- Joined
- Feb 5, 2008
- Messages
- 228
Balancing this mission is insanely difficult. I did all my testing on Mythic and I only won this game by sheer dumb luck last time, even knowing which bases were vulnerable and when to attack. I think I've hit the sweet spot right now, or at least as close as I can get to one.Mission 2: Hard to believe, the Ensnare buff on Watchmen made the optional quest way too easy. I suggest a thing: make the Ensnare an unlockable skill learnt through research from the third mission... or make Valenara's ghost resistant to ensnares (making it last less longer) and/or make her immune to them after the first one for, like, 1.5/2 seconds.
Also, good job on the Unmined gold window and the "buffed" Goldmines. I suggest to increase the defense on the north Forsaken camp and on the East one. Quite too vulnerable, if you know what to do precisely.
You make a good point about Ensnare. I didn't use Watchmen in this mission, so it never occurred to me to nerf Ensnare for Velonara.
Mission 3
No, no one has pointed that first issue out so far. I used Cavaliers on this mission as well and didn't experience this problem, but I will double-check my triggering. As for the AI not attacking villages, this either means that my targeting system is broken (Yellow uses Shades to scout bases and counts your defensive units to pick the weakest target) or I forgot to replace the placeholder version that only attacked you. Knowing me, the latter is much more likely.: Finally completed this mission, it got bugged when I played it the last time and I couldn't continue with the storyline. Happy to see it fixed. Also, a couple of things I want to mention:
1) Stables still use 2 Mana to train Knights instead of 1 and, if you try to train Knights with only 1 mana, the unit doesn't evolve and the 1 mana point dissapears. Pretty weird, I don't know if I'm missing something or if someone already pointed that out.
2) Undead didn't attack villages. I'm... pretty sure something got messed up. I'm not sure what.
What version are you playing, by the way? Did you download the hotfixed 1.02b version from the 7th or the initial release on the 6th?
Mission 4
I had hoped Abbendis's comment would be enough to suggest this, but considering the number of people I've had with the same complaint, this is a good suggestion. I really do want to leave the player confused as to their next move, but perhaps I could make the situation a little more clear. Thank you for the suggestion.: I haven't had problems in this map, I personally felt lost when the timer reached 0, I resisted until the end but it felt really weird... You could play a cutscene where it explains why reinforcements/supplies (can't remember what had to arrive) are late, some suggestions or a messenger that tells the cause of its late. Also, I really like defense maps, but my ally stopped moving his units and never helped me when my buildings were under attack (I placed them on the bottom side to slow the enemy down a bit). Pretty sure it's intended, not a big deal, but it felt kinda awkward, seeing 6 Priests right out of the Church. <w<
Yeah, your ally is supposed to be pretty useless. His sole purpose is to hold the northwestern entrance. And I noticed the priest thing myself during my playthrough and I thought I fixed it. Evidently not.
Mission 5
Thank you! This was one of my favorite mission concepts for this campaign, but it's a really hard one to implement, as is any non-linear environment. I've had a lot of trouble with this one, so I'm glad it was worth the effort.: I actually rushed this map, not intentionally, but I felt like it was the right thing to do, too many enemies and not enough units to stand a chance against the Scourge. I really liked it though, probably my favourite on the whole campaign so far: I love the design you've put in this map, the fallen building, the effects used to create the magic walls, Landgren's devotion even in such a dangerous time... you've put a lot of effort in this one.
You're not the only one who has reported glitches on the replay map with this patch, so this is most likely on my end. I'll go through the campaign and double-check this today, and if it's my issue I'll release a new version of the patch to correct it.Also, I love the "replay" map that allows you to play all missions without replaying through all previous chapters... even though if it's bugged for me, I can't change units, can't unlock talents and select missions to play (which are the portals I guess, but, as the rest, I can't interact with them). Loving the presence of Cromie there though, nothing is missing here
Thanks for playing! I hope to make Part II just as engaging.Looking forward to Part 2 or another patch, I want to see this thing done and working and I'll pass by from time to time to read comments and announces! Best of luck to you Elf_Lord, keep up the good work!
Long live the Scarlet Onslaught!