1. Shop selection circles are too large. Scout Camp's is unseen.
2. I think there are too many Secret Shops of the same type.
3. Avoid using only one tile for terrain (places where creeps are).
4. Buildings are the same for the south and north team.
5. Is it intended for heroes to attack trees? (Quick Master).
6. Not sure about two teleport spells in the utility book which have different cooldowns. (and on a hero with Blink)
7. Shouldn't some buildings be invulnerable until those in front of them are destroyed? Otherwise, stronger heroes could hit the Core from time to time with hit'n'run tactics.
8. Not sure there are enough creeps in the woods or does the gold split among players?
9. Sometimes Quick Master's illusions might not attack (are they trying to cast spells on magic immune units?).
10. Don't play music through the sound channel and use the proper one.
11. Map Description says 3 lanes; here it says 4.
12. Did you make all spells? If not credit who did.
Overall a really nice and simply designed AoS.
Left to
Pending for now.
=======================================================================================
Always check/recheck the Map Submission Rules! (
Map Submission Rules)
A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
To make your work run smoother, fix the so called leaks:
Triggers - Memory Leaks and Custom Scripts
If you want more reviews, come here:
The Grand Review Exchange!