• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Analysis of Starcraft' Plot and Worldview from Its Soundtrack151

Status
Not open for further replies.
Level 4
Joined
Dec 12, 2012
Messages
64
In 1998, Starcraft was released and a legendary RTS era started. Countless players were crazy about this game at that time. The soundtrack is the same classic as the game’s other content. Let’s have a review on those everlasting soundtracks.
Due to RTS games’ features, game designers and composers usually play two or three songs at random to create the game’s atmosphere. It can be illustrated in Stracraft 2. Therefore, each of the three races has three songs respectively. And all of these songs are long. They imply many things, such as three races’ characteristics, destiny, features of their behaviors and even their culture. Today we’ll focus on the game’s plot, worldview and something like that.
Here is the video: http://sc2.gameguyz.com/article/new...t-plot-and-worldview-from-its-soundtrack.html
 
Status
Not open for further replies.
Top