(1)
-In the Object editor, abilities section, what's the difference between:
Art - Effect / Art - Special / Art - Target / Art - Area Effect
-And which of these should I use with which type of spells?
-And why is it that not always when I assign a certain effect or model to any of these properties that it works?
For example, I created a replica of the Mountain Giant's Hardened skin. 20% chance to reduce 20 damage or so, and I assigned the Immolation model to the Art - Target and it worked; However, when I created another replica of the same ability with different stats and assigned it to a different unit, I used the model or effect defend and assigned it to Art - Target and it didn't work.
(2)
How can I give a permanent item the ability to be used over and over again with a certain cooldown?
I asked this question before in a different way. I couldn't make an item usable in the first place but SAUS told me to set Actively-Used to True and Perishable to False, and it worked, but it only worked once. In other words, the cooldown didn't work. I used it once in the whole map and wasn't able to use it again. It's an item that should give 12 seconds of divine shield when you click on it with a cooldown of 120 seconds.
(3)
Why is it that when I use "Sound - Play 'Sound'" during cinematics it doesn't work, but when I use "Sound - Play '3D Sound' in a 'Region'" it works?
(4)
Can I make a unit that belongs to a neutral player actively cast spells like an AI does? Or like neutral Hostiles? Let's say that there's a unit that has the ability 'cripple' and another one that has the ability 'war stomp', and they both don't use their spells even at full mana.
(5)
I made a replica of the Goblin Tinker's 'Cluster Rockets' spell, but when I used a different buff other than 'Cluster Rockets' (even a new custom buff that is BASED ON 'cluster rockets' but with different effects) the spell dealt no damage at all. Just stun with no damage. Any explanations?
(6)
What are Hashtables?
(7)
What's the ideal Model Scaling Value/Collision size ratio when making a custom unit? I made a custom unit like a titan or something, it's 5 times larger than any normal unit with a Scaling Value of 3, so I set its collison size to 250, but it's still too low because the unit can still go through narrow spaces and it looks kinda funny/sad.
(8)
Does the Editor automatically replay custom music when it ends, or does it revert to normal WC3 music?
That's it for now I think.....
-In the Object editor, abilities section, what's the difference between:
Art - Effect / Art - Special / Art - Target / Art - Area Effect
-And which of these should I use with which type of spells?
-And why is it that not always when I assign a certain effect or model to any of these properties that it works?
For example, I created a replica of the Mountain Giant's Hardened skin. 20% chance to reduce 20 damage or so, and I assigned the Immolation model to the Art - Target and it worked; However, when I created another replica of the same ability with different stats and assigned it to a different unit, I used the model or effect defend and assigned it to Art - Target and it didn't work.
(2)
How can I give a permanent item the ability to be used over and over again with a certain cooldown?
I asked this question before in a different way. I couldn't make an item usable in the first place but SAUS told me to set Actively-Used to True and Perishable to False, and it worked, but it only worked once. In other words, the cooldown didn't work. I used it once in the whole map and wasn't able to use it again. It's an item that should give 12 seconds of divine shield when you click on it with a cooldown of 120 seconds.
(3)
Why is it that when I use "Sound - Play 'Sound'" during cinematics it doesn't work, but when I use "Sound - Play '3D Sound' in a 'Region'" it works?
(4)
Can I make a unit that belongs to a neutral player actively cast spells like an AI does? Or like neutral Hostiles? Let's say that there's a unit that has the ability 'cripple' and another one that has the ability 'war stomp', and they both don't use their spells even at full mana.
(5)
I made a replica of the Goblin Tinker's 'Cluster Rockets' spell, but when I used a different buff other than 'Cluster Rockets' (even a new custom buff that is BASED ON 'cluster rockets' but with different effects) the spell dealt no damage at all. Just stun with no damage. Any explanations?
(6)
What are Hashtables?
(7)
What's the ideal Model Scaling Value/Collision size ratio when making a custom unit? I made a custom unit like a titan or something, it's 5 times larger than any normal unit with a Scaling Value of 3, so I set its collison size to 250, but it's still too low because the unit can still go through narrow spaces and it looks kinda funny/sad.
(8)
Does the Editor automatically replay custom music when it ends, or does it revert to normal WC3 music?
That's it for now I think.....