Really great terrain. I wonder how you can make the terrain fully playable without any camera clashes
You could: code a dynamic camera system, then you could check if a point which is located from unit - *camera distance* in *negative camera angle* and check if the Z of that location is bigger than some value, if it is rotate the camera?
At least for terrain that would work(example if Z of the location which we calculated earlier is 4-5 times bigger than Z of your unit's location).
Ask .Rain he may know what i am talking about a bit better.
EDIT:
I suggest you to get some custom tileset textures for brick/stone floors.
i finaly finded the kind of terrain you are using but something is strange:how can units walk on the imported tiles????I tried but nothing.
Nice screens It just needs some more tile variation sometimes.
Btw, where did you get those World Tree models?
very nice terrain
*This raises the question of why anyone would want to play this or any other wc3 rpg custom when there are so many modern rpgs with... infinitely better graphics. I can't really answer that except by simply stating that, for whatever reason, I am really looking forward to this map and have anjoined (wow, spelling fail, caught this as I was about to post it "ENJOYED") maps like this that have come before it. Keep up the impressive work.
Your terrain is goof enough but In my own opinion , using low quality models are not good for that rpg . Instead of using those doodads, why you don't use some hq models ? like b2m models . B2m doodads are so good for rpg style map , it may look adventurous .