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Heigan the Unclean

This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.
Background Story:
Heigan the Unclean was the mastermind behind the magic of the cauldrons that quickly spread the undead plague through Lordaeron, corrupting not just the humans, but the flora and fauna in the area as well. The entire wilderness surrounding Lordaeron is now referred to as “the Plaguelands”—thanks in no small part to Heigan’s handiwork. Heigan the Unclean: The nefarious deeds of his youth earned him his title, which was bestowed upon him by his mother."
"I see endless suffering... I see torment... I see rage... I see everything."
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Reference:
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[ World of Warcraft and HearthStone ]
Kangyun: Modeling, bone skining
BaiyuGalan: New animations, optimizing

Thank ONI for your help. Thank An.Harry sponsored kangyun.

Keywords: Necromancer, Kel'Thuzad
Update logs:
2024.5.5:
1. Fix the issue of chains passing through robes in Walk.

2024.6.2:
1. Fix the problem that the left arm is not in the same position in the Death and Dissipate animation.
Previews
Contents

Heigan the Unclean (Model)

Heigan the Unclean_Portrait (Model)

Good job for the animation @BaiyuGalan... now it's look more hero! :thumbs_up:
Your model is also great.
The staff is like a Green Lollipop.
Can eat. But it is toxic.
Fine model for Kel'Zarach
One of the many models of Kel'Zarach.
I'm waiting for A Heigan Clean :)
P.S:
Your animations will be stolen by me because they are excellent :)
No matter who it is. You can use my animations. No need for my permission. Just indicate which model they come from.
He's called that way because he reads Playelf.
:D
Epic job!
Thank you for your evaluation.
 

Em!

Em!

Model Reviewer
Level 26
Joined
Jan 9, 2004
Messages
677
I spotted some issues that need a fixin.
-The health bar is too high above the model. Please fix the extensions.
-There are noticeable clipping issues, but nearly all stem from the default game model. The worst clipping issue is during the Death animation, where the upper chest robe thingie clips through the beard, fix that one.
-The left arm is not in the same position in the Death and Dissipate animation. It might be a minor issue, but you may want to fix it while you are at it.
 
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I spotted some issues that need a fixin.
-The health bar is too high above the model. Please fix the extensions.
-There are noticeable clipping issues, but nearly all stem from the default game model. The worst clipping issue is during the Death animation, where the upper chest robe thingie clips through the beard, fix that one.
-In-game, the model does not dissipate, unlike other undead heroes. It does not turn transparent and vanish, and the spirits released by the undead heroes upon death do not appear. Please make sure the dissipate functions correctly.
-The left arm is not in the same position in the Death and Dissipate animation. It might be a minor issue, but you may want to fix it while you are at it.
In Blizzard vanilla models, as well as Hive's approved models, there are thousands of hundreds of ones including clipping issues. Because of the lack of a sufficient number of vertices, some clipping issues are almost unavoidable on WC3 classical style models. Don't you think requiring to fix all clipping issues is too strict? None of the other reviewers have required this before.
 
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Em!

Em!

Model Reviewer
Level 26
Joined
Jan 9, 2004
Messages
677
In Blizzard vanilla models, as well as Hive's approved models, there are thousands of hundreds of ones including clipping issues. Because of the lack of a sufficient number of vertices, some clipping issues are almost unavoidable on WC3 classical style models. Don't you think requiring to fix all clipping issues is too strict? None of the other reviewers have required this before.
I only asked you to fix the worst one, but if you are unable to do it, its not a cause for rejection.
 
I only asked you to fix the worst one, but if you are unable to do it, its not a cause for rejection.
In-game, the model does not dissipate, unlike other undead heroes. It does not turn transparent and vanish, and the spirits released by the undead heroes upon death do not appear. Please make sure the dissipate functions correctly.
 
Thanks for letting me know, I have fixed the bombard.
As you can see, the health bar height is the same as kelthuad, which is of no problem in the game's default view.
As for the clipping issue, I will not fix it. If the beard doesn't clip with shoulder, then it will clip with the book because of being moved forward. The issues will be endless.
So I will only fix the arm position issue.
 

Em!

Em!

Model Reviewer
Level 26
Joined
Jan 9, 2004
Messages
677
As you can see, the health bar height is the same as kelthuad, which is of no problem in the game's default view.
As for the clipping issue, I will not fix it. If the beard doesn't clip with shoulder, then it will clip with the book because of being moved forward. The issues will be endless.
So I will only fix the arm position issue.
Hmm, maybe I am allowed to let you get away with it. I have not been a reviewer long enough that I am not constantly rechecking the site rules or asking more experienced reviewers questions about what I can let anyone get away with. I have thought before reviewing your model if I am not being unfair, but so far, it has not been the case. I know that because I have asked in other cases. I know comparing bugged models with default buggy Blizzard models holds no power. Similarly, for you to search around and track models that share errors to enforce your viewpoint does not support your case. My task was to review models, spot faults, and ask the uploader to fix them, which I did. I then approve them when only minimal errors remain, according to the rules. However, if it is within your capabilities to fix all the bugs listed, then there is no reason for you not to do that. You can let me know if that is something that is beyond your capabilities. I also ask you to skip the sassy behavior. It is not necessary, as I am not being disrespectful.
 
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Hmm, maybe I am allowed to let you get away with it. I have not been a reviewer long enough that I am not constantly rechecking the site rules or asking more experienced reviewers questions about what I can let anyone get away with. I have thought before reviewing your model if I am not being unfair, but so far, it has not been the case. I know that because I have asked in other cases. I know comparing bugged models with default buggy Blizzard models holds no power. Similarly, for you to search around and track models that share errors to enforce your viewpoint does not support your case. My task was to review models, spot faults, and ask the uploader to fix them, which I did. I then approve them when only minimal errors remain, according to the rules. However, if it is within your capabilities to fix all the bugs listed, then there is no reason for you not to do that. You can let me know if that is something that is beyond your capabilities. I also ask you to skip the sassy behavior. It is not necessary, as I am not being disrespectful.
Still, I don't think the health bar height is a bug, as I've given my opinion: in the default view, the health bar height is proper. If we fix the height in the front view, then in the default view, the bar health will be too low.
b5ec3610abde669d2ae5f8ca648f7d51.png
937c390abe86d463534c3c56d2926d3b.png

So, I will only upload the model that with lower health bar in the comment section, not to the bundle.
I DON'T THINK IT'S A BUG.

Besides, you asked me to modify my centaur model because of a totally personal subjective reason: "The camera is too close to her face". You didn't test our model correctly and pointed out a non-existent problem of dissipate. I DO feel disrespected by you.
 

Attachments

  • HeiganTheUncleanLowerHealthBar.mdx
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Level 21
Joined
Dec 6, 2022
Messages
416
The screenshots I uploaded in #33 is the one that recalculates extends without glow, then the bar is too low in the default view. I don't think it looks proper.
I agree with you, because all the heroic hpbar are high according to the standard, and also in the top of the game it is not noticeable the height of the hpbar :)
If now this is a new rule that hero models should not have a high hpbar, then all the moderator should double-check 300 pages with models XD
I suggest remove glow recalculate... then add back the glow...
There is no need to do this :)
In the Retera, you can select each geo-network that you want to select for presetting :)
 
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ILH

ILH

Model Reviewer
Level 27
Joined
May 8, 2012
Messages
1,289
Still, I don't think the health bar height is a bug, as I've given my opinion: in the default view, the health bar height is proper. If we fix the height in the front view, then in the default view, the bar health will be too low.
View attachment 474999View attachment 475000
So, I will only upload the model that with lower health bar in the comment section, not to the bundle.
I DON'T THINK IT'S A BUG.

Besides, you asked me to modify my centaur model because of a totally personal subjective reason: "The camera is too close to her face". You didn't test our model correctly and pointed out a non-existent problem of dissipate. I DO feel disrespected by you.
You know, despite the objective nature of reviews, they ultimately tend to be subjective as it is people that make the reviews not bots...

Em ! had just been a reviewer recently and it is clear that he is still learning to do things. So please do not act harshly to him, as he should mean no harm but only to help you improve your model for public use.

Also:
Models are reviewed case by case. All the models including his cannon has nothing to do with this thread.
 

Em!

Em!

Model Reviewer
Level 26
Joined
Jan 9, 2004
Messages
677
Besides, you asked me to modify my centaur model because of a totally personal subjective reason: "The camera is too close to her face". You didn't test our model correctly and pointed out a non-existent problem of dissipate. I DO feel disrespected by you.
It was not my intention to disrespect you, but honestly, it's not my problem. I stand by my review of that model.

Em ! had just been a reviewer recently and it is clear that he is still learning to do things. So please do not act harshly to him, as he should mean no harm but only to help you improve your model for public use.

Also:

Models are reviewed case by case. All the models including his cannon has nothing to do with this thread.
It's fine. It's not every day you see someone of age throw a tantrum. My feelings were not hurt.

I will let you skip the health bar issue because it matters not to me. Fix your model Baiyu, including the worst clipping issue I have listed. If you are incapable of doing so I will consider approving the model out of respect for others. I am ignoring this drama until you do.

Edit: Also to reduce health bar. Use Magos model editor. Go to sequence and lower the Z extends to match the bounds radius or Overhead Ref height. It takes less than 20 seconds to accomplish. This always works unless the model has a huge internal portrait backdrop. Do not press calculate extends afterward. Similarly, you can copy from bones the translation, rotation, and scaling sequences in the node manager to fix issues of, for example, the arm position in the Death and Dissipate animation. It takes less than a minute.
 
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