xp / Lvl 4: 42xp / Lvl 5: 57xp / Lvl 6: 75xp).
  • Troll Batriders Liquid Fire no longer prevents repairs but now reduces the repair rate by 75% .
  • Endurance Aura movement speed bonus reduced from 0.1/0.2/0.3 to 0.1/0.15/0.2.
  • Stasis Trap activation delay reduced from 9 to 7 seconds.
  • Brute Strength bonus increased from 100 to 125 HP.
  • Bladestorm cooldown reduced from 180 to 120 seconds.
  • Great Hall build time reduced from 150 to 140 seconds.

Night Elf​

  • Tranquility cooldown increased from 60 seconds to 120 seconds.
  • Starfall cooldown reduced from 180 seconds to 120 seconds.
  • Starfall mana cost reduced from 200 to 150 mana.
  • Entangle duration on units reduced from 9/18/30 to 9/17/25.
  • Thorn Aura increased from 0.1/0.2/0.3 to 0.15/0.30/0.45.
  • Mountain Giants now start with +2 armor.
  • Harden Skin damage reduction reduced from 12 to 8.
  • Ultravision now requires tier 2.
  • Immolation mana drain reduced from 7 to 6.
  • Immolation damage interval reduced from 1 to 0.5 seconds.
  • Immolation damage was reduced from 10/15/20 to 8/12/180 (16/24/36 DPS).
  • Immolation mana cost reduced from 35 to 30 (Activision Cost: 20 Mana Required: 10).
  • Druid of the Talon Crow form now does piercing damage.
  • Druid of the Talon Crow Damage base damage reduced from 34 to 26.
  • Druid of the Talon crow form mana cost reduced from 50 to 25.
  • Druid of the Claw starting mana reduced from 125 to 100.

Undead​

  • Anti-Magic Shield can now receive the same summon magic damage inflicted by dispel, purge, and abolish magic.
  • Unholy Aura movement speed bonus reduced from 0.1/0.175/0.25 to 0.1/0.15/0.2.
  • Animated Dead corpses can now be killable and have diseased cloud if researched.
  • Death Knight’s animated dead corpses are no longer dispellable.
  • Disease cloud reduced from 90 to 75 seconds.
  • Obsidian Statue level increased from 2 to 3.
  • Obsidian Statue spirit touch mana restore reduced from 3 to 2.
  • Haunted Goldmine build time increased from 100 to 110 seconds.
  • Dark Ritual cooldown reduced from 25 to 20 seconds.
  • Dark Ritual mana return reduced from 33/66/100 to 33/55/80.

Items​

  • Wand of Illusion reduced from 3 to 2 charges.
  • Wand of Mana increases mana steal from 50 to 65.
  • Legion Doom-Horn movement speed bonus reduced from 0.075 to 0.05.
  • Ancient Janggo of Endurance speed bonus reduced from 0.075 to 0.05.

Bugfixes and Improvements​

  • Fixed an issue where early leavers could result in unprocessed matches.
  • Fixed an issue with models and textures not loading properly when switching between different custom maps, and graphics.
  • Added additional zoom levels (1750,2100,2250).
  • Fixed an issue where if you zoomed out too far on specific maps the player would lose visibility.
  • Can now view other players’ profiles from arranged match history.
  • Fixed an issue where quitting a singleplayer game sends the player to the load saved games.
  • Fixed an issue where saving a custom campaign resets string data.
  • Fixed an issue with custom campaign loading screen text being misaligned.
  • Fixed an issue where the custom game list names bleed into the ping category.
  • Fixed an issue where the editor would crash upon saving a campaign without a map opened.
  • Fixed an issue where the world editor would crash when editing the damage/defense table.
  • Removed the character requirement for report description.
  • Fixed an issue where clan ranks were visually displayed incorrectly.
  • Added notification indicator when receiving a social request.
  • Fixed an issue with leaderboards not updating.
  • Fixed occasional crashes when loading into a map with high object counts.
  • Fixed a custom campaigns crash upon reloading into the campaign map.
  • Fixed disc space error when trying to start a custom campaign mission.
  • Fixed variable difficulty flag not being respected on custom campaigns.
  • Fixed campaign thumbnail in editor not displaying.
  • Fixed a Player Profile issue where viewing another player’s profile would occasionally display that they are a member of your clan even if they are not.
  • Prevented loading of custom campaigns named the same as official campaigns to prevent save stomping.
  • Fixed an issue where players where the client would freeze changing zones in the Founding of Durotar Campaign.
 

Site Director
Joined
Jan 1, 2006
Messages
3,063
Patch 1.35 Coming January 19

Blizzard said:

We will release patch 1.35 on Thursday, January 19. This patch includes Custom Campaigns, Map Pool updates, Leaderboard fixes, Season Roll updates, and a major balance update.

You can read more about the balance update in our PTR forum here, and if you’d like to test it out before Thursday, switch over to our PTR Test region in the Battle.net launcher and give it a spin.

We really appreciate all of your testing and feedback!
----------------------------------------------------------------------------------------------------------------------

Warcraft III: Reforged PTR – Version 1.35.0 Build 19836
Jan 12, 2:47 AM
Today, we applied Build 19836 to the PTR, which we intend to be our final iteration on balance for 1.35.

The Warcraft III development team is now focused on bug fixing.

Please keep in mind that when patch 1.35 goes live, all ladder ranks will be reset for the new season and players will play their placement matches.

Thank you for continuing this journey with us!

New Changes in this Build​

General

  • Revive Time Factor reduced from 0.65 to 0.6.
Orc

  • Blademaster Mirror images now give XP.
Human

  • Mortar Team HP reverted from 380 to 360.
Night Elf

  • Keeper of the grove entangle duration decreased from 9/18/30 to 9/17/25.
  • Immolation initial mana cost reduced from 35 to 30.
Undead

  • Frost Nova damage cap reverted.
  • Dark Ritual cooldown reduced from 25 to 20 seconds.
  • Dark Ritual mana return reduced from 33/66/100 to 30/50/75.
Bugfixes:

  • Fixed an issue with models and textures not loading properly when switching between different custom maps, and graphics.

Previous PTR Changelog​

General

  • Tavern Revive cost increased by 5% at all levels.
  • All Altar Heroes gold cost were reduced from 425 to 400.
  • Revive Time Factor reduced from 0.65 to 0.6.
Human

  • Holy Light cooldown reduced from 5 to 4 seconds.
  • Blacksmith lumber cost reduced from 60 to 50.
  • Blacksmith lumber cost reduced from 60 to 40.
  • Peasant HP increased from 230 to 240.
  • Spellbreaker armor increased from 2 to 3.
  • Control Magic requirement changed from T2 to T3.
  • Siphon Mana Drain rate reduced from 15/30/45 to 15/25/40.
  • Polymorph cost reduced from 220 mana to 200 mana.
  • Mechanical Critter sight range increased from 350 to 500.
  • Siege Engine now has heavy armor.
  • Siege Engine can now attack units.
  • Siege Engine base damage reduced from 44 to 22.
  • Siege Engine armor changed from heavy to medium.
  • Siege Engine barrage damage increased from 14 to 16.
  • Siege Engine no longer decreases in unit level when getting the barrage upgrade.
  • Mass Teleport Cooldown increased from 20 to 30 seconds.
  • Mortar Team HP increased from 360 to 380.
  • Animal War Training no longer has Castle requirement.
  • Staff of Sanctuary cost reduced from 250 to 200.
  • Orb of Fire damage from +7 to +10.
  • Orb of Fire damage reduced from +7 to +5.
  • Orb of Fire cost reduced from 325 to 250.
Orc

  • Headhunters cost increased from 140 to 160 and lumber cost increased from 20 to 30.
  • Headhunter build time increased from 20 to 22 seconds.
  • Blademaster Mirror images now do 10% of the Blademaster’s base damage.
  • Blademaster Mirror images now do 25% of the Blademaster’s base damage.
  • Blademaster Mirror images now do 15% of the Blademaster’s base damage.
  • Mirror images now give XP.
  • Troll Batriders Liquid Fire no longer prevents repairs but now reduces the repair rate by 75%.
  • Endurance Aura movement speed bonus reduced from 0.1/0.2/0.3 to 0.1/0.15/0.2.
  • Stasis Trap activation delay reduced from 9 to 7 seconds.
  • Witch Doctor Healing Wards increased from 5 to 10 HP.
  • Brute Strength bonus increased from 100 to 150 HP.
  • Brute Strength bonus increased from 100 to 125 H.
  • Bladestorm cooldown reduced from 180 to 120 seconds.
  • Great Hall build time reduced from 150 to 135 seconds.
  • Great Hall build time reduced from 150 to 140 seconds.
  • Farseer Feral Spirit mana cost increased from 75 to 85.
  • Farseer Chain Lighting mana cost was reduced from 120 to 110.
Night Elf

  • Tranquility cooldown increased from 60 seconds to 120 seconds.
  • Starfall cooldown reduced from 180 seconds to 120 seconds.
  • Starfall mana cost reduced from 200 to 150 mana.
  • Entangle duration on units reduced from 9/18/30 to 9/16/24.
  • Entangle duration on units reduced from 9/18/30 to 9/17/25.
  • Thorn Aura increased from 0.1/0.2/0.3 to 0.15/0.30/0.45.
  • Mountain Giants now start with +2 armor.
  • Harden Skin damage reduction reduced from 12 to 8.
  • Ultravision now requires tier 2.
  • Immolation mana drain reduced from 7 to 5.
  • Immolation Damage per Interval increased from 10/15/20 to 15/20/25.
  • Immolation mana drain reduced from 7 to 6.
  • Immolation damage interval reduced from 1 to 0.5 seconds.
  • Immolation damage was reduced from 10/15/20 to 8/12/180 (16/24/36 DPS).
  • Immolation initial mana cost reduced from 35 to 30.
  • Druid of the Talon Crow form now does piercing damage.
  • Druid of the Talon Crow Damage base damage reduced from 34 to 26.
  • Druid of the Talon crow form mana cost reduced from 50 to 25.
  • Druid of the Claw starting mana reduced from 125 to 100.
Undead

  • Ghoul Frenzy now adds 30HP to ghouls’ base health.
  • Anti-Magic Shield can now receive the same summon magic damage inflicted by dispel, purge, and abolish magic.
  • Unholy Aura movement speed bonus reduced from 0.1/0.175/0.25 to 0.1/0.15/0.2.
  • Animated Dead corpses can now be killable and have diseased cloud if researched.
  • Death Knight’s animated dead corpses are no longer dispellable.
  • Disease cloud reduced from 90 to 75 seconds.
  • Obsidian Statue level increased from 2 to 3.
  • Obsidian Statue spirit touch mana restore reduced from 3 to 2.
  • Haunted Goldmine build time increased from 100 to 120 seconds.
  • Haunted Goldmine build time increased from 100 to 110 seconds.
  • Lich Frost Nova Damage reduced from 50/100/150 to 40/80/130.
  • Lich Frost Nova now has a damage cap of 400/800/1200 (8 units).
  • Lich Dark Ritual cooldown increased from 15 seconds to 25 seconds.
  • Dark Ritual cooldown reduced from 25 to 20 seconds.
  • Dark Ritual mana return reduced from 33/66/100 to 33/55/80.
Items

  • Wand of Mana increases mana steal from 50 to 75.
  • Circlet stats reduced from +2 to all stats to 1/1/2 but players can click to toggle the item to add an additional 1 stat to any attribute.
  • Wand of Illusion reduced from 3 to 2 charges.
  • Wand of Mana increases mana steal from 50 to 65.
  • Legion Doom-Horn movement speed bonus reduced from 0.075 to 0.05.
  • Ancient Janggo of Endurance speed bonus reduced from 0.075 to 0.05.
Bugfixes & Improvements

  • Fixed an issue with models and textures not loading properly when switching between different custom maps, and graphics.
  • Added additional zoom levels (1750,2100,2250).
  • Fixed an issue where if you zoomed out too far on specific maps the player would lose visibility.
  • Can now view other players’ profiles from arranged match history.
  • Fixed an issue where quitting a singleplayer game sends the player to the load saved games.
  • Fixed an issue where saving a custom campaign resets string data.
  • Fixed an issue with custom campaign loading screen text being misaligned.
  • Fixed an issue where the custom game list names bleed into the ping category.
  • Fixed an issue where the editor would crash upon saving a campaign without a map opened.
  • Fixed an issue where the world editor would crash when editing the damage/defense table.
  • Removed the character requirement for report description.
  • Fixed an issue where clan ranks were visually displayed incorrectly.
  • Added notification indicator when receiving a social request.
  • Fixed an issue with leaderboards not updating.
  • Fixed occasional crashes when loading into a map with high object counts.
  • Fixed custom campaigns specific crash upon reloading into the campaign map.
  • Fixed disc space error when trying to start a custom campaign mission.
  • Fixed variable difficulty flag not being respected on custom campaigns.
  • Fixed campaign thumbnail in editor not displaying.
  • Player Profile: Viewing another player’s profile would occasionally display that they are a member of your clan even if they are not.
  • Prevented loading of custom campaigns named the same as official campaigns to prevent save stomping.
  • Fixed an issue where players where the client would freeze changing zones in the Founding of Durotar Campaign.
-----------------------------------------------------------------------------
Jan 5, 1:22 AM

We’ve just updated the PTR with a new build. Reminder: all updates are subject to change. Please keep in mind that some of these changes are more experimental than others.

Balance

General


  • Reverted Tavern revive cost 5% increase.
Orc

  • Reverted Headhunter lumber cost from 30 to 20.
  • Headhunter build time increased from 20 to 22 seconds.
  • Blademaster Mirror images damage increased from 10 to 15% of the Blademaster’s base damage.
  • Great Hall build time reduced from 150 to 140 seconds.
  • Brute Strength bonus reduced from 150 to 125 HP.
  • Farseer Feral Spirit mana cost increased from 75 to 85.
  • Farseer Chain Lighting mana cost was reduced from 120 to 110.
Human

  • Siege Engine armor reverted back to fortify.
  • Siege Engine targeting change reverted back to only structures.
  • Animal War Training reverted back to having Castle requirement.
  • Orb of Fire damage reduced from +10 to +5.
  • Orb of Fire cost reduced from 325 to 250.
Night Elf

  • Immolation mana drain per tick increased from 5 to 6.
  • Immolation damage was reduced from 10/15/20 to 8/12/18.
  • Druid of the talon crow form mana cost reduced from 50 to 25
  • Druid of the claw starting mana reduced from 125 to 100
Undead

  • Lich Frost Nova Damage reverted back to 50/100/150
  • Lich Frost Nova now has a damage cap of 400/800/1200 (8 units)
  • Lich Dark Ritual cooldown increased from 15 seconds to 25 seconds
  • Haunted Goldmine build time reduced from 120 to 110 seconds
Items

  • Circlet of Nobility toggle functionality change reverted (Will give +2 to all stats again)
  • Wand of Mana Steal reduced from 75 to 65
Improvements and Bugfixes

  • Added additional zoom levels (1750,2100,2250)
  • Can now view other players’ profiles from arranged match history
  • Fixed an issue where if you zoomed out too far on specific maps the player would lose visibility
  • Fixed an issue where quitting a singleplayer game sends the player to the load saved games
  • Fixed an issue where saving a custom campaign resets string data
  • Fixed an issue with Custom Campaign loading screen text being misaligned
  • Fixed an issue where the custom game list names bleed into the ping category
  • Fixed an issue where the editor would crash upon saving a campaign without a map opened
  • Fixed an issue where the world editor would crash when editing the damage/defense table
 

Media Manager
Joined
May 25, 2007
Messages
4,222

Site Director
Joined
Jan 1, 2006
Messages
3,063
Warcraft III: Reforged PTR - Version 1.35.0

BREAKING NEWS: Custom Campaigns coming to Warcraft III: Reforged!

Blizzard said:

We’ve opened the PTR for testing the next version – 1.35.0 – over the holidays.

Patch 1.35.0 features Custom Campaigns, Balance updates, Map Pool Updates, Leaderboard fixes, and additional improvements.

Thank you for testing the PTR, and special thanks to all the community content creators who created new and updated old maps!

Custom Campaigns​

  • Added ability to play Custom Campaigns.
  • Players can download Custom Campaigns to play, or make their own.
  • Some Custom Campaigns can be played using either Reforged or Classic art.
  • Reworked front-end menu. Campaigns are now located under the “Single Player” menu.
  • Custom campaigns now track the difficulty a mission was completed on.
  • “Load saved game” menu can now reload custom campaign save files.
  • Added informational prompt to show users where to install campaign files to.
  • Added “Is Cinematic” option to the campaign editor to change campaign buttons to use the camera thumbnail instead of difficulty progression.
  • Fixed campaign thumbnail in editor not displaying.
  • Added campaign thumbnail preview support to Reforged.
  • Added ambient sound support to Reforged.
  • Added webm support to play as campaign backgrounds.
  • Custom campaign list menu now auto-refreshes upon resuming game window focus.
  • Added support to play custom movies under Warcraft III/Movies (file format dependant, vp9 encoded avi file + mp3 for audio under Warcraft III/Movies/Audio).
  • Added friends presence support for Custom Campaigns.
  • Updated default campaign backgrounds to Reforged style.
  • Added user presence for Custom Campaigns.

