Greeting,
I am seeking to create an ability which will damage a target unit then cast a spell on the damaged unit. For an in game example a unit is hit with the hero skill 'Hemorrhage' and then is hit with an ability (im using Faeire Fire) which shows it location for a duration to simulate a blood trail.
Here is what i have, however i cannot get the dummy to cast Track, he can only cast Faeire Fire as you can see in the script. Is there a simpler way to perform this or is this the way? i am a novice by the way.
I am seeking to create an ability which will damage a target unit then cast a spell on the damaged unit. For an in game example a unit is hit with the hero skill 'Hemorrhage' and then is hit with an ability (im using Faeire Fire) which shows it location for a duration to simulate a blood trail.
Here is what i have, however i cannot get the dummy to cast Track, he can only cast Faeire Fire as you can see in the script. Is there a simpler way to perform this or is this the way? i am a novice by the way.
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Hemmorage
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Events
- Unit - A unit Is attacked
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Conditions
- ((Triggering unit) has buff Hemorrhage (Stacking)) Equal to True
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Actions
- Set VariableSet Hemorrhage_Caster = (Attacking unit)
- Set VariableSet Hemorrhage_Dmg = (Attacked unit)
- Set VariableSet Hemorrhage_TP = (Position of Hemorrhage_Caster)
- Unit - Create 1 Dummy for (Owner of Hemorrhage_Caster) at Hemorrhage_TP facing Default building facing degrees
- Set VariableSet Hemorrhage_Tempu = (Last created unit)
- Unit - Add Track to Hemorrhage_Tempu
- Unit - Order Hemorrhage_Tempu to Night Elf Druid Of The Talon - Faerie Fire (Attacked unit)
- Unit - Add a 1.00 second Generic expiration timer to Hemorrhage_Tempu
- Custom script: call RemoveLocation(udg_Hemorrhage_TP)
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Events