• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Custom tiles - work but not seamless

Level 6
Joined
Jul 2, 2013
Messages
153
Hi, I have tried to create custom tile, it is 1024x1024 dimension with 1080 reso and edited in Photoshop to appear seamless, then converted to BLP. Outside of Wc3 it does appear seamless, but not inside wc3. Is there anything I Am missing? Thanks.
Question 2) I was also thinking if I can somehow insert a "Normal Map" as well? Or mix both of them into 1 texture then use it in wc3. But first need to solve the seamless problem anyway.
 

Attachments

  • Ground_Dirt_007_Seamless3.jpg
    Ground_Dirt_007_Seamless3.jpg
    553.3 KB · Views: 10
Level 3
Joined
Jan 27, 2024
Messages
8
Here my Opinion/Option/Checks:

1.Option: your tiles are not crossing seamless like this:
Opinion1.png

2.Option: You havent Import a Normal Map:

Option2.png

Create Normal Map with Gimp:
english.png

path.png

Option2.3.png

and Import it...
Option 3: You havent enough Variations:
Option3.png

Option 4: And this is a Important Point:
You have different Brightness in your Tiles/the colors do not match/ you have a bad transition
Option5.png

last.png


Better:
better.png


I Hope it helps :D :piru:
 

Attachments

  • Barrens_rock_diffuse.tga
    8 MB · Views: 3
  • Barrens_rock_normal.tga
    8 MB · Views: 1
  • Barrens_rock_orm.blp
    889 KB · Views: 1
  • better.png
    better.png
    609 KB · Views: 3
  • better.w3x
    9.5 MB · Views: 1
Last edited:
Level 6
Joined
Jul 2, 2013
Messages
153
Thanks! You are awesome! But one thing I didn't understand, how did you fix the variations and brightness? I come from programming background and don't have much art knowledge.
 
Top