I have been thinking about making a spell that allows a hero to raise the dead units of an enemy and fully control them.
This sounds like Animate dead, but obviously that spell raises some different version of the dead units. Seems like they have some things like shadowmeld still in-tact, oddly, but nothing else.
So, I turn to changing Resurrection to be this spell, where it raises enemies instead, but of course I am running into the issue that when I resurrect an enemy they stay an enemy.
So I assume I need to turn to triggers to solve this, but I am not sure how to do so.
I tried using "Change Ownership of (Target unit of ability being cast)" but this does not work presumably because resurrection is not a castable spell.
I'm sure I'm missing something basic, so if anyone could help me make this happen I would be very much appreciative!
This sounds like Animate dead, but obviously that spell raises some different version of the dead units. Seems like they have some things like shadowmeld still in-tact, oddly, but nothing else.
So, I turn to changing Resurrection to be this spell, where it raises enemies instead, but of course I am running into the issue that when I resurrect an enemy they stay an enemy.
So I assume I need to turn to triggers to solve this, but I am not sure how to do so.
I tried using "Change Ownership of (Target unit of ability being cast)" but this does not work presumably because resurrection is not a castable spell.
I'm sure I'm missing something basic, so if anyone could help me make this happen I would be very much appreciative!