Moderator
M
Moderator
00:33, 10th Dec 2014
Orcnet: Aside from stabilizing a fortified base and gain recess from creep difficulty, the map's quality is more into a quick round up than your typical extensive play.
I like how you were able to apply path blockers for the map, unfortunately this decrease the certain chance of night fog and miss upon ground attack, the idea of cliffs is not just ground level, but also a tactical proportion coded for the game itself.
Terrain seems very wide because of the shallow waters and open spaces, not sure why there is a fire pit on shallow waters though, better clean it up, anyways it looks fair.
Overall map can be approved.
Orcnet: Aside from stabilizing a fortified base and gain recess from creep difficulty, the map's quality is more into a quick round up than your typical extensive play.
I like how you were able to apply path blockers for the map, unfortunately this decrease the certain chance of night fog and miss upon ground attack, the idea of cliffs is not just ground level, but also a tactical proportion coded for the game itself.
Terrain seems very wide because of the shallow waters and open spaces, not sure why there is a fire pit on shallow waters though, better clean it up, anyways it looks fair.
Overall map can be approved.