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Rise of the Blood Elves v3.0

This bundle is marked as high quality. It exceeds standards and is highly desirable.

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1) Make sure you have at least the 1.27 patch installed. The campaign WILL NOT WORK properly without it.
Specifically, Chapter Three will not load at all.
2) Download the Rise of the Blood Elves Intro cinematic and extract into your Warcraft III/Movies folder.
LINK TO THE CINEMATIC FILE
3) Download the campaign and place into your Warcraft III/Campaigns folder, or My Documents/Warcraft 3/Campaigns
if you have the 1.28 patch.
4) Play the campaign!


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In a daring campaign against the Scourge in Northrend, Illidan faced off against the death
knight Arthas in an attempt to destroy the Frozen Throne. However, Arthas defeated Illidan and left him
wounded in the snow, allowing Illidan to witness the creation of the new Lich King.

Kael'thas Sunstrider and Lady Vashj, realising their defeat, brought Illidan with them as they fled back to
Outland. Seeing their master's ugly wounds, they decide to bring him back to the Hellfire Citadel so that
he may recover... but, unbeknownst to them, Outland was in a state of a minor civil war.

Soon after that, tensions rise in the blood elven society as the Grand Magistrix Alessandra Katryne
proposes a dangerous idea: reclamation of their homeland, Quel'Thalas.


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- Campaign in the style of Blizzard's campaigns.
- 12 chapters, 6 interludes, 1 epilogue and 1 cinematic.
- A new revamped blood elf techtree, based on the human techtree, but with new units and abilities.
- A storyline with its roots in WoW: The Burning Crusade, along with some unique new stories.
- Lots of custom models, skins, icons, voice sets and music.


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A short story that serves as a prelude to the story of Rise of the Blood Elves.
It depicts the motivations and history of Alessandra Katryne, one of the main characters.


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Kael'thas Sunstrider - Lord of the Blood Elves. All Kael'thas wishes is the best for his people,
and he is willing to make questionable some decisions to ensure this future.
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Alessandra Katryne - Grand Magistrix of the Blood Elves. Alessandra's past is filled with
disappointment and sorrow, and she will fight to ensure the best for her people.
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Lor'themar Theron - Regent-Lord of Quel'Thalas. Lor'themar is a rational and careful leader.
Lor'themar wants to ensure a promising future for his people, but is not willing to cross certain lines.
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Aewynne Maysong - Ranger-General of the Blood Elves. Aewynne is a good-willed and noble
leader, who cares about her home more than anything else.
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Lady Liadrin - The Blood Knight Matriarch, Lady Liadrin is fiercely loyal to Kael'thas,
but values justice above all. Once the situation changes, Liadrin is not above fighting
with people she once called enemies.
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Illidan Stormrage - Lord of Outland. After his defeat at Icecrown, Illidan became
reclusive, focusing on some unknown future.
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Dar'Khan Drathir - In the Scourge invasion of Quel'Thalas, Dar'Khan betrayed his people,
ensuring Quel'Thalas' destruction. Now, he rules over the undead of Quel'Thalas, viciously
hunting all remaining elves.
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Sylvanas Windrunner - The Banshee Queen, ruler of the Forsaken, a powerful undead faction.
In life, Sylvanas was the ranger-general of Silvermoon and bravely defended her home against
the Undead Scourge in the Third War. She continues the same battle in undeath.
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Lady Vashj - Leader of the naga loyal to Illidan. Lady Vashj is cunning and manipulative,
and fiercely loyal to Illidan, ready to give her life for him at any moment.

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Models CreditsSkins CreditsIcons CreditsMiscellaneous credits
ArrowVolley by Em!
Blood Elf buildings by SinisterX
Blood Elf doodads by Klayton
Blood Elf Ballista by Sellenisko
Kalecgos by Cakedog345 and Marshmalo
Draenei buildings and some units by SinisterX
DraeneiGemcrafter by Sellenisko
DraeneiHuntress by Sellenisko
DraeneiPaladin by AnemicRoyalty
Elekk Knight by Hawkwing and Cavman
BluefireBolt by UgoUgo
OrbOfVenom by UgoUgo
OrbOfFire by UgoUgo
Arcane_Barrage by florent86
Blood Elf Arcane Guardian by AndrewOverload519
GrandMage by Skipper
SC2ForceField by epsilon
MeteorStrike by UgoUgo
Ghost Strike by Boogles
Arcane Explosion By Champara Bros
Arcane Missile By Weep
BloodelfMage by Frankster
BloodelfPhoenixCrusader by Frankster
Hero Bloodelf Sword Master By Frankster
BloodelvenWarrior by Frankster
IcyGhost by PrMosquito
FelOrcLancer by Frankster
FelOrcWarlord by Frankster
Fire Nova by shamanyouranus
Orb of Dragons By Frankster
Orb of Fire By Frankster
SunfireMissile by pWn3d
Wretched by Cavman
Wraith Lord By donut3.5
Orb of Darkness by Frankster
Queensland Shield by I3lackDeath
WoW Kil'jaeden By takakenji
Bloodelf Wizard By Frankster
Shadow Golem by WILL THE ALMIGHTY
Forsaken Buildings by Ujimasa Hoso
Wretched Worker by Ujimasa Hoso
Wretched Swordsman by Ujimasa Hoso
Wretched Sorceress by Ujimasa Hoso
Lady Liadrin By kangyun
Lor'themar By kangyun
Vereesa Windrunner By kangyun
Holy Rune Golem By Alpain
Holy Blast By JesusHipster
Naaru By Hawkwing
Naga Royal Guard By Tarrasque
Prophet Velen by Stefan.K
Some models by Blizzard Entertainment
BloodElfArcher_by67chrome.blp By 67chrome
BansheeRanger by Hueter
BloodElfSorceress_by67chrome.blp By 67chrome
HeroTaurenChieftain.blp By zadelim
Sin'dorei UI by I3lackDeath
Silvermoon Tiles by Laercio
ReturnedArcher by 67chrome
ReturnedCaptain by 67chrome
ReturnedMage by 67chrome
Rilrae Thraele by shiiK
DarkChampion by 67chrome
DarkElfArcher by Juice_F
DarkSylvanas by 67chrome
DarkwingBat by 67chrome
corruptedkael By Daenar7
BloodElfSentry By 67chrome
BTNAdept by PeeKay
BTNBatby67chrome by 67chrome
BTNCRDRAGONBLOODBADBLOOD by CRAZYRUSSIAN
BTNCRFlamez by CRAZYRUSSIAN
BTNCrRICHARD by CRAZYRUSSIAN
BTNDarkChampion by 67chrome
BTNDarkSylvanas by 67chrome
BTNDeathguard by 67chrome
BTNLevelQQDSJaina by 67chrome
BTNPoisonNails by Elainiel
BTNRilraeThraele by shiiK
BTNSylvanas by 67chrome
BTNWeaver by PeeKay
BTNSearingArrow by Darkfang
BTNArcaneSword by Mc !
BTNBloodElfArcherby67chrome By 67chrome
BTNBloodElfEnchantressby67chrome By 67chrome
BTNBloodElfSorceressby67chrome By 67chrome
BTNBloodelfPhoenixCrusader by Frankster
BTNBloodelfHeroSwordChampion By General Frank
BTNBloodelvenWarrior by Frankster
BTNDarkSylvanasby67chrome By 67chrome
BTNFelOrcWarlord By General Frank
BTNHeroBloodelvenPaladin by Frankster
BTNIcyGhostA by PrMosquito
BTNLevelQQDSJaina By 67chrome
BTNPhoenix By bananaHUNT
BTNRPGShadowElf By Tenebrae
BTNScorch By Bogrim
BTNWraith2 By donut3.5
BTNZLTaurenDeathKnightblp By zadelim
BTNCRsoulcrown By CRAZYRUSSIAN
BTNDraeneiHuntressby67chrome By 67chrome
BTNDraeneiMaleShaman By FrIkY
BTNMultipleshot By Mr.Goblin
BTNPhoenixDartv2 By 4eNNightmare
BTNSphereOfDarkness By PeeKay
BTNRubyAmulet By PeeKay
BTNZodiacWarrior By dickxunder
BTNBloodelfGuard By Frankster
BTNPhoenixEgg By Elfsilver Lord
BTNSapphire By PeeKay
BTNJewelofDarkness By PeeKay
BTNArcanicNexus By The_Silent
BTNBloodelfPhoenixGuard By Frankster
BTNBloodElfSentry By 67chrome
BTNHeavenlyBlessing By Atmosferic
BTNPCelestialWings By Paladon
BTNPhoenixCall By Mr.Goblin
BTNRondache2 By PeeKay
BTNRondache3 By PeeKay
BTNSpikeBow By Army-of-Pandas
BTNRainofFire By Mr.Goblin
BTNPyroblast By aki15
BTNOrbThingy By Sin'dorei300
Some icons by Blizzard Entertainment
Two Steps from Hell - Decimator
audiomachine - Berserker
World of Warcraft music - Xaxas
World of Warcraft music - Eversong Woods
World of Warcraft music - Sunwell Plateau
World of Warcraft music - Icecrown Citadel, Crimson Halls
World of Warcraft music - Undercity
World of Warcraft music - Invincible
World of Warcraft music - Hellfire Peninsula
World of Warctaft music - Broken Shore
Voices from World of Warcraft
GLaDOS voice from Portal, Valve Corporation
Spooky Ambience by Cr1msonKing
Mass Effect - In Pursuit of Saren
Some riddles in Chapter Seven are from The Hobbit

Changelog

- Released.

- Fixed a bug in chapter nine that let the
first quest finish immediately.

- Interludes The Forsaken and Tempest Keep should now play
with no problem.

- Ghost in Chapter Seven has a new model.
- Sylvanas will no longer run away in the ending cinematic in Chapter Six.
- The Draenei AI in Chapter Eleven should now work fine.
- The hint in Chapter Two appears when you secure the base.

- Ragebeast Clan alliance fixed.
- The wretched are now using models from Ujimasa Hoso.
- The Draenei AI should now work for real.

- Cliff ramps are now more smooth in every map.
- Some terrain fixed.
- Forsaken are now using buildings from Ujimasa Hoso, and techtree from
Curse of the Forsaken 2.0.
- Forsaken AI in Chapter Six now builds much faster.
- Draenei AI in Chapter Eleven should really work now.
- Mention of Vereesa removed in Chapter Four.
- Scout/Guard/Cannon/Arcane Tower model is now fixed.
- Gold in Chapter Three is now limited.
- Difficulty description changed to Normal/Hard.
- Marksmanship now increases attack by 15/30/35%.
- Wretched Swordsman has increased attack.
- Wretched in Chapter Five have level 2 upgrades now, not level 3.
- Kael is now invulnerable in Chapter Eleven until he
finishes saying his lines.
- Enemy buildings can now be destroyed in Chapter Eight. There is
also an alternate ending if you manage to destroy them all.
- Triggers whose goal is destroying all enemy buildings have been
updated to work better. (Except in Chapter Ten.)
- New easter egg added in Chapter Five.
- Riddle of the Future easter egg added across multiple maps.

- Ragebeast Clan bug fixed in Chapter Two.
- Riddle of the Future removed.
- Dar'khan's units at the end now attack in faster intervals in Chapter Seven.
- You now start allied with other blood elves in Chapter Three.
- You now get the side quest in Chapter Three later.
- Side quest in Chapter Three is explained a little bit different.
- All heroes' spell are now hotkeyed to QWER.
- Kalecgos' title changed to Steward of Magic.
- Lor'themar's title changed to Battlemage.
- Forsaken buildings' tooltips fixed.
- Forsaken Workers can no longer become Shades and unsummon buildings.
- All chapters are now skippable with a cheat.
- There are now two specific hard waves in Chapter Eight, triggered after
15 minutes and 28 minutes.
- The Draenei AI in Chapter Eleven has finally been fixed.
- Demon Portals in Chapter Eleven now work through triggers.

Main Changes
- World of Warcaft: The Burning Crusade CGI Cinematic now plays as the intro to the campaign.
- New map: Chapter Ten - The Siege of Black Temple.
- Campaign cover picture updated.
- Heavily rewritten dialogues in: Chapter One, Three, Four, Five, Six, Nine and Eleven (Ten), and in almost all of the interludes. Other chapters have received some minor alterations to dialogues.
- Rewritten intro descriptions to almost all maps.
- Lowered collision size of almost all units for easier pathing.
- Updated a lot of tooltips.
- Cinematics updated.
- Difficulty altered in most maps, harder maps should now be a bit easier.
- Aewynne is no longer controllable in Chapter Eleven (Ten).

Techtree Changes
- Arcane Affinity now reduces magic damage by 25% (was 20%).
- Magic Sentry now instead gives Towers the ability to increase nearby friendly units' mana regeneration.

Hawkstrider Knight
- Requires Sanctuary instead of Spire to be trained.
- Cleave now strikes 25% of damage to nearby enemy units (was 12%).

Sorceress
- Can now once again use Polymorph.
- Can no longer use Illusion.

Arcane Golem
- Resistant Skin is now called Prismatic Barrier and also gives Arcane Golems passive health regeneration.

Blood Knight
- Holy Light heals for 250 hit points (from 125).
- Seal of Protection now lasts 30 seconds (from 25).
- Wings of Retribution increases movement speed and attack rate by 40%. Has a new special effect when cast.

Ballista
- Damage buffed.

Phoenix
- No longer has Spell Immunity. Instead, has a new ability, Spell Resistance, which reduces magic damage taken by 50%.
- Now costs 7 food (from 6).

Kael'thas
- Can no longer use Summon Lava Spawn. Instead, can use Summon Al'ar, which summons Al'ar, a powerful phoenix, to fight alongside Kael'thas.

Alessandra
- Has a new voice. (Valeera from Heroes of the Storm)
- Soulburn has been significantly buffed and now drastically increases Alessandra's attack speed.
- Dark Soul's Voidlord is no longer immobile.

Lor'themar
- Has a new model and a new icon.
- Flames of Retribution no longer does friendly fire. Now costs 75 mana (from 85).
- Blood Cry now affects a larger area. Now costs 50 mana (from 90).
- Can no longer use Dashing Winds. Instead, has a new ability, Living Bomb, which adds extra damage on each attack and causes units that die while under the effect to explode, dealing damage to nearby enemy units.

Liadrin
- Has a new model, a new icon and a new voice.
- Desiccation Aura is no longer visually displayed.

Aewynne
- Paralysing Arrow's range is now 800 (was 600).
- Evergreen now costs 50 mana (from 75).
- Marksmanship has been significantly buffed and now drastically increases Aewynne's attack damage.
- Volley of Arrows no longer does friendly fire.

Sylvanas
- Has a new voice.

Kalecgos
- Has a new voice.
- Abilities are now stronger.

- Lowered all units' collision size, which should make it easier to move units around the map and reduce units getting stuck.
- Fixed a bug in Chapter Twelve which could cause the boss fight to begin at the beginning of the map.

- Fixed a bug in Chapter Nine where you could end the map early by just flying around the map with Al'ar.
- Removed the ability Web from Kil'jaeden in Chapter Twelve which could prevent Kalecgos from executing his triggers.