Balance​

General

  • Tavern Revive cost increased by 5% at all levels.
Human

  • Blacksmith lumber cost reduced from 60 to 50.
  • Peasant HP increased from 230 to 240.
  • Control Magic moved from T2 to T3.
  • Siphon mana cost increased from 10 to 20 mana.
  • Siphon Mana Drain rate reduced from 15/30/45 to 15/25/40.
  • Holy Light cooldown reduced from 5 to 4 seconds.
  • Polymorph cost reduced from 220 mana to 200 mana.
  • Mechanical Critter sight ranged increased from 350 to 500.
  • Siege Engine now has heavy armor.
  • Siege Engine can now attack units.
  • Siege Engine base damage reduced from 44 to 22.
  • Siege Engine barrage damage increased from 14 to 16.
  • Mass Teleport Cooldown increased from 20 to 30 seconds.
  • Mortar Team HP increased from 360 to 380.
  • Siege Engine no longer decreases in unit level when getting the barrage upgrade.
Orc

  • Headhunters cost increased from 140 to 160 and lumber cost increased from 20 to 30.
  • Blademaster Mirror images now do 10% of the Blademaster’s base damage.
  • Endurance Aura movement speed bonus reduced from 0.1/0.2/0.3 to 0.1/0.15/0.2.
  • Witch Doctor Healing Wards increased from 5 to 10 HP.
  • Stasis Trap activation delay reduced from 9 to 7 seconds.
  • Brute Strength bonus increased from 100 to 150 HP.
Night Elf

  • Tranquility cooldown increased from 60 seconds to 120 seconds.
  • Starfall cooldown reduced from 180 seconds to 120 seconds.
  • Starfall mana cost reduced from 200 to 150 mana.
  • Druid of the talon crow form now does piercing damage.
  • Entangle duration on units reduced from 9/18/30 to 8/16/24.
  • Thorn Aura increased from 0.1/0.2/0.3 to 0.15/0.30/0.45.
  • Mountain Giants now start with +2 armor.
  • Harden Skin damage reduction reduced from 12 to 8.
  • Ultravision now requires tier 2.
  • Immolation mana drain reduced from 7 to 5.
  • Immolation Damage per Interval increased from 10/15/20 to 15/20/25.
  • Immolation Duration reduced from 1 to 0.5 seconds.
Undead

  • Anti-Magic Shield can now receive the same summon magic damage inflicted by dispel, purge, and abolish magic.
  • Unholy Aura movement speed bonus reduced from 0.1/0.175/0.25 to 0.1/0.15/0.2.
  • Animated Dead corpses can now be killable and have diseased cloud if researched.
  • Ghoul Frenzy now adds 30HP to ghouls’ base health.
  • Disease cloud reduced from 90 to 75 seconds.
  • Obsidian Statue level increased from 2 to 3.

Items​

  • Wand of Illusion reduced from 3 to 2 charges.
  • Wand of Mana increases mana steal from 50 to 75.
  • Circlet stats reduced from +2 to all stats to 1/1/2 but players can click to toggle the item to add an additional 1 stat to any attribute.
  • Legion Doom-Horn movement speed bonus reduced from 0.075 to 0.05.
  • Ancient Janggo of Endurance speed bonus reduced from 0.075 to 0.05.

Map Pool​

  • In this patch, we’re updating the existing 1v1,2v2,4v4, and FFA map pools with various new maps and updates made by the community.

Bugfixes​

  • Removed the character requirement for report description.
  • Fixed an issue where clan ranks were visually displayed incorrectly.
  • Added notification indicator when receiving a social request.
  • Fixed an issue with leaderboards not updating.
  • Fixed occasional crashes when loading into a map with high object counts.
  • Fixed custom campaigns specific crash upon reloading into the campaign map.
  • Fixed disc space error when trying to start a custom campaign mission.
  • Fixed variable difficulty flag not being respected on custom campaigns.
  • Added rich/color formatted text support to custom campaign menus.
  • Player Profile: Viewing another player’s profile would occasionally display that they are a member of your clan even if they are not.
  • Prevented loading of custom campaigns named the same as official campaigns to prevent save stomping.
  • Fixed an issue where players where the client would freeze changing zones in the Founding of Durotar Campaign.
 

Affiliates

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