- Joined
- Nov 1, 2006
- Messages
- 1,612
Hey guys, I'm working on a new type of game for Death Match mode. It would follow the normal rules of DM, but instead of only being able to choose Half-Game or Full-Game respawn and end with Battle Arena, you would have a set number of Lives for your Hero instead. If you die to creeps OR enemy heroes, you lose 1 life. When you reach 0 lives you lose the game and Spectator Mode is implemented for you, very much how it is in Half-Game DM.
To win the game you would be the last Hero alive when all others have lost all their lives. There would be no timer where all the Heroes are then transported to the Battle Arena. It would be just like a normal game of DM in any other map you find it in. However, I have a few problems.
With this current idea, Heroes could just run away from their enemies for the entire game. When it comes down to 2 Heroes left, the weaker one could run just to frustrate the stronger one and make them give up and leave the game.
That is the main problem that I need to fix. Does anyone here have an idea that would create an incentive for the weaker Hero not to run?
To win the game you would be the last Hero alive when all others have lost all their lives. There would be no timer where all the Heroes are then transported to the Battle Arena. It would be just like a normal game of DM in any other map you find it in. However, I have a few problems.
With this current idea, Heroes could just run away from their enemies for the entire game. When it comes down to 2 Heroes left, the weaker one could run just to frustrate the stronger one and make them give up and leave the game.
That is the main problem that I need to fix. Does anyone here have an idea that would create an incentive for the weaker Hero not to run?