Dude, I had test it many times before I release it.
There is no 30 seconds pause between each dialog.
It just that the camera movement had been set to slow to give the impact of a slow and steady fight.
If I had just make the map all at once without watching it and tested it, there would be a lot of major bug on it.
Also, a professional map editor would always ensure their cinematic camera constantly moving around all the time. If you had watch the cinematic, you can be sure the camera is moving most of the time.
They would also ensure those dialog are readable instead of switching to another dialog just after 2 seconds.
The 30 seconds was an exaggeration.
And no... you can have still cameras, it just has to be appropriate.
What fight? I saw no killing of soldier-on-soldier combat. Thousands of them just died when Archimonde showed up.
Well, I was able to thoroughly examine each set of dialog with the time allotted. (There were a couple of typos, or the subtitles not exactly what was being said).
The guy hits the lever, and an eon later, the missile launches. Then there are 5+ mushroom clouds?
That's some pretty bad quality sounds from the movie. If you want clean sounds, play the movie on your computer, and get a program like Audacity to record the Stereo Mix from you computer speakers (no mic needed).
Sorry if I've come off a bit sour. I clicked my neck wrong, now the right side of my upper back is hurting, so I'm in a bit of a bad mood.
The main things you need to work on for this map are: (in priority descending order)
- Timing
- Terrain
- Sound Quality
- Fix a few typos (VERY few though I might add)