- Joined
- Jan 28, 2013
- Messages
- 74
Hey man, I played your map!
It has a nostalgic kind of feel to it. Like old school tower defenses from back in the day. I played through all 52 levels and was able to complete the map. My strategy was to spam the Basic Tower for waves 1-3 then sell them for the 100% refund to allow me to get the Gun Powder (+200 damage) and Enchanted Arrows (Multistrike). I then had to get the Eye of Kilrogg (Truesight) for the invisible wave at level 8. I proceeded to purchase Gun Power items and put them on my tower that had Enchanted Arrows. Until wave 10 (Boss), where the unit had Fortified Armor so I built a Fortified Tower (Siege Damage) and passed it the Gun Powers. I then passed it back to the Multishot tower and continued buying Gun Powder until they combined together. At this point, I felt strong enough to save up to afford the Damage Upgrade (+200 to all Towers) research from the Lives farm. Then for the rest of the game, I was just spamming towers, researching Damage Upgrade, and placing Eye of Kilroggs throughout to detect invisible units. As well as a few Poison Arrows items to help slowing units.
Pros:
It has a nostalgic kind of feel to it. Like old school tower defenses from back in the day. I played through all 52 levels and was able to complete the map. My strategy was to spam the Basic Tower for waves 1-3 then sell them for the 100% refund to allow me to get the Gun Powder (+200 damage) and Enchanted Arrows (Multistrike). I then had to get the Eye of Kilrogg (Truesight) for the invisible wave at level 8. I proceeded to purchase Gun Power items and put them on my tower that had Enchanted Arrows. Until wave 10 (Boss), where the unit had Fortified Armor so I built a Fortified Tower (Siege Damage) and passed it the Gun Powers. I then passed it back to the Multishot tower and continued buying Gun Powder until they combined together. At this point, I felt strong enough to save up to afford the Damage Upgrade (+200 to all Towers) research from the Lives farm. Then for the rest of the game, I was just spamming towers, researching Damage Upgrade, and placing Eye of Kilroggs throughout to detect invisible units. As well as a few Poison Arrows items to help slowing units.
Pros:
- Some pretty cool items that do interesting things. The Phoenix was pretty cool.
- The Auras being able to upgrade is sweet.
- The map works and has a lot of levels.
- Item organization could be improved. There are many items that have a disclaimer saying what kind of towers they will work or not work with. Maybe to make this process clearer you could divide these two sets of towers into different groups and then name those groups and give each group its own shop. For example, take Stong, Magic, and Dark Towers and call them the Human Towers and use Human-like models for these towers and then take the Basic, Strong, and Monumental Towers and call those Undead Towers and give them Undead models and make an Undead Shop and a Human Shop model so it's more intuitive what works where. Also, your shops have so many items being sold from them that they lose the "Select User" icon, so if you build a tower near the shop then every time you purchase an item you have to drop it from that tower and then pick it up with your Builder.
- Missing Tooltip information. Fallen Star - Doesn't list its damage. Poison Arrow - Doesn't list its slow amount. Phoenix Egg - Doesn't list its damage. Necronomicon - Doesn't list its damage. None of the researches specify how many levels there are. Doing something like "Research Name [1/10]" or something is nice. None of the towers say their base damage, but it's kind of fine since they are all just the same tower with different damage types, but for the 5,000 gold tower I think you should specify its DPS and what abilities it has. I didn't opt to go for it because it was a mystery as to if it'd be worth it or just cause me to lose the game. The "|n" can be used to create a linebreak in tooltips which could help a lot to space out your disclaimers from the descriptive text so it isn't just one big paragraph on every item.
- Mana Urn item (Brilliance Aura) actually gives an Unholy Aura effect but adds no abilities. Not that mana regen would be useful as none of the abilities cost mana. But just wanted to make you aware.
- I'd like to see you lean more into the abilities because that's the cool part of your map. I think maybe you could use your system of the Gems (Fire, Frost, Lightning, and Skull) to upgrade the Auras and apply that to abilities as well. So, for example, The Phoenix ability is a fire spell so if you put the fire gem on a tower with that ability it goes to level 2. And then of course add a lot more abilities. And also potentially making the abilities scale with other attributes of the towers or items by triggering the abilities yourself a bit. And automate them a bit.