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How to import God of Flying Swords

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model God of Flying Swords of the bundle God of Flying Swords. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file God of Flying Swords.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

God of Flying Swords
Xyrohn_Wynne.mdx
Xyrohn_Armor.blp
Xyrohn_Crest.blp
Xyrohn_Sword.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Xyrohn_Wynne.mdx

Now Click the "Import File" Button:

Next select 'Xyrohn_Wynne.mdx' in the folder which you extracted from the zip archive:

God of Flying Swords
Xyrohn_Wynne.mdx
Xyrohn_Armor.blp
Xyrohn_Crest.blp
Xyrohn_Sword.blp

The file has been properly added to the map archive:

Xyrohn_Wynne.mdx
Model
2,899
war3mapimported/Xyrohn_Wynne.mdx

Done, you have imported the file Xyrohn_Wynne.mdx.

Importing Xyrohn_Armor.blp

Now Click the "Import File" Button:

Next select 'Xyrohn_Armor.blp' in the folder which you extracted from the zip archive:

God of Flying Swords
Xyrohn_Wynne.mdx
Xyrohn_Armor.blp
Xyrohn_Crest.blp
Xyrohn_Sword.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Xyrohn_Wynne.mdx
Model
2,899
war3mapimported/Xyrohn_Wynne.mdx
Xyrohn_Armor.blp
Image / Texture
5,849
war3mapimported/Xyrohn_Armor.blp

Double-click the file Xyrohn_Armor.blp:

Xyrohn_Armor.blp
Image / Texture
5,849
war3mapimported/Xyrohn_Armor.blp

Tick the box "Use Custom Path" and type in the correct path:

Xyrohn_Armor.blp
Image / Texture
5,849
Xyrohn_Armor.blp

The file has been properly added to the map archive:

Xyrohn_Wynne.mdx
Model
2,899
war3mapimported/Xyrohn_Wynne.mdx
Xyrohn_Armor.blp
Image / Texture
5,849
Xyrohn_Armor.blp

Done, you have imported the file Xyrohn_Armor.blp.

Importing Xyrohn_Crest.blp

Now Click the "Import File" Button:

Next select 'Xyrohn_Crest.blp' in the folder which you extracted from the zip archive:

God of Flying Swords
Xyrohn_Wynne.mdx
Xyrohn_Armor.blp
Xyrohn_Crest.blp
Xyrohn_Sword.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Xyrohn_Wynne.mdx
Model
2,899
war3mapimported/Xyrohn_Wynne.mdx
Xyrohn_Armor.blp
Image / Texture
5,849
Xyrohn_Armor.blp
Xyrohn_Crest.blp
Image / Texture
5,549
war3mapimported/Xyrohn_Crest.blp

Double-click the file Xyrohn_Crest.blp:

Xyrohn_Crest.blp
Image / Texture
5,549
war3mapimported/Xyrohn_Crest.blp

Tick the box "Use Custom Path" and type in the correct path:

Xyrohn_Crest.blp
Image / Texture
5,549
Xyrohn_Crest.blp

The file has been properly added to the map archive:

Xyrohn_Wynne.mdx
Model
2,899
war3mapimported/Xyrohn_Wynne.mdx
Xyrohn_Armor.blp
Image / Texture
5,849
Xyrohn_Armor.blp
Xyrohn_Crest.blp
Image / Texture
5,549
Xyrohn_Crest.blp

Done, you have imported the file Xyrohn_Crest.blp.

Importing Xyrohn_Sword.blp

Now Click the "Import File" Button:

Next select 'Xyrohn_Sword.blp' in the folder which you extracted from the zip archive:

God of Flying Swords
Xyrohn_Wynne.mdx
Xyrohn_Armor.blp
Xyrohn_Crest.blp
Xyrohn_Sword.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Xyrohn_Wynne.mdx
Model
2,899
war3mapimported/Xyrohn_Wynne.mdx
Xyrohn_Armor.blp
Image / Texture
5,849
Xyrohn_Armor.blp
Xyrohn_Crest.blp
Image / Texture
5,549
Xyrohn_Crest.blp
Xyrohn_Sword.blp
Image / Texture
317
war3mapimported/Xyrohn_Sword.blp

Double-click the file Xyrohn_Sword.blp:

Xyrohn_Sword.blp
Image / Texture
317
war3mapimported/Xyrohn_Sword.blp

Tick the box "Use Custom Path" and type in the correct path:

Xyrohn_Sword.blp
Image / Texture
317
Xyrohn_Sword.blp

The file has been properly added to the map archive:

Xyrohn_Wynne.mdx
Model
2,899
war3mapimported/Xyrohn_Wynne.mdx
Xyrohn_Armor.blp
Image / Texture
5,849
Xyrohn_Armor.blp
Xyrohn_Crest.blp
Image / Texture
5,549
Xyrohn_Crest.blp
Xyrohn_Sword.blp
Image / Texture
317
Xyrohn_Sword.blp

Done, you have imported the file Xyrohn_Sword.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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