They are also Dark Green in a mission in RoC. But Blizzard still kept them blue in the Reforged version of Exodus of the Horde. In general, Blizzard prioritized using Red, Blue, and Purple, and sometimes Green and Light Blue/White. Usually it depended on the race, but sometimes factions were a factor. They did the same kind of thing in Starcraft. Regardless it's just a team color.I took that decision according to humans color in TFT orc campaign =) In demo i believe color was made to blue due to commercial reasons - to distinguish humans from orcs showing off the game, so since most of the players are experienced in this game, it made it quite reasonable for me to switch them to color according to the wc3 lore =) I might be wrong, but i believe this campaign is obsolete since reforged contains those missions =)
But this campaign isn't obsolete for a few reasons. First, in Reforged the last 3 missions are only included in the Reforged campaign mode, not the classic campaign mode (or pre-Reforged versions of Warcraft 3 for that matter, other than Blizzard's custom campaign). Second, the Reforged version has other differences than just Naga models compared to the classic version, especially compared to the demo. The Reforged version uses TFT balance and demolishers instead of catapults as in Blizzard's custom campaign version, and the difficulty was changed in other ways. For example in Countdown to Extinction they added Mur'gul Shadowcasters that deal Chaos damage to some of the attacks, but removed the Murloc Sorcerer heroes that cast Reign of Fire. On hard the attacks don't appear to be as frequent as in the original, so overall it seems easier.
A custom campaign like this one is really the only way to get something like the original experience of the demo, aside from playing the demo itself which is separate and, as you said, doesn't have features like widescreen support and alt for health bars. It also lacks several other features that most people have probably come to appreciate, like queuing up more than 1 research upgrade at a time per building, the shift queue being compatable with worker build commands, rally point setting on hero icons, displaying armor as a percentage, specific research complete text messages, and enhanced tooltips for buffs and debuffs.
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