This is one of the works i have been working on for years, about 4 - 5 years worth of nostalgic triggering, at least the hero spells. Originally it was for the Warcrasers, but i realized that AOS would be a great idea to showcase the spells against each other.
And without further ado, i humbly present you Angels and Demons: Ultimate Defence - Final.
It is the final version, because i won't be adding new content anymore, i may fix bugs but otherwise i cannot add new content even if i wanted to. This have so much triggers, that adding some more may make the map malfunction by not executing any more triggers.
I had it protected, to compress space into a nifty almost-6 MB. But of course, it's years of my works and i don't want just some people rigging the spells or copy-pasting them to their map and claim it on their own.
I admit, i lost track of all resource i have used, i have no idea whom to credit with all the models and textures i used, so lazily i just say "Credits of resource goes to the author". I feel bad about it though.
Talking about the map, this is basically just an AOS inspired gameplay, but it is modified to fit the theme "Angels and Demons", but everything aside it's just your average AOS map. While some characters ARE anime based, they have different backstories, as well as my own concept of their abilities. May have been named after them, but they function dramatically different that what is done with the anime spells.
For me, the most impressive hero i made was Princess Kasumi - Illusionist, because i have never expected that i can manipulate illusions as well, not to mention it is one of the heroes i worked on the most. I did everything to make Kasumi "illusion" based, and the spells to be able to confuse Enemies, not too much or too little. I abandoned the "Army of One" a little bit, while it is still there, her Ultimate; 4th Skill completely disregards that. Her second skill is the high-risk nuke she can have, i don't want to give spoiler, so just try and use it.
The second most Impressive hero i made was Emma - Serial Killer, her basis is that of Jack The Ripper of Type-Moon, but i had to be creative with her other spells, as well as her Ultimate. I made her specifically; to be a strategic ganker in a way, that for her to be entirely effective is to time everything right.
The third most impressive hero is Jeanne D'Arc - The Maiden, Model by _blitz_, i wanted her to be similar to Type-Moon's idea, but only some abilities, mostly aesthetic. While her abilities is simple to use, they are dreadfully complicated. Her final skill was very risky, that i have to give her the second skill, just to make her effective, even with a single use. And that second skill should give her the highest survivability among the heroes.
The last one ,it was Yuki Snow Moonblossom, i couldn't use Blitz' F/E CCC Sakura model he sent me, because there are still errors like Textures, Collision Shapes, Attachment Points, so i was only able to use Saber (Black_Stan) as a place holder. It was once of the most work-y hero, because it took me a lot of time to create the abilities in the object editor, but it turned out pretty well. It will take a lot of time to master her, but should she be effective, she will be pretty annoying, with all her debuffs. her Ultimate, is probably the most crippling ability ever, but survivable.
That's about it, have fun and give your feedback right in this thread about stuffs. I may update once in a while to balance some stuffs, or fix resource problems like Yuki's placeholder models.
I may provide unprotected copy of my map, only to some respected and known people should they are curious to how i coded my map, or should they want to learn triggering through what i did with my map. Or should people like _blitz_ wanted to continue the project for me.
Known Bugs:
- Overpowered Heroes, because i never really have people to test my map before release. So i urge everyone to play against players, as this does not come with AI like DotA has.
- Erroneous tooltips and hotkeys, because i could never really have patience to locate every erroneous tootips and hotkeys to actually fix them. Maybe i can fix it on the next update. It was only said "Final" because i won't be able to include new content.
- Harbinger still exists, he shouldn't
PS: BACON!!!!!
Features:
- 20 Custom Heroes, most with heavily complicated trigger-based spells
- Some heroes comes with "Normal Ability"
- Incomplete items, but combine-able
Credits: (Incomplete)
> Map Terrain (Dota Template), Moonlight
> Jack The Ripper
- Model by GreatVengeance
- Animation by Ebony Stallion and PKW
> Jeanne D'Arc
- Model, Animation by _Blitz_
> Custom Princess Kasumi (Naruto Uzumaki 2: Phantom Fortress, Modified)
- Model, Animation by Kisuke Urahara (Retired)
===== Special Effects =====
> Resized Laser Red
- Original Model and Animation by RightField.
- Recolor by th15
- Resizing by _Blitz_
> Shadow Slam
- Model, Animation by Judash (?)
Screenshots: (Coming Soon)
CHANGELOG: (Coming Soon)
Keywords:
angels, demons, aeon of strife, dota, alternate, hero defence