• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Campaign Import Manager

Status
Not open for further replies.
Level 16
Joined
Mar 27, 2011
Messages
1,349
Simple Question. When creating a campaign, can I important everything (given it is used in every or most maps) into the campaign import manager and theoretically have little to nothing imported into each separate map? This could save storage space.
 
Level 26
Joined
Aug 18, 2009
Messages
4,097
Each chapter/submap can only contain 8mb of files.

Why? Campaigns are singleplayer.

@OP: It should not only save space in the archive but also grant you a better layout. You would not want to change the data in each map individually that should be common. Of course it adds some burden to have all the data everywhere, but wc3 initializes most on first use and you likely won't have hundreds of maps in the campaign with too different contents.
 
Level 25
Joined
May 11, 2007
Messages
4,651
SO that's why my bloody map goes black everytime I try to load it. It's current filesize is 8.02 mb. Big thanks!

As for the campaign import manager, use it in combination of the custom data and never open the object editor and you can have all your units in all your maps without having to import them through the normal object editor.
 
Status
Not open for further replies.
Top