- Joined
- Mar 21, 2016
- Messages
- 2,985
One may use the 3dbuzz.torrent file for downloading any or all of their available material. The subjects covered are:
2D Artwork: 101
2D Game Art for Non-Artists (free)
3Ds Max - Legacy Video Training
3ds Max 101
3DS Max: How do I?
3Ds Max: Modeling on the Fly - AT-AT
3Ds Max: Modeling on the Fly - Viper
After Effects: How Do I?
AI Programming: Behavior Systems
AI Programming: Pathfinding with A*
App Development with ASP.net MVC
Basic to Intermediate Scripting with C# with Alireza Khodakarami
Blender 101 - Spring 2012
Blender 102 - Summer 2012
Blender Complete
Building 2D games in C++ - A Beginners Introduction
Building iPhone Applications from the Ground Up
C# 101 - Spring 2012
C# 101 - Spring 2013
C# 102 - Spring 2012
C# 103 - Summer 2012
C# and XNA: How Do I?
C# Video Reference
C++ 101 - Spring 2012
C++ 102 - Summer 2012
Chibi Artwork
Comprehensive ASP.NET MVC
Creating 2D Games in Unity 4.5 (free)
Creating a Custom 3rd-Person Character and Camera System with C#
Creating Compelling Character Concepts
Creating Concept Artwork
Creating Plugins with Unreal 4
CryEngine 3: A Comprehensive Introduction
Daily Drop
Developing Modular Rigging Systems with Python
Developing Unity Games for the iPhone
Doom 3 Modding
Drawing 102 - Anatomy
Drawing 103 - Fantasy Art
Drawing: Steam Punk
Far Cry Level Development
Game Assets in 3DS Max - Volume 1
Game Assets in 3DS Max - Volume 2
Getting Started with SOLIDWORKS
GIMP - An Introduction
Half Life 2 Level Development
HDRI Shader Development for Mantra
Houdini - Legacy Series
Houdini Advanced Character Rigging Volume 1
Houdini Advanced Character Rigging Volume 2
Houdini FastTrack - The Bridge Asset
Houdini FastTrack - The Elevator Asset
Houdini Fundamentals
Houdini Technical Director Series - Volume I
Houdini Technical Director Series - Volume II
Houdini Technical Rigging Volume 1
Houdini Technical Rigging Volume 2
Houdini Technical Rigging Volume 3
Houdini Technical Rigging Volume 4
Houdini Technical Rigging Volume 5
Houdini: How do I?
Intense Crash Course in Objective-C
Introduction to Android Development (Live Class: 2012)
Introduction to Delphi
Introduction to F#
Introduction to Photon Server
Introduction to Premiere (Maya ADP)
Introduction to Subversion
Introduction to Windows Phone 8 Development
Learn to Draw 101
Mastering 3ds Max: The Fundamentals - Introduction
Mastering 3ds Max: The Fundamentals - Project 1 - The Talented Ball
Mastering 3ds Max: The Fundamentals - Project 2 - When F-14s Attack
Mastering 3ds Max: The Fundamentals - Project 3 - Dragon's First Birthday
Mastering Maya: Advanced Digital Production
Mastering Maya: The Fundamentals - Architecture
Mastering Maya: The Fundamentals - Introduction
Mastering Maya: The Fundamentals - The Abduction
Mastering Maya: The Fundamentals - The Talented Ball
Mastering Maya: The Fundamentals - When Mechs Attack
Math Primer - Basic Mathmatics
Math Primer - Intro to Trigonometry
Mathematics: Volume I - Algebra
Mathematics: Volume II - Trigonometry
Mathematics: Volume III - Vectors
Maya - Legacy Series
Maya 101 - Summer 2012
Maya Advanced Modeling
Maya Dynamics
Maya Fundamentals Workshop
Maya Scripting
Maya Technical Director
Maya: How Do I?
Maya: Modeling on the Fly - AT-ST
Maya: Modeling on the Fly - Phaser
Maya: Modeling on the Fly - Suzuki SV1000S
MMO Development - Concept Art
MMO Development Class
MOBA MMO Playtest
Mobile App Development with Android (2015)
Modeling a Viper Mk VII
Modern HTML and CSS for Designers and Developers
Modern JavaScript
Modern JavaScript 2 - Real World App Development
Modern UI Development in Unity 4.6
Motionbuilder Issue 1 - 6
Nelson's Corner
Objective-C: How do I?
OpenGL In Depth
Photoshop CS5 Fundamentals
Photoshop for Non-Artists: Texture Libraries
Practical Game Development in Unity 4: Level 1
Practical Game Development in Unity 4: Level 2.1
Premiere: How Do I?
Python Technical Director
Python: Creating a Simple Game
Python: Creating Tools in Houdini
Quixel Suite: An Introduction
React.js: Building Production Ready Apps, Start to Finish
Reactive JS: Are you ready for the next big paradigm shift?
Realflow: How do I?
Roboblitz (UT Tech)
Sci Fi Drawing 101
So You Think You Know JavaScript?
Software Engineering in C++
Techniques from the Masters
Thomas Dodd: From Concept to Completion
UDK: Fundamentals - Spring 2012
UDK: How Do I?
Unity 101 - Summer 2012
Unity Asset Server: How do I?
Unity Fundamentals
Unity RPG API Core
Unity Standard
Unreal Development Kit In Depth
Unreal Tournament 2004
Unreal Tournament 3
User Tracking and Analytics with Unity
Using Modern JavaScript Today
Web Design Volume 1
Web Design Volume 2 - Introduction to PHP and MySQL
Working with file streams in C++
XNA Volume 1
XNA Volume 2
XNA Volume 3
XNA: Drum Game
XNA: Side Scroller
ZBrush 101: The Fundamentals
ZBrush Fundamentals
2D Game Art for Non-Artists (free)
3Ds Max - Legacy Video Training
3ds Max 101
3DS Max: How do I?
3Ds Max: Modeling on the Fly - AT-AT
3Ds Max: Modeling on the Fly - Viper
After Effects: How Do I?
AI Programming: Behavior Systems
AI Programming: Pathfinding with A*
App Development with ASP.net MVC
Basic to Intermediate Scripting with C# with Alireza Khodakarami
Blender 101 - Spring 2012
Blender 102 - Summer 2012
Blender Complete
Building 2D games in C++ - A Beginners Introduction
Building iPhone Applications from the Ground Up
C# 101 - Spring 2012
C# 101 - Spring 2013
C# 102 - Spring 2012
C# 103 - Summer 2012
C# and XNA: How Do I?
C# Video Reference
C++ 101 - Spring 2012
C++ 102 - Summer 2012
Chibi Artwork
Comprehensive ASP.NET MVC
Creating 2D Games in Unity 4.5 (free)
Creating a Custom 3rd-Person Character and Camera System with C#
Creating Compelling Character Concepts
Creating Concept Artwork
Creating Plugins with Unreal 4
CryEngine 3: A Comprehensive Introduction
Daily Drop
Developing Modular Rigging Systems with Python
Developing Unity Games for the iPhone
Doom 3 Modding
Drawing 102 - Anatomy
Drawing 103 - Fantasy Art
Drawing: Steam Punk
Far Cry Level Development
Game Assets in 3DS Max - Volume 1
Game Assets in 3DS Max - Volume 2
Getting Started with SOLIDWORKS
GIMP - An Introduction
Half Life 2 Level Development
HDRI Shader Development for Mantra
Houdini - Legacy Series
Houdini Advanced Character Rigging Volume 1
Houdini Advanced Character Rigging Volume 2
Houdini FastTrack - The Bridge Asset
Houdini FastTrack - The Elevator Asset
Houdini Fundamentals
Houdini Technical Director Series - Volume I
Houdini Technical Director Series - Volume II
Houdini Technical Rigging Volume 1
Houdini Technical Rigging Volume 2
Houdini Technical Rigging Volume 3
Houdini Technical Rigging Volume 4
Houdini Technical Rigging Volume 5
Houdini: How do I?
Intense Crash Course in Objective-C
Introduction to Android Development (Live Class: 2012)
Introduction to Delphi
Introduction to F#
Introduction to Photon Server
Introduction to Premiere (Maya ADP)
Introduction to Subversion
Introduction to Windows Phone 8 Development
Learn to Draw 101
Mastering 3ds Max: The Fundamentals - Introduction
Mastering 3ds Max: The Fundamentals - Project 1 - The Talented Ball
Mastering 3ds Max: The Fundamentals - Project 2 - When F-14s Attack
Mastering 3ds Max: The Fundamentals - Project 3 - Dragon's First Birthday
Mastering Maya: Advanced Digital Production
Mastering Maya: The Fundamentals - Architecture
Mastering Maya: The Fundamentals - Introduction
Mastering Maya: The Fundamentals - The Abduction
Mastering Maya: The Fundamentals - The Talented Ball
Mastering Maya: The Fundamentals - When Mechs Attack
Math Primer - Basic Mathmatics
Math Primer - Intro to Trigonometry
Mathematics: Volume I - Algebra
Mathematics: Volume II - Trigonometry
Mathematics: Volume III - Vectors
Maya - Legacy Series
Maya 101 - Summer 2012
Maya Advanced Modeling
Maya Dynamics
Maya Fundamentals Workshop
Maya Scripting
Maya Technical Director
Maya: How Do I?
Maya: Modeling on the Fly - AT-ST
Maya: Modeling on the Fly - Phaser
Maya: Modeling on the Fly - Suzuki SV1000S
MMO Development - Concept Art
MMO Development Class
MOBA MMO Playtest
Mobile App Development with Android (2015)
Modeling a Viper Mk VII
Modern HTML and CSS for Designers and Developers
Modern JavaScript
Modern JavaScript 2 - Real World App Development
Modern UI Development in Unity 4.6
Motionbuilder Issue 1 - 6
Nelson's Corner
Objective-C: How do I?
OpenGL In Depth
Photoshop CS5 Fundamentals
Photoshop for Non-Artists: Texture Libraries
Practical Game Development in Unity 4: Level 1
Practical Game Development in Unity 4: Level 2.1
Premiere: How Do I?
Python Technical Director
Python: Creating a Simple Game
Python: Creating Tools in Houdini
Quixel Suite: An Introduction
React.js: Building Production Ready Apps, Start to Finish
Reactive JS: Are you ready for the next big paradigm shift?
Realflow: How do I?
Roboblitz (UT Tech)
Sci Fi Drawing 101
So You Think You Know JavaScript?
Software Engineering in C++
Techniques from the Masters
Thomas Dodd: From Concept to Completion
UDK: Fundamentals - Spring 2012
UDK: How Do I?
Unity 101 - Summer 2012
Unity Asset Server: How do I?
Unity Fundamentals
Unity RPG API Core
Unity Standard
Unreal Development Kit In Depth
Unreal Tournament 2004
Unreal Tournament 3
User Tracking and Analytics with Unity
Using Modern JavaScript Today
Web Design Volume 1
Web Design Volume 2 - Introduction to PHP and MySQL
Working with file streams in C++
XNA Volume 1
XNA Volume 2
XNA Volume 3
XNA: Drum Game
XNA: Side Scroller
ZBrush 101: The Fundamentals
ZBrush Fundamentals
3DBuzz was one of the original online learning resources for computer graphics, programming and game development, first launching way back in 2002. Until recently the site was completely commercial, with prices set on a per course basis or available under a monthly subscription.
Sources and extra links:
- 3DBuzz Shut Down And Release Content For Free - Gamefromscratch
- 3DBuzz Closing Doors, All Content Released for Free : gamedev - Reddit
3DBuzz - YouTube
Last edited: