Uploading my resources from
Hive's Simple Edit Resources Thread. Move into the Substandard section. Read more info about the resources in the thread on the pages 26, 27 and 28.
Info about this model and how to set it up properly:
If you want to make a statue come to life, this is the base of the Sentinel Statue (Statue Guardian of Aszune) which is left when the statue comes to life and the living sentinel statue skin for the Huntress unit.
How to use:
- Import the texture "Sentinel.blp" to Textures\Sentinel.blp (it will change the skin of all Huntresses, though there are ways to circumvent this)
- Change the model of a destructible to the normal Sentinel Statue model (you can't use the doodad, because it can't be replaced via a trigger)
- Copy that destructible, set the model of the copy to this custom "SentinelStatueBase" model and set its pathing map to NONE
- Place the Sentinel Statue destructible that uses the normal model on your map
- Make a trigger that replaces that Sentinel Statue with the Statue Base and a Huntress at once when the conditions you want are met, and edit it however you want (you can play the "Stand Alternate" animation of the destructible for some time before the transformation for glowing effect)