- Increased Kargath's respawn timer in Chapter Ten.
- Added a new gold mine in Chapter Ten.

- Chapter Ten should be a little easier now.
- Lor'themar's Blood Cry has been buffed. It now lasts for 10 seconds and affects a larger area.
- Prophet Velen has a new model.
- Aurora and Vesper are now the collect colour in the Epilogue.

- Hawkstrider Knight now costs less resources, 3 food instead of 4, and does a little bit more damage.
- Phoenix now attacks a little slower, and can no longer increase its attack from the Blacksmith upgrades.

Please post any bugs, suggestions and tips!


Translations
Russian - v3.0.5, hosted on xgm.guru, by kirlandiya


Links
Curse of the Forsaken - My other campaign, following the story of Sylvanas and Forsaken
during the war with the Lich King.
Contents

Rise of the Blood Elves v3.0 (Campaign)

Reviews
11:15, 15th Jan 2014 Hell_Master: Map approved with a rating of 4/5. See my review here for more information: Review I have finished this map right now and still deserves 4/5 unless you fix the bugs I mentioned on the review even if its not...
Level 8
Joined
Oct 24, 2018
Messages
78
Awesome Campaign, one of my favorites so far

Just ended recording the last chapter, take a look if you are interested

All around well designed campaign from the lore to the heroes even the missions were awesome, only down side imo was that I was hoping to play more with naga race and Illidian. In contrast I loved that we coulda allied with Maiev and Burning Legion and even play as Akama and some of his units
 
Level 16
Joined
Jul 16, 2007
Messages
1,372
Awesome Campaign, one of my favorites so far

Just ended recording the last chapter, take a look if you are interested

All around well designed campaign from the lore to the heroes even the missions were awesome, only down side imo was that I was hoping to play more with naga race and Illidian. In contrast I loved that we coulda allied with Maiev and Burning Legion and even play as Akama and some of his units
I actually watched that playthrough. Very thorugh and well played. There were some camera placement problems during interludes because of reforged models and some stuttering during some explosions but overall it looked great. Thanks for the effort :)
 
Level 8
Joined
Oct 24, 2018
Messages
78
I actually watched that playthrough. Very thorugh and well played. There were some camera placement problems during interludes because of reforged models and some stuttering during some explosions but overall it looked great. Thanks for the effort :)
One of the biggest problems is the camera placement during the cutscenes, I´ve had this problems in others campaigns but in general the Mod is very consistent and is working very well.
Im Trying It out next with the Curse Of The Forsaken Campaign next!
 
Level 16
Joined
Jul 16, 2007
Messages
1,372
One of the biggest problems is the camera placement during the cutscenes, I´ve had this problems in others campaigns but in general the Mod is very consistent and is working very well.
Im Trying It out next with the Curse Of The Forsaken Campaign next!
Great. I'd also like to see you play The Chosen Ones, but I know that one is a mess to get it to work.
 
Level 5
Joined
Aug 31, 2018
Messages
64
Great. I'd also like to see you play The Chosen Ones, but I know that one is a mess to get it to work.

Why? It works fine for me with version 1.27b.

For the campaign: I replayed it after a long time and it was really good. I mean the missions design could be a bit better and it is boring to defend for 30 minutes. Even though it was not so easy and I needed a few attempts. But in the end if you play your heroes correctly, it is no problem at all. Alessandra's & Aewynne's third skill are boring. I wish it would be two active skills but something different than giving raw damage or raw attack speed. They both fit more the role of a spell caster in my opinion. At least I played them so. I very much liked that you saw the husband and daughter of Alessandra. Really nice touch for those who read the short story! And it came totally unexpected.

4/5.
 
Level 1
Joined
May 13, 2021
Messages
3
one of the best campaigns always wanted to know what happened after frozen throne <3 for now, I have reforged the version so is it possible now to play it on reforge?
 
Level 12
Joined
Feb 13, 2012
Messages
405
one of the best campaigns always wanted to know what happened after frozen throne <3 for now, I have reforged the version so is it possible now to play it on reforge?
yes but it looks really bad in reforged with custom models of classic models ,
unless some one will creacte reforged models icons and buffes and effects for the campaign in reforged
 
Level 29
Joined
May 14, 2021
Messages
1,133
one of the best campaigns always wanted to know what happened after frozen throne <3 for now, I have reforged the version so is it possible now to play it on reforge?
Some campaigns are only compatible with non-Reforged WC3, but I guess they will add the support for HD models once 1.35 patch had gone gold.
For now, this campaign is only best to be playable on 1.28.5.
 
Level 5
Joined
Dec 28, 2017
Messages
65
Ok, patch 1.35 is alive, and with it: custom campaigns. Now i wonder... i know that tomoraider will probably never return to custom campaigns again, or will update them, but maybe with collaboration with some trustworthy person that is skilled with wc editor at least his campaigns could get an update for latest patch
it would be a hude waste and shame to left these masterpieces to die like that :(
 

deepstrasz

Map Reviewer
Level 70
Joined
Jun 4, 2009
Messages
18,999
Ok, patch 1.35 is alive, and with it: custom campaigns. Now i wonder... i know that tomoraider will probably never return to custom campaigns again, or will update them, but maybe with collaboration with some trustworthy person that is skilled with wc editor at least his campaigns could get an update for latest patch
it would be a hude waste and shame to left these masterpieces to die like that
The problem with "update them" is that authors should not be forced to fix bugs every time a new patch comes out so that their work would not die out. The main respect should come from Blizzard, not the authors in this context.
 
Level 8
Joined
Mar 17, 2021
Messages
133
Additionally, these campaigns nor any other similar project are "dead" simply because of a new patch. Anyone can install an older patch to play them. A bit inconvenient, but all it requires is a bit of googling. As far as installing and playing custom/modded content goes, Warcraft 3 is fairly simple.
Hello Tomoraiders 🤩! I hope you are healthy and well! May I ask you about Rise of the Blood Elves?
 
Level 5
Joined
Dec 28, 2017
Messages
65
The problem with "update them" is that authors should not be forced to fix bugs every time a new patch comes out so that their work would not die out. The main respect should come from Blizzard, not the authors in this context.
Yeah, I completely understand, it was just nostalgia talking through me, i remembered all the good time playing these campaigns. If i sounded offensive or arrogant, my deepest apologies :)
Additionally, these campaigns nor any other similar project are "dead" simply because of a new patch. Anyone can install an older patch to play them. A bit inconvenient, but all it requires is a bit of googling. As far as installing and playing custom/modded content goes, Warcraft 3 is fairly simple.
I know I know, its just so frustrating and sometimes annoying to keep 3 or 4 different versions of WC3 just to enjoy and return to custom campaigns i collected and enjoyed over the years, some of them constantly updated, some ocasionaly and some not at all. Of course its not your fault, or any creators fault, but it would be fine to pick the map and play it without figuring out which version of wc3 i need, how to get it and make it work :/
Anyway, i am really glad you answered and are still around here somewhere :p
 
Level 21
Joined
Dec 20, 2015
Messages
330
I can confirm this works on Reforged and previous versions all the way back to 1.27. The only severe version-related issue I found on my recent playthrough is on Mission 3. The enemy sends an unintentionally large force at you right away at the end holdout on version 1.31 (and presumably onwards). On 1.30.4 and prior, that section works as intended. No idea what changed between these two versions to cause that to happen! Anyways, I would recommend 1.30.4 for this campaign but the newest version of WC3 works fine. Users don't have to jump through any versioning hoops to play it. Fixes for a potential update could include addressing the aforementioned Mission 3 issue for the latest game version, fixing the Blood Knight model as they appear as Night Elves in the versions I tested things on (they are correct in CotF), and addressing dialogue speed/minor errors. Otherwise, this campaign is still chef's kiss.

