Alright, things are finally getting wrapped up around here! The testers have been excessively playing the game; dozens/hundreds of bugs and imbalances found and worked on. I'm extremely grateful for their hard work. In the past month, I had added Raid bosses to the game (8-10 man global events) as well as another bossing system intended for solo progression. Achievements have been added, better statistics tracking, a lot of balance work; legendary dungeons have been added. A lot of the end game content.
Some statistics from the Testers:
About 30-40 hours to beat the game on a first playthrough.
About 12 hours for a clean speed run.
About 7-8 hours for a speed-run using gear/gold from stash.
To do everything in the game "once" on a single hero should take around 150-200 hours played.
Can have over 10 active quests at once (Quest log size had to be increased).
At no point are you required to "stop and farm" to keep up with quest progress.
All heroes have multiple, viable ways to be played, even on the hardest content.
You can complete the hardest content, with average-below average gear that you will find before ever reaching that content. (The goal being that content isnt gated behind RNG loot).
A bunch of the testers have Hundreds of hours played, and the ability to roll heroes and items however they like (cheats) and they still haven't played all of the content.
Game should be released within a week! Aiming for this weekend, but I may hold off.
A few more videos of Raid testing (Newest to Oldest):