- General - Terrain : Adjust terrain. Make each side has approximately equal
opportunity to find map object.
- Building - Cannon Tower : Reduce basic-attack power to 20~30 from 31~52
- Building - Cannon Tower : Reduce basic-attack range to 500 from 800
- Building - Watch Tower : Reduce armor to 0 from 3
- Building - Watch Tower : Reduce basic-attack range to 500 from 800
- Building - Undead Mercenary : Provided food reduce to 5 from 6
- Building - Undead Mercenary : Life Volume reduce to 600 from 800
- Ability - Shadow Strike : Energy cost reduce to 5 from 10, Mana cost reduce to 200 from 400
- Ability - Magic Shackles : Energy cost reduce to 7 from 15, Mana cost reduce to 75 from 175
- Ability - Frost Missile : Mana cost reduce to 0 from 200
- Ability - Crushing Wave : Mana cost reduce to 100 from 900
- Ability - Animate Dead : Mana cost reduce to 75 from 300
- Ability - Healing Ward : Energy cost reduce to 6 from 10, Mana cost reduce to 0 from 40
- Ability - Blizzard : Energy cost increase to 3 from 2, Mana cost reduce to 40 from 225
- Ability - Rain of Fire : Now Rain of Fire has 5 level. Rain of Fire allows caster calls
down 6/7/8/9/10 fire waves and each deals 25/36/52/76/110 Spell-damage at
level 1/2/3/4/5
- Ability - Dark Seed : Now dark seed takes 12//7 (level 1//2) seconds to destroy building,
reduce from 20//12 seconds.
- Ability - Dark Seed : Level 2 dark seed is Invulnerable now.
- Creature - Doom Guard : Now can cast Rain of Fire - [level 5]
- Creature - Abomination : Life Volume reduce to 400 from 675
- Creature - Abomination : Hire cost increase to 100 gold from 75 gold.
- Item - Lich's Doom-Horn : Energy increasing effect reduced to +10/+10 from +20/+20
- Item - Lich's Doom-Horn : If its ability was triggered, your hero gains new effect ~
Your hero gains Life Regeneration + 0.8 (life/second), Mana Regeneration
+ 0.8 (mana/second) permanently.
- Talent - Orb of Galaxy : Affects 75% less when against ground creatures.
- General - Heroes : No longer require heroes stay alive to restores their Capture Sphere,
now heroes restores their Capture Sphere to 3 at the beginning of each phase,
even they are dead.
- Building - Cannon Tower : Add "Cannon Tower Upgrade" ability to it. Now Cannon Towers
increase their power whenever they trigger Bombardment ability.
- Building - Watch Tower : Add "Watch Tower Upgrade" ability to it. Now Watch Tower
increase their power whenever they trigger Vorpal Shot ability.
- Building - Undead Mercenary : Add "Hellish Rune Mastery" ability to it. Now
Undead Mercenary increase Abomination and their power whenever it has 800
mana at liquidating.
- Building - Lighthouse : Can hire "Crusader" now.
- Building - Human Mercenary Camp - Adjust ability description.
- Building - Nightmarish Chamber - Add description to explain how it works.
- Creature - Demolisher : Demolishers get a new ability called "Electromagnetic Barrier"
that allows them becomes Invulnerable for a while by consuming energy.
- Talent - Magmatic Weapon : Remake Magmatic Weapon effect.
New effect : [Instant Effect] ~ Put a Magmatic Forming onto your library. It morphs into a
random item at each liquidation.
- Talent - The Last Champion : If some how, the chosen champion dies before phase end,
another random non-hero creature you control becomes champion instead.
- Tutor - Tutor also reflash their minion's affix each day.
- Ability - One with the Machine : Now Merged creature is Elite.
- New Creatures : Wind Rider, Salamander Hatchling, Skeletal Orc, Skeletal Orc Grunt,
Skeletal Orc Champion, Arachnathid Earth-borer, Nether Dragon
- Ability - Bombardment : Now calculate distance correctly.
- Ability - fix some bugs that appear when Orbital Accelerator work with
One with the Machine
- Ability - One with the Machine : No longer removes “Elite” ability
- Talent - Shaman Master : Gives shaman +80 mana correctly.
- Talent - Orb of Galaxy : Attack frequency reduction effects is correct now.
- Building - Spirit Lodge - Warrior's Epiphany gives hero +1 strength correctly
if the building at correct condition.