i dont know why or how but you've messed up the towers
![Stick Out Tongue :p :p](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
sometimes they dont attack and let some of the creeps pass by...
you obviously didnt listen to all we've said...
- the collisionsize - you didnt change it so your creeps are bopping each other at the spawn - hurray have fun with that bug if you insist on keeping it!
- the frosttower is still on a strategic adverse position (make a waterhole in the inside of the corner if you insist on the water requierment...)
(- the frost tower doesnt slow down enough ) *i'm not sure about that point because of the bugged ground towers...
- the ground towers sometimes dont attack - check the attack range, target range, movement buffer and so on... what kind of attack did you choose (artillery/projectile/and there was a third type i dont remember...)?
- splash tower projectiles (boulders) usually dont trace a target...
- your air-wave is still one small cluster. use "random point in region" for air waves or do something else - but please fix it!!
- check all your labels/tooltips' spelling... there are a lot of spelling mistakes
- add a hint for the slow tower... there's still nothing about the "has to be built on water"-thing...
1/5 changed to
2/5
I thought about my comment and... when someone first gives 1/5 and after some improvements still gives 1/5 that's wrong... so let me give you 2x thumbs up for your dunno the word.... "commitment"(?)!
and here are a few things that have to be highlighted:
+ the enemies cant escape in your latest version - good job.
+ you've really tried to improve the terrain - and i think you managed it! I like the different villages and the patroulling units make it look more "living"
![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
+ you have changed the soudset of the ground tower - thank you!