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Snipeshot v1.0

This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.
Snipeshot
IMPORT GUIDE :
1. Enable "Tick the Automatically create unknown variables ..." located at File>Preference>General
2. Copy the Snipeshot ability in the object editor
3. Import Damage Engine and Line Segment Enumeration*
4. Copy the Snipeshot folder in the trigger editor
5. Configure the SnipeshotConfig trigger (read the instructions carefully)
*for 1.31 users, use the one from test map
SPELL DESCRIPTION :
This unit deals 50% of their damage to units between them and their main target with their armor completely pierced. Only applies to default ranged attacks.
SPELL INFORMATION :
I had used the concept for Darkness Returns II in a triggerless way. However, it is not neat, and has issues with spell resistances. In addition, I sort of liking Morales from Mental Omega, a sniper hero specialized in killing key targets with a line-of-fire system.
MEDIA SHOWCASE :

CHANGELOG :
Version 1.0: Released


CREDIT :
Mentalmeister: Mental Omega 3.x
Contents

Snipeshot v1.0 (Map)

Reviews
Antares
You should add the passive tag to this spell. This is quite an interesting variant for a splash damage attack, but I can't make heads or tails of the config. What does the SnipeS_DamageOffset variable do? It is not the same as the LