🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!
Inspired from Genera Frank’s “Arch Angel – Elenai”
-Made from Sorceress' Animation
-Duplicated the Spell Attack Anim so it's possible to use separate anims for spell and attack
-Also made a reversed version of the spell anim for a somewhat "open gate" anim, idunno
No permission required. Use,edit,etc as you see fit.
Edit: attached some vertices from the head geoset to the Chest Bone so the head doesn't look like detaching from the body during some animations
Very cool idea. And well executed. Works well in-game and looks good. Approved.
It is only a shame the wings aren't animated. If they can't fold, they could at least have a texture animation to appear glowing.
Tried it in-game.
The head, the wings, and the hero glow appear to be unattached to the model and are to be found to be floating in the middle of the map.
The Model Viewer here shows a floating head,and when moving,a head being used like a basketball,tried her out as a unit and her head was left where I placed her,but this model still looks good,just gotta fix that head issue.
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