As I mentioned in the CotF thread, I recently replayed RotBE on 1.30.4 and it holds up very well. The hardest map is definitely the Black Temple one as that was the most recent addition back in 2017 and you can see the CotF difficulty curve evolution applied to it. The secret to the early maps where you have to defend against enemy Golems are Arcane Towers! I know I have fawned over this campaign a lot over the years. The story creatively retells TBC from a unique perspective that lacks the WoW player character and the difficulty seems like the perfect step up from the vanilla campaigns' Hard. Having just replayed RotBE, I still think it is easily one of the best custom campaigns that functions as a cornerstone to the community. I plan on doing the same with CotF, but may wait if an update could actually happen. No pressure though ;)
 
Last edited:
Level 27
Joined
Nov 5, 2010
Messages
1,384
I can confirm this works on Reforged and previous versions all the way back to 1.27. The only severe version-related issue I found on my recent playthrough is on Mission 3. The enemy sends an unintentionally large force at you right away at the end holdout on version 1.31 (and presumably onwards). On 1.30.4 and prior, that section works as intended. No idea what changed between these two versions to cause that to happen! Anyways, I would recommend 1.30.4 for this campaign but the newest version of WC3 works fine. Users don't have to jump through any versioning hoops to play it. Fixes for a potential update could include addressing the aforementioned Mission 3 issue for the latest game version, fixing the Blood Knight model as they appear as Night Elves in the versions I tested things on (they are correct in CotF), and addressing dialogue speed/minor errors. Otherwise, this campaign is still chef's kiss.

As I mentioned in the CotF thread, I recently replayed RotBE on 1.30.4 and it holds up very well. The hardest map is definitely the Black Temple one as that was the most recent addition back in 2017 and you can see the CotF difficulty curve evolution applied to it. The secret to the early maps where you have to defend against enemy Golems are Arcane Towers! I know I have fawned over this campaign a lot over the years. The story creatively retells TBC from a unqiue perspective that lacks the WoW player character and the difficulty seems like the perfect step up from the vanilla campaigns' Hard. Having just replayed RotBE, I still think it is easily one of the best custom campaigns that functions as a cornerstone to the community. I plan on doing the same with CotF, but may wait if an update could actually happen. No pressure though ;)

Thanks so much for your feedback! THe CH3 issue is likely some AI fail, but good to know there's an issue there. I think the Black Temple map is definitely a bit too overwhelming, I think I would like to tone it down a bit, or at least leave it as it is for the hard difficulty, given RotBE lacks variable difficulties. Although I still remember that original version where Khadgar respawned practically immediately, that was brutal.

And thank you for your kind words! I always really enjoyed watching your playthrough of my campaigns. I am glad people like these campaigns, they definitely deserve some updates, and I'll try to do that. But I think you're free to play CotF, if and when I do an update for CotF, it won't be anything more but fixing some camera angles and typos and such. The only thing that's severely broken - I think - are the custom loading screens, but otherwise, I don't think CotF needs any changes at all.

Just to add, it's flattering to hear your opinion on the campaign's story, because when I look at it I find that it hasn't aged quite so well. I am probably too self-critical, but for example, I find that I now dislike the Alessandra and Aewynne's rebellion plotline. While it does kind of portray Alessandra as ruthless, I don't think the blood elves would be willing to kill each other so easily over that issue. Additionally, it makes Liadrin appear overzealous and Lor'themar somewhat gullible. I also don't like the way Anveena or Illidan or the draenei get involved without any prior build-up. But, to be fair to myself, I was much younger then, and I am happy with what it is, but there's definitely lots of potential to make it even better. However... not gonna lie, a part of me does love the randomness of it all and the way I just did it the way I wanted without being so critical.
 
Level 21
Joined
Dec 20, 2015
Messages
330
However... not gonna lie, a part of me does love the randomness of it all and the way I just did it the way I wanted without being so critical.
It's hard to describe, but there is some sort of lightning in a bottle nostalgia that goes along with this loose (for lack of a better term) storytelling. It harkens back to an age of RTS where the technology did not exist to give the player many details and there was an understanding that folks would use their imaginations to fill in the gaps. WC3 still exists on the edge of that space, which is why I think the randomness and jumping around still works.

Aewynne fainting is hammy, but it's not like you can express more subtle emotion or facial expressions in WC3. The player should know what it's conveying even if a bit silly. The floaty loyalties and rebellions always felt ok to me in service of map diversity that was needed, such as Aewynne siding with Kael'thas for a couple maps. The unlikely three hero team that comes together in the finale is fun to me after they had personality clashes through the earlier missions. Map 3 had a side objective to not kill where possible, which expresses an appropriate level of reluctance to the player. Kalecgos and Anveena appearing abruptly with no introduction or fanfare is because the player can be trusted by now to know the WoW TBC context of the campaign.

I guess I'm making excuses that apply to a bygone age where we all used our imaginations a lot more to tolerate shortcomings. I have also played a lot of campaigns with poorly conveyed stories. Things can always be polished up and tweaked, but something about this one still just works even if floaty and abrupt at times. I'm sure your time growing as a writer makes the inconsistencies stand out a lot more to you too, I understand!
 
Level 27
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Nov 5, 2010
Messages
1,384
It's hard to describe, but there is some sort of lightning in a bottle nostalgia that goes along with this loose (for lack of a better term) storytelling. It harkens back to an age of RTS where the technology did not exist to give the player many details and there was an understanding that folks would use their imaginations to fill in the gaps. WC3 still exists on the edge of that space, which is why I think the randomness and jumping around still works...
I completely agree with everything you said. I remember reading one of my favoriters writers (Joe Abercrombie) say something like, he misses this feeling of not caring (or not knowing better) he had when writing his first fantasy trilogy because nowadays, he's much more self-critical and self-aware of what he "should" be doing. And you can tell when you read it, the first trilogy has just a bit of randomness to it that makes it feel very genuine, whereas his newer books, as good as they are, feel more "planned", as if there is a specific purpose to everything.

That's kind of a similar feeling I have which you described very well here. I think that might be part of my reluctance to give this campaign another big update. While I do think some changes to the story, characters and gameplay would give it a more serious sense and flow that CotF v3.0 has, I am quite fond of what it currently is, especially with the points you brought up. I think a lot of people actually responded quite well to that. I guess, at the end of the day, the campaign hit all the right points, especially in the context of what a blood elf campaign could or should be, that it was a fun and satisfying experience despite all the shortcomings.

Also, I forgot about Aewynne fainting! The obvious solution there is just to have her not faint and let her guard down, but her fainting is just absolutely hilarious.
 
Level 13
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Messages
198
TOP SECRET

!!! strictly prohibited !!!

By clicking on this spoiler you voluntarily agree to take full responsibility for your actions and the consequences resulting from them. IN SHORT: no one forced you to read this. NOW it's your own fault!


I find the reporting of game bugs here and elsewhere for versions of WC3 that they are NOT intended for to be inappropriate.
The direct or indirect pressure to upgrade games to Reforged is too harsh! Everywhere!
You needlessly dilute the topic and spoil my enjoyment of reading comments. Thanks to Hiveworkshop for finding a solution to this bug.

Everything done right for Wc3 up to v.1.24 runs smoothly on v.1.27; those for 1.28-29 run smoothly on 1.30; those for 1.31 you play at 1.31; Reforged games are played on Reforged. Even if there are some bugs, they don't hinder the game or ruin the entire gameplay. Is it that hard to understand - YES! And now I will prove it to you.

See now this screenshot from Reforged above my comment. Look at it VEEERY CAREFULLY! Does it have something to do with Reforged's graphics? Yes - health and mana bar. What's the point of playing these campaigns on Reforged then? To play a game with bugs instead of playing a game with no bugs. Come on now, answer the question for yourself: Do I think I'm smart? Am I really being smart? Because I don't have 5-6 GB free hard disk space to install 1.27, 1.30 and 1.31 now the whole mission goes to hell! Very smart! "Ooo Noo this switching between versions is very inconvenient - it takes too much effort". "But I don't know where and how to install these versions" - do you know about Google? - hmm.....maybe but it takes effort. Can you read? - yes, but this also requires effort. Information enters the Information Processing Center (IPC) through: eyes, ears and sensory sensations (touch and feelings). After you almost don't submit data to IPC, it stops working and you are only described as a rational being in the thick and very old books. As of today, you are not only unreasonable but also backward. How are you not ashamed? I know how - the relevant information is missing in the IPC.

Suggestion to Hiveworkshop: remove requirements for authors to describe the game. Most don't read this. Let the description be in free form, but the requirement for a Recommended version must remain. Still, some of us can and want to read.

Proposal 2: Bug reports should only be made for the version for which the game is intended. The rest to rub without warning (EXAMPLE The Heart of Storms: Dusk of Draenor (Public Beta) If you read the comments you will find bug reports from various versions of Wc3. The game is for 1.27. What was most interesting to me is that the creators of the game were responding that they fixed some bug for 1.31 another bug for 1.27 a third for 1.29 After all which version are they trying to stabilize? - the whole Wc3 anthology?) If the author wants to know how the game behaves on other versions, he can create a separate topic if he wishes and indicate it in the description. In this way, the necessary information will be much more concise and will be found much faster instead of 15 pages repeating 5 questions in different ways. To allow authors to delete comments that are not intended for the relevant topic. I don't mind HIVE doing that job too if you can handle it.

Proposal 3 New complete renovation of the site: The site should have only pictures, icons, buttons and their title or what they are for. In any case, at least 75% of the traffic is from people who don't read and only click on them. While it's impossible for it to happen, it's pretty fun for me to imagine :mwahaha:

copy, paste, share of this post - only by permission of the author
 
Last edited:
Level 27
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Nov 5, 2010
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1,384
I don't mind if people report bugs for the versions of the game the campaign was not made for. It's useful info if and when I decide to update the campaign. Creating a separate topic would be overcomplicating, in my opinion, as these campaigns don't get that many posts anyway. I think the majority of people who play custom content approach it with a certain amount of leeway, and if they post their thoughts and feedback they generally do it with the understanding the campaign will have issues if they are playing on the wrong version.

If someone ignores the info in the description and asks the same question that's been asked before, it's on them. I don't find it inappropriate or disrespectful, maybe just a bit bemusing, and I don't think that should be cause for authors not to post any instructions, that would just cause more confusion. We should do our best regardless of those who may ignore the instructions.
 
Level 26
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Aug 18, 2022
Messages
641
I don't mind if people report bugs for the versions of the game the campaign was not made for. It's useful info if and when I decide to update the campaign. Creating a separate topic would be overcomplicating, in my opinion, as these campaigns don't get that many posts anyway. I think the majority of people who play custom content approach it with a certain amount of leeway, and if they post their thoughts and feedback they generally do it with the understanding the campaign will have issues if they are playing on the wrong version.

If someone ignores the info in the description and asks the same question that's been asked before, it's on them. I don't find it inappropriate or disrespectful, maybe just a bit bemusing, and I don't think that should be cause for authors not to post any instructions, that would just cause more confusion. We should do our best regardless of those who may ignore the instructions.
Oh, so you want to have a bug report? I'm your guy here! I hope you get what you wished now!
I played with WC3 TFT 1.27b.

Here in the description, one picture is missing.
1678035211596.png

General Non-chapter specific bugs:
  • Phoenix mystic creatures: if they are catched with Aerial Shackles: they cannot "die" to transform themselfs ino eggs, they are basically unkillable in this form. Same with Engulfing Chains (Alessandra ability). Phoenix is suppose to be have an Upgradeable armor & attack or not? Because they don't have upgradeable armor & attack.
  • Aewynne Maysong ability to make invisible (30s duration) her and the other units in a certain radius is not working all the time, and there are units that can't be make this spell invisible - Spellbreakers are example -. The Spellbreakers are my units, and they can't be "cloaked".

Chapter 4
- North and the North Eastern mage with Golem parts: If you go first to defeat and get the part from the North Eastern mage, than you cannot acquire it properly: it's in the inventory, but not fused together with the other parts if you have. You must go and get it to the north one - Green Undead Base, Der'Khan base - to properly acquire and to be counted as a part, because that part sure fuse together with the others if you have. I got this problem only with the Northern Mage, when I killed it, and when I picked up the part, it counted as a seperate part, and the quest log even not updated.

Chapter 10
- Warden faction doing nothing after their Liberation from prisonment. Wisps only builded a Tree of Life, and they are on the woods or doing nothing. Warden faction units are basically homecamping.

Chapter 10
I think the Fel Reaver model is not the best to be chosen, for the purpose. I played lot of campaigns, and when I discovered the "Fel Reaver", I was saying "So the demons now have Holy Golems at their disposal?" I don't know what is your Fel Reaver looked like in your imagination, but for my view: there is a lot of alternative in Hive, I recommend to check out. It's not an earth shaking thing, but for that, that thing is certainly looking like a Holy Golem.
RoftBE Fel Reaver as a Holy Golem.png


Chapter 11
Why the Kael'thalas Loyalist base (Yellow) are not supposed to be destroyed by Illidan's Forces? I mean, I know as a player, I need to kill the Phoenix God, but after that: why in the hell I should not want the Loyalist forces to be destroyed by my other enemy, if the secondary objective is going to wipe out the Loyalist forces?! I mean, I was shocked and I did what I can as Fast as I can, and then... "So I rushed to do everything to destroy that god, just to wipe out the other base by me?". Fun Fact: I did some siege on that base, and let Illidan's Forces to destroy the remaining base. I don't liked this, but OK. There is no need to change it, it's only made me mad a bit, but nothing earth shaking happened.

That's all for the time beign from my memories-
 
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Level 21
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Dec 20, 2015
Messages
330
TOP SECRET

!!! strictly prohibited !!!

By clicking on this spoiler you voluntarily agree to take full responsibility for your actions and the consequences resulting from them. IN SHORT: no one forced you to read this. NOW it's your own fault!


I find the reporting of game bugs here and elsewhere for versions of WC3 that they are NOT intended for to be inappropriate.
The direct or indirect pressure to upgrade games to Reforged is too harsh! Everywhere!
You needlessly dilute the topic and spoil my enjoyment of reading comments. Thanks to Hiveworkshop for finding a solution to this bug.

Everything done right for Wc3 up to v.1.24 runs smoothly on v.1.27; those for 1.28-29 run smoothly on 1.30; those for 1.31 you play at 1.31; Reforged games are played on Reforged. Even if there are some bugs, they don't hinder the game or ruin the entire gameplay. Is it that hard to understand - YES! And now I will prove it to you.

See now this screenshot from Reforged above my comment. Look at it VEEERY CAREFULLY! Does it have something to do with Reforged's graphics? Yes - health and mana bar. What's the point of playing these campaigns on Reforged then? To play a game with bugs instead of playing a game with no bugs. Come on now, answer the question for yourself: Do I think I'm smart? Am I really being smart? Because I don't have 5-6 GB free hard disk space to install 1.27, 1.30 and 1.31 now the whole mission goes to hell! Very smart! "Ooo Noo this switching between versions is very inconvenient - it takes too much effort". "But I don't know where and how to install these versions" - do you know about Google? - hmm.....maybe but it takes effort. Can you read? - yes, but this also requires effort. Information enters the Information Processing Center (IPC) through: eyes, ears and sensory sensations (touch and feelings). After you almost don't submit data to IPC, it stops working and you are only described as a rational being in the thick and very old books. As of today, you are not only unreasonable but also backward. How are you not ashamed? I know how - the relevant information is missing in the IPC.

Suggestion to Hiveworkshop: remove requirements for authors to describe the game. Most don't read this. Let the description be in free form, but the requirement for a Recommended version must remain. Still, some of us can and want to read.

Proposal 2: Bug reports should only be made for the version for which the game is intended. The rest to rub without warning (EXAMPLE The Heart of Storms: Dusk of Draenor (Public Beta) If you read the comments you will find bug reports from various versions of Wc3. The game is for 1.27. What was most interesting to me is that the creators of the game were responding that they fixed some bug for 1.31 another bug for 1.27 a third for 1.29 After all which version are they trying to stabilize? - the whole Wc3 anthology?) If the author wants to know how the game behaves on other versions, he can create a separate topic if he wishes and indicate it in the description. In this way, the necessary information will be much more concise and will be found much faster instead of 15 pages repeating 5 questions in different ways. To allow authors to delete comments that are not intended for the relevant topic. I don't mind HIVE doing that job too if you can handle it.

Proposal 3 New complete renovation of the site: The site should have only pictures, icons, buttons and their title or what they are for. In any case, at least 75% of the traffic is from people who don't read and only click on them. While it's impossible for it to happen, it's pretty fun for me to imagine :mwahaha:
I genuinely can't tell if this is an elaborate troll post or not. I agree with the core point, but this is one of the best/most funny unhinged comments I've ever seen.
 

Shar Dundred

Community Moderator
Level 72
Joined
May 6, 2009
Messages
5,876
TOP SECRET

!!! strictly prohibited !!!

By clicking on this spoiler you voluntarily agree to take full responsibility for your actions and the consequences resulting from them. IN SHORT: no one forced you to read this. NOW it's your own fault!


I find the reporting of game bugs here and elsewhere for versions of WC3 that they are NOT intended for to be inappropriate.
The direct or indirect pressure to upgrade games to Reforged is too harsh! Everywhere!
You needlessly dilute the topic and spoil my enjoyment of reading comments. Thanks to Hiveworkshop for finding a solution to this bug.

Everything done right for Wc3 up to v.1.24 runs smoothly on v.1.27; those for 1.28-29 run smoothly on 1.30; those for 1.31 you play at 1.31; Reforged games are played on Reforged. Even if there are some bugs, they don't hinder the game or ruin the entire gameplay. Is it that hard to understand - YES! And now I will prove it to you.

See now this screenshot from Reforged above my comment. Look at it VEEERY CAREFULLY! Does it have something to do with Reforged's graphics? Yes - health and mana bar. What's the point of playing these campaigns on Reforged then? To play a game with bugs instead of playing a game with no bugs. Come on now, answer the question for yourself: Do I think I'm smart? Am I really being smart? Because I don't have 5-6 GB free hard disk space to install 1.27, 1.30 and 1.31 now the whole mission goes to hell! Very smart! "Ooo Noo this switching between versions is very inconvenient - it takes too much effort". "But I don't know where and how to install these versions" - do you know about Google? - hmm.....maybe but it takes effort. Can you read? - yes, but this also requires effort. Information enters the Information Processing Center (IPC) through: eyes, ears and sensory sensations (touch and feelings). After you almost don't submit data to IPC, it stops working and you are only described as a rational being in the thick and very old books. As of today, you are not only unreasonable but also backward. How are you not ashamed? I know how - the relevant information is missing in the IPC.

Suggestion to Hiveworkshop: remove requirements for authors to describe the game. Most don't read this. Let the description be in free form, but the requirement for a Recommended version must remain. Still, some of us can and want to read.

Proposal 2: Bug reports should only be made for the version for which the game is intended. The rest to rub without warning (EXAMPLE The Heart of Storms: Dusk of Draenor (Public Beta) If you read the comments you will find bug reports from various versions of Wc3. The game is for 1.27. What was most interesting to me is that the creators of the game were responding that they fixed some bug for 1.31 another bug for 1.27 a third for 1.29 After all which version are they trying to stabilize? - the whole Wc3 anthology?) If the author wants to know how the game behaves on other versions, he can create a separate topic if he wishes and indicate it in the description. In this way, the necessary information will be much more concise and will be found much faster instead of 15 pages repeating 5 questions in different ways. To allow authors to delete comments that are not intended for the relevant topic. I don't mind HIVE doing that job too if you can handle it.

Proposal 3 New complete renovation of the site: The site should have only pictures, icons, buttons and their title or what they are for. In any case, at least 75% of the traffic is from people who don't read and only click on them. While it's impossible for it to happen, it's pretty fun for me to imagine :mwahaha:
TLDR: I am too lazy to read so Hive should deal with that for me.

Also: Wrong forum. Please make your post in Suggestions.
 
Level 13
Joined
Jun 22, 2020
Messages
198
I genuinely can't tell if this is an elaborate troll post or not. I agree with the core point, but this is one of the best/most funny unhinged comments I've ever seen.

Would comedy be comedy if it were perfectly thought out? This could be looked at from more than 2 points of view, so the answer to this question is not easy for me. I'm glad I brought some surprising joy to your day. Keep reading.

TLDR: I am too lazy to read so Hive should deal with that for me.

Also: Wrong forum. Please make your post in Suggestions.

"TLDR: I am too lazy to read so Hive should deal with that for me." - Our perfect candidate for proposition number 3:mwahaha:.The warning was given clearly enough. Now it's your own fault! Thank you for making me laugh once again. It takes courage and a dose of self-awareness to admit something like that in this case. Therefore, your IPC has the mandatory minimum of data. When HIVE accepts the Proposal 3 they will look for you to be the first to test the new site. Still, there will need to be reasonable feedback early on while the site is being built.

"Also: Wrong forum. Please make your post in Suggestions." - Also:

1. The warning was given clearly enough. Now it's your own fault!
2. My post is related not only to this topic (Rise of the Blood Elves) but also to many other campaign topics around the site. The essential difference is that most places have 1-2 to 5-7 pages of (raw) reading material and my cup is quite large and 5-7 pages cannot fill it to overflowing. If you think I'm going to start posting this everywhere where it is needed, you're wrong. Also, when only a fraction of this Summary is given above it will not have this strong impact. And the goal is high impact to IPC overload.
3. Proposals are a natural consequence of the already overflowing cup. They have a responsible as well as a frivolous-funny-absurd character. If you wish, you can give them where they are needed for me - I authorize you. But if they accept Proposal 3, this will cost a lot (the idea is mine after all!)! Proof of that: Windows 11. To understand this proof requires deep knowledge of the Invisible part of the system + extensive experience of working with clients who use it (with missing even basic knowledge of working with any version of Windows. Things are not much different with Apple). Put simply: if it's not on the Desktop, it doesn't exist. And what's on the Desktop? - just icons of course. But not to elaborate any further.
 
Last edited:
Level 3
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Dec 13, 2018
Messages
10
On Chapter three, at the end of the mission with the countdown timer, I have a total of about 10 units. In comes an army of a level 5 hero with AoE healing, dragonhawk rider, 2 catapults, 4 melee dudes, 4 priests a bunch of archers and sorcerers.

It is literally mathematically impossible to survive. Is the campaign just shit and everyone cheated past this section, or am I stupid and is missing something? Also, the arches cover the screen forcing to zoom in. Destroying the Arcane Vault to remove the Light barrier is in no way obvious - if there is "dialogue" explaining it then I missed it twice over because I was too focused on combat to read. The friendly AI completely breaks at random points, and continues to build up to 10 units then send them all into a wall.

I think I'm giving up on this one. I'm not a fan of having to cheat the gameplay to experience the at best high-school level writing.


ALSO: The selection model for some custom buildings aren't tuned right. It is a very simple thing to do in the editor. Leading to not being able to for example force build with the elven peasants on some models. Also it just makes selecting the buildings before control grouping them annoying.

How has this campaign been out for ten years and a 2 minute simple fix hasn't been done?
Is this what a 5 star campaign is?

The first two missions are okay I guess. The clan gimmick on level 2 could be interesting, but its implementation is-- sloppy.
 

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Level 11
Joined
Aug 1, 2019
Messages
270
On Chapter three, at the end of the mission with the countdown timer, I have a total of about 10 units. In comes an army of a level 5 hero with AoE healing, dragonhawk rider, 2 catapults, 4 melee dudes, 4 priests a bunch of archers and sorcerers.

It is literally mathematically impossible to survive. Is the campaign just shit and everyone cheated past this section, or am I stupid and is missing something? Also, the arches cover the screen forcing to zoom in. Destroying the Arcane Vault to remove the Light barrier is in no way obvious - if there is "dialogue" explaining it then I missed it twice over because I was too focused on combat to read. The friendly AI completely breaks at random points, and continues to build up to 10 units then send them all into a wall.

I think I'm giving up on this one. I'm not a fan of having to cheat the gameplay to experience the at best high-school level writing.


ALSO: The selection model for some custom buildings aren't tuned right. It is a very simple thing to do in the editor. Leading to not being able to for example force build with the elven peasants on some models. Also it just makes selecting the buildings before control grouping them annoying.

How has this campaign been out for ten years and a 2 minute simple fix hasn't been done?
Is this what a 5 star campaign is?

The first two missions are okay I guess. The clan gimmick on level 2 could be interesting, but its implementation is-- dikd
didn t you use the buildings you to have to build units so you can survive i mean after you gain control over that keep you gain also a two barracks to build units from and yes you can t survive if you didn t build units
 
Level 26
Joined
Aug 18, 2022
Messages
641
didn t you use the buildings you to have to build units so you can survive i mean after you gain control over that keep you gain also a two barracks to build units from and yes you can t survive if you didn t build units
I hoped someone discover, the user playing with the campaign under REFORGED. Look at the picture, where you can find 1-2 heores: the level - health & mana bar combination. It's reforged. Please, leave the user alone. The user does not understand the concept of "Recommended version".
 
Level 3
Joined
Dec 13, 2018
Messages
10
I hoped someone discover, the user playing with the campaign under REFORGED. Look at the picture, where you can find 1-2 heores: the level - health & mana bar combination. It's reforged. Please, leave the user alone. The user does not understand the concept of "Recommended version".
There we have it.

I knew I must be at fault. Played the Scourge campaign a couple of years back and loved it. I was absolutely confused as to why this poor quality receives the same kind of praise.

Welp, I'll run it back tomorrow on the recommended version. Excuse me for my absolute salt and ignorance - I'm a dumb-dumb.

//Dancy
 
Level 26
Joined
Aug 18, 2022
Messages
641
There we have it.

I knew I must be at fault. Played the Scourge campaign a couple of years back and loved it. I was absolutely confused as to why this poor quality receives the same kind of praise.

Welp, I'll run it back tomorrow on the recommended version. Excuse me for my absolute salt and ignorance - I'm a dumb-dumb.

//Dancy
Sorry for my rude and arrogant answer of your problem, I'm just very annoyed with the question. When you are not playing on the same version of the recommended, you can experience problems. Reforged is good in some perspective, but it's far for beign an universal all-in-one WC3 client, and some people are does not understand it. You can pay for things, but it's not guarantee that going to be work 100% right, especially in the now-days Video Game Industry.
 
Level 3
Joined
Dec 13, 2018
Messages
10
Sorry for my rude and arrogant answer of your problem, I'm just very annoyed with the question. When you are not playing on the same version of the recommended, you can experience problems. Reforged is good in some perspective, but it's far for beign an universal all-in-one WC3 client, and some people are does not understand it. You can pay for things, but it's not guarantee that going to be work 100% right, especially in the now-days Video Game Industry.
No-no, if anything you went easy on me. I'll strike out and type out a review tomorrow on the correct version. I downloaded 1.27b today to play The Hart of Storms. Running multiple clients - no problem really.

I'm new to the whole Reforged-Classic split where some functionalities do not work, some maps are to be played on Reforged through campaign, some through custom games etc. etc. vis á vis the custom campaigns scene. So I was quite confused when the map worked but seemed.... wrong?

I love the custom campaigns this wonderful community has produced throughout the years. I'm still here playing 20 years later!
 
Level 26
Joined
Aug 18, 2022
Messages
641
No-no, if anything you went easy on me. I'll strike out and type out a review tomorrow on the correct version. I downloaded 1.27b today to play The Hart of Storms. Running multiple clients - no problem really.

I'm new to the whole Reforged-Classic split where some functionalities do not work, some maps are to be played on Reforged through campaign, some through custom games etc. etc. vis á vis the custom campaigns scene. So I was quite confused when the map worked but seemed.... wrong?

I love the custom campaigns this wonderful community has produced throughout the years. I'm still here playing 20 years later!
20 years?! Wow man! That's awesome! I only know WC3 like 3-4 years from now, but man, you can have quite the tales about how this game evolved with the patches and so on.

WC3 Reforged compatibility is not very good with earlier maps and campaigns. Only Reforged maps & campaigns are working very well with it, and only maps & campaigns that are recommended to play with Reforged by their Authors (Medmapguy was made some of their campaigns and maps compatible with reforged not too long ago, check it out - I recommend them).

Furthermore: Reforged is when updated, can make maps & campaigns uncompatible (triggers and other stuff does not work after update, game breaking bugs, blue death crash for windows, etc.). So it's a gamble always when an update comes, it's only hope that the devs does not changed or did anything "improvement" with Reforged.

Sometimes Reforged do work pretty well with maps & campaigns without any problems, so your hopes was not camed from thin air. It's a gamble, really.
 
Level 11
Joined
Aug 1, 2019
Messages
270
I hoped someone discover, the user playing with the campaign under REFORGED. Look at the picture, where you can find 1-2 heores: the level - health & mana bar combination. It's reforged. Please, leave the user alone. The user does not understand the concept of "Recommended version".
hmmm i didn t think about looking at the pictures if i looked at them i would have noticed that sry its my fault
 
Level 27
Joined
Nov 5, 2010
Messages
1,384
I think I'm giving up on this one. I'm not a fan of having to cheat the gameplay to experience the at best high-school level writing.

What, you're not enjoying the poorly-reasoned rebellion, villainous monologues and overdramatic music!? But you are right, actually. I was in high school when I first made this campaign, so it is what it is. I still think it's good for what I knew about writing back then. It's got a lot of fun moments, but generally the story is just okay.

And yes, as mentioned, the campaign has issues on Reforged, especially the enemy AI. There are instances where it simply sends all its unit to immediately attack you. That's what you experienced. There's lots of other things I've wanted to change and update over the years, including the writing, unfortunately I just never got around to it.
 
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Level 2
Joined
Apr 8, 2018
Messages
6
Hey,
i enjoyed playing through the campaign; there was excitement and epics.
Perhaps u could now add ai voice to the dialogues. that wolud leave a new impression in it, but thats just my guess.
 
Level 6
Joined
Feb 18, 2020
Messages
36
On Chapter three, at the end of the mission with the countdown timer, I have a total of about 10 units. In comes an army of a level 5 hero with AoE healing, dragonhawk rider, 2 catapults, 4 melee dudes, 4 priests a bunch of archers and sorcerers.

It is literally mathematically impossible to survive. Is the campaign just shit and everyone cheated past this section, or am I stupid and is missing something? Also, the arches cover the screen forcing to zoom in. Destroying the Arcane Vault to remove the Light barrier is in no way obvious - if there is "dialogue" explaining it then I missed it twice over because I was too focused on combat to read. The friendly AI completely breaks at random points, and continues to build up to 10 units then send them all into a wall.

I think I'm giving up on this one. I'm not a fan of having to cheat the gameplay to experience the at best high-school level writing.


ALSO: The selection model for some custom buildings aren't tuned right. It is a very simple thing to do in the editor. Leading to not being able to for example force build with the elven peasants on some models. Also it just makes selecting the buildings before control grouping them annoying.

How has this campaign been out for ten years and a 2 minute simple fix hasn't been done?
Is this what a 5 star campaign is?

The first two missions are okay I guess. The clan gimmick on level 2 could be interesting,

On Chapter three, at the end of the mission with the countdown timer, I have a total of about 10 units. In comes an army of a level 5 hero with AoE healing, dragonhawk rider, 2 catapults, 4 melee dudes, 4 priests a bunch of archers and sorcerers.

It is literally mathematically impossible to survive. Is the campaign just shit and everyone cheated past this section, or am I stupid and is missing something? Also, the arches cover the screen forcing to zoom in. Destroying the Arcane Vault to remove the Light barrier is in no way obvious - if there is "dialogue" explaining it then I missed it twice over because I was too focused on combat to read. The friendly AI completely breaks at random points, and continues to build up to 10 units then send them all into a wall.

I think I'm giving up on this one. I'm not a fan of having to cheat the gameplay to experience the at best high-school level writing.


ALSO: The selection model for some custom buildings aren't tuned right. It is a very simple thing to do in the editor. Leading to not being able to for example force build with the elven peasants on some models. Also it just makes selecting the buildings before control grouping them annoying.

How has this campaign been out for ten years and a 2 minute simple fix hasn't been done?
Is this what a 5 star campaign is?

The first two missions are okay I guess. The clan gimmick on level 2 could be interesting, but its implementation is-- sloppy.
As far as i renember when i played this chapter a fiew years ago it was very esay to play that last part but now its immposible this chapter need to be redone and fix those army attacks
 
Level 3
Joined
Dec 13, 2018
Messages
10
As far as i renember when i played this chapter a fiew years ago it was very esay to play that last part but now its immposible this chapter need to be redone and fix those army attacks
Yeah it turns out that this campaign is not updated for Reforged. Which means you need Patch 1.27 or patch 1.28 installed to play it. Things break in the reforged version.
 
Level 29
Joined
May 14, 2021
Messages
1,133
hi Tomoraider i whant to ask is there gona be a full reforged version of this campaign ?
Yeah it turns out that this campaign is not updated for Reforged. Which means you need Patch 1.27 or patch 1.28 installed to play it. Things break in the reforged version.
Currently, you can only play this campaign with game version at least on 1.28.5. Same goes for the Forsaken.
Version higher than 1.28.5 has known issues where important triggers not working after loading the saves.
Hopefully, the author will probably fix numerous issues so that you can play this campaign on Reforged (SD mode only).
 
Level 6
Joined
Feb 18, 2020
Messages
36
Currently, you can only play this campaign with game version at least on 1.28.5. Same goes for the Forsaken.
Version higher than 1.28.5 has known issues where important triggers not working after loading the saves.
Hopefully, the author will probably fix numerous issues so that you can play this campaign on Reforged (SD mode only).
I am working with curse of the forsaken to fix some models and to add Reforged models for now its working in some chapters but after i finish this i will upload the gameplay of the campaign on my youtube chanel
 

Nyctaeus

Hosted Project: W3E
Level 18
Joined
Oct 16, 2021
Messages
192
Absolutely spectacular campaign and one of my most beloved. It functions in my mind as personal determinant of both community standard and the quality me and my brother tried to match in our own project - Exodus. Quel'Thalas arc is one of the experiences I remind from time to time since I played it for the first time years ago.
 
Level 5
Joined
Dec 7, 2022
Messages
14
I'd like to give a review of the Rise of the Blood Elves campaign: (review may contain spoilers)

Global enjoyment: I'm not gonna lie it wasn't catchy for me. I don't know why it got boring at some poing because the campaign is great
in itself (which I'm going to objectively talk about later on). Having to play some fel elves or wretched would've probably
make my opinion rise a lot. The boss fight in the end was not a big joy, the fact that there was no specific chapter
for this one is kinda disapointing. This was not the campaign made for me but it probably is for other people.
I had probably more expectations when starting it, there was a lack of diversity in my opinion. +0.25

Scenario: As always, an important part for me. This was well made, I didn't play WoW but I suppose it respects
the lore to a 100%. Cinematics are great, very good in fact, nothing is too much and you don't get lost in them.
That quest/hunger for power from Kael'thas is a nice plot to use but could've turned better with the use of fel elves
and wretched (the effort of making the soldier very thinn and drained in the models is appreciated and could've been more exploited).
Kael'thas kinda dies pathetically not gonna lie, this should've been done better because he made a pact with Kiljaeden
so he is not a weakling. Everyone around is kinda nice, Lady Liadrin is true to herself nice character, Lorthemar humble man
Aewynne is kinda childish looking, nothing too deep with this character and Alessandra being important in the role of the plot.
Evil side wise, Dark'han is really cool, him using wretched would've been cooler than just being a bad guy, there should've been
more things exploited in the cave with "experiences" that were sealed instead of just a big shade that Sylvanas kills.
Black Temple assault was cool, could've had the opportunity to play some demons but I guess not...
I haven't seen or don't remember any obvious syntax/grammar problem so it was nice. +0.75

Terrain: This is the best part of this campaign, the terrain was goddamn good. The use of enormous building, the use
of these custom curtains is so nice. The sunwell is so clean, the underground is aswell. Quel'thalas is very nice (a bit
tiny) there is nothing to say it's nearly perfect. +1

Techtree: Not much to say to be honest. Very classic techtree and buildings. The golems are very nice when they arrive
they are very powerfull and fun to use. The battle maid (is it the name?) with AOE armor and healing is cool. Phenix
is a cool unit, having different types of it would've been even better, some units are always left behind I guess. Nothing bad, nothing crazy. +0.5

Heroes: Kael'thas is very classic, I bring the fel elves aspect on the table again but having him use demonic power
would've been so nice. Alessandra had actually a very interesting kit, DPS mage role was cool but the fact that
you disable your auto attacks when using your Q is kinda anti-synergic. Lorthemar is neat, nothing to say. Lady
Liadrin is neat aswell, the best hero in fact. Aewynne is fulfiling her ranger role. +0.75

Difficulty: Everything was made in hard, its good, the bet is to not make things lame (I think one of the first mission
against Dark'han was lame but its the only exception). The crucial moments such as boss fights and survival are not guarenteed
wins so it makes them enjoyable and makes you think a bit. +1

Overall this is subjectively not made for me but is objectively very nice, I could recommend this to anyone. 4.25/5
 
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