- Joined
- Jul 3, 2011
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Well, I'll be damned...
You made buildings for them Pandas. Well done!![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
You made buildings for them Pandas. Well done!
(12 ratings)
you must note that the standard four races of warcraft 3 are all combinations of different races that is why the architecture and textures are diverse.Frickin' heck yeah. A complete set of well-made Pandaren buildings, finally! Glad to see you back, Bakr. ^_^
While I think a lot of my original issues with your style of modeling are still present here (namely, a sort of general 'same-iness' to the style & texture-use, a bit of 'standard-ishness' to the kinds of buildings made (though surely to make it as widely usable as possible)), a complete, aesthetically-coherent set is undeniably useful & appreciated, and of course the technical skill is without question; all of these look great. I particularly like the contrast between the green/red roofs & the brownish-white sides, along with the glowing tiger face (by the way, nice job integrating the tiger face in a way that doesn't highlight it too much).
You've got basically all the concepts I think should go into any Pandaren faction; a "Dojo", a "Brewery", a "Shrine", a "Temple". And the standouts from the same-iness are there; the Shrine, Brewery & Flight Master all are unique and fun.
Thank you!
you must note that the standard four races of warcraft 3 are all combinations of different races that is why the architecture and textures are diverse.
I also like this approach in your packsPersonally i really prefer uniformity when making a race specific pack so that the theme will be preserved and i personally do not like something if it does not complement the others in terms of design.
Hey bakr. Can you do Dalaran Buildings Packthanks everyone for all the feed back ill look into all of them to update this pack but it will take some time due to busy schedule
the shrine is intended to replace the altar.. it is inspired by the shrine in battle realmsSoo good, all of your models are always top notch. Although, there's no altar building, so I suggest using this.
P.S. XGM had a contest last year for pandaren buildings, check out also other entries, they're great.![]()
Алтарь Пандаренов - WarCraft 3 / Моддинг - XGM
XGM - платформа для проектов по разработке и моддингу игр. Ведите проекты, делитесь прогрессом и получайте ценные отзывы комьюнитиxgm.guru
i have a pending pack but for some reasons im still do not have that much energy and inspiration yet to work on it and kinda still busy with other thingsHey bakr. Can you do Dalaran Buildings Pack
idk, it's more like a spellcaster/research/moonwell building to me. All Altars in wc3 have large statue in the middle.the shrine is intended to replace the altar.. it is inspired by the shrine in battle realms
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i have a bias against the altar not all of course.. if i am making a melee map i prefer the altar but since most of my maps are recreation of azeroth i prefer something more useful in recreating a town or a city. And actually all of my first building packs are humas because at that time I am making the eastern kingdoms in my map then the dwarves. And I am now making Pandaria so pandaren buildings then doodads during my free time.idk, it's more like a spellcaster/research/moonwell building to me. All Altars in wc3 have large statue in the middle.
Exodus will be forever grateful if you manage to find this energy :]. I've seen WiPs in your gallery and I say they are veeery appealing.i have a pending pack but for some reasons im still do not have that much energy and inspiration yet to work on it and kinda still busy with other things
That's... A good point. xD Touché. (although both the Night Elf & Undead are both "racially pure" & still manage to have a fair amount of architectural diversity).you must note that the standard four races of warcraft 3 are all combinations of different races that is why the architecture and textures are diverse.
as for my case.. i have two considerations..
1. i am making a race specific building pack that is why the building style as well as texture are almost or completely uniformed
This is, of course, very salient. We all know it takes a lot of work to model & you're putting out dozen+ sets of models, multiple times. It is only really possible if you 'cut corners' (in terms of creativity/uniqueness), which is understandable.bakr said:2. practicality.. it is easier to create a pack by reusing some parts of the first model of the pack and making versions out of it.
Well so that touches on an interesting subject that I've thought about as it pertains to your works...bakr said:Personally i really prefer uniformity when making a race specific pack so that the theme will be preserved and i personally do not like something if it does not complement the others in terms of design.
That's not true, night elves aren't just, well, night elves, they have the offsprings of cenarius, ents and ancients (which are like 80% of their builginds), and lot of forest creatures, same with undead, you have nerubians, cult of the damned, etcThat's... A good point. xD Touché. (although both the Night Elf & Undead are both "racially pure" & still manage to have a fair amount of architectural diversity).
Sure but they aren't as obviously "alliances" like the first two.That's not true, night elves aren't just, well, night elves, they have the offsprings of cenarius, ents and ancients (which are like 80% of their builginds), and lot of forest creatures, same with undead, you have nerubians, cult of the damned, etc
The point is it will all fall into everyone's preferences.. A race specific pack for me must share the same textures and the variations will be on their structural composition like shapes and others. So for me each building in my packs is unique in their own way.. maybe the issue you are pointing out is the textures used in each pack which I have already explained before.. they are race specific packs and I prefer that they follow the same theme and be consistent. I also do not consider it cutting corners in terms creativity and uniqueness in reusing some parts of the base model. If a building pack is based on a specific race that race in particular will have distinguishable architectural style like its arches, doors, windows and the shape of its building. The difference will be on their structural composition based on their function and practicality.Sure but they aren't as obviously "alliances" like the first two.
Night Elf buildings may be 80% Ancients but that just makes my point that they have a certain level of 'architectural purity' (especially if you look at the ~20% that's not Ancients; pretty consistent IIRC)
Undead should be pretty consistent; the whole "stole architecture from the Nerubians" means all their main buildings are of a piece, aesthetically (standouts like the Temple of the Damned (holdover from Wc2), Slaughterhouse (more a human thing?) seem like exceptions to the rule).