🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!
lazy butterfly here, im making a project here, im making a cityscape map, full with a castle interior, town, villages, outskirts, rivers, and many others, im working on it, currently doing the castle interior
here's some of the castle parts i''ve finished
i am BAD BAD at editing the trigger...
I've recently started looking at retexturing in reforged. While I understand the basic concept and have it working in Retera's model editor, when I go to import it in the game, it has a weird dark tint to it, which disappears when you zoom closer.
Am I doing something wrong, and does anyone...
The Reign of Chaos Beta has been shrouded in mystery... until now.
The aim is to recreate the gameplay of the of the first release of the Reign of Chaos Beta from 2002-01-25.
As far as I know, that's the earliest build of the game that people outside of Blizzard or game magazines were able to...
So I'm using Retera model studio
Warcraft III\retail\units\nightelf\malfurion
I want to modify Malfurion portrait. Now the game reads the new .mdx file under the name "malfurion_portrait.mdx", that's fine and dandy. If i open the .mdx with Retera I can modify the path of the texture to the...
For WC3 Reforged-Using Standard Graphics
Hi all, I've been recently working on these maps over the last month since I've finally got a lot more time to work on my campaign "Passage of Light and Shadow" and start making it. So far the first two missions (and an Interlude) have been completed and...
Hello! I am IceSandlash, also known elsewhere as Slayer95. As this is my first thread, allow me to preface with an introduction.
Like many of us, I first got my hands dirty on WorldEdit when I wasn't even a teen yet. While I made a triggered Altered Melee map back then with which I was kinda...
Good day to everyone!
I feel like it's time to show some ideas that I've been boiling since I started following this site when I was younger. But first I need to tell you where all this came from:
I started playing when I was 8 years old, and I had no idea how an RTS worked. So, because I...
Custom-made mage hero asset made for practice. This one is her Blood Elf skin, but she has 2 other variants. Actually prepared as pre-Third War rendition of Exodus 2 character, but because she's HD, she has no use in Exodus and is gonna be simply a public resource.
Custom-made mage hero asset made for practice. This one is her Blood Elf skin, but she has 2 other variants. Actually prepared as pre-Third War rendition of Exodus 2 character, but because she's HD, she has no use in Exodus and is gonna be simply a public resource.
Like w3x2lni but for lastest version?
I need a tool to correctly read map data, merging delta data (for "object data") and dump as common formats.
I don't need it to write valid w3x maps.
I' appreciate tutorial/guide for terrain deformation API as the arguments seems complex to fiddle with?
// Arguments seems apparent
native TerrainDeformCrater takes real x, real y, real radius, real depth, integer duration, boolean permanent returns terraindeformation
// What is...
Reforged Night Elves Ancients Rooted attacks like bad -- the attack reach appears less than Uprooted attack.
Tree of Life/Age/Eternity is even worse -- Rooted attack reach appears much less and hit appears much weaker than Uprooted attack.
One of the problem is that the Root/Uproot appearance...
Hello everyone ! I'm facing an obstacle, if there is someone on the Hive able to solve it, I think all Warcraft 3 modders will benefit:
As some of you know, before the advent of "Reforged", it was possible, by using the right tools, to create your own Unit Sounds without having to overwrite the...
Hi
i'm creating a custom UI for reforged and am struggling with the time indicator skin.
I changed humanuitile-timeindicator.dds (moon and sun image) and imported it as UI\Console\Human\Humanuitile-Timeindicator.dds but it won't work.
I changed the mask-skins to alpha-images to test what...
Reward: 30$
The Northrend RPG project is in need of a HD model for the heroic Nerubian Broodmother specifically designed for Reforged. However, I'm not entirely satisfied with the Reforged style of Nerubians as they appear a bit too rugged to my liking. I'm looking for a middle ground that...
I'm not keen with adding animations, or transferring existing animation to a different model. Since I think any golem unit could have a slam attack/spell animation, I was wondering if anyone could transfer that animation to a similar-looking unit, the Infernal. But the compressed ZIP file...
1. What are the constraints and best practice for FourCC allocation? (except for H*** for heroes)
2. Is it possible to place same ability on different UI button positions depending on unit type? (non-hero)
3. Does Leak matters in Reforged, given sufficient memory? (In other words, will incur...
Hello!
I need to change the unit's projectiles scale in-game.
This method work on warcraft 3 frozen throne:
call SetUnitScalePercent(u,300.00,300.00,300.00)
call UnitAddAbilityBJ(1093678922,u)
call IssuePointOrderLocBJ(u,"carrionswarm",point)
How to do this in wc3 reforged? Is it a bug?
Yeah...
This project is aimed at orcs, changing the green tones of the skin, armor, leather, belts, bones, hair and accessories in general, leaving behind the very yellow colors. A collection of new textures carefully painted for each unit, looking for a more realistic or less saturated look with new colors
This thread is used as repository for the VODs of all previous Lets Play and Lets Dev. livestreams. Please WATCH THIS THREAD to keep yourself updated with the latest stream content.
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THE CIRCLE OF LIFE
"As it always done: whose, who camed to destroy land, will feed it's new saplings…"
OVERVIEW
A brand new singleplayer RPG centered in Felwood - in past known as Northern Ashenvale, now scar left from demonic invasion to Azeroth.
Select 1 of 3 different heroes, relive their...
Alright everybody so latest patch changed something in the UI and it caused my previously hidden command buttons to show again:
// Hide Command Buttons
call BlzFrameSetSize(BlzGetFrameByName("CommandButton_0", 0), 0.0, 0.0)
call BlzFrameSetSize(BlzGetFrameByName("CommandButton_1"...
I've began to work on this map project not too long ago. The purpose of this map is still unknown, even to me. But we can go towards RPG, or "Hack-and-Slash", if you want a rough guess on what the map can be. It's a custom Village map because I've added other terrain brush from other tilesets...
There's one thing about Warcraft 3 maps that surprised me the most: the maps are entirely dynamic. Well, almost. Practically everything you think is saved permanently with WorldEdit, it is actually set up in war3map.j with code when the map loads. This means you can edit a whole lot about a map...
How do I sell off my 5 years old Warcraft III Demon / Corrupted / Naga / Draenei Text Project to Blizzard-Microsoft for money?
I got the ideas all set for the Demon, Naga, and Corrupted races in text schematic forms, while I am still working on the Draenei race to complete it... These ideas are...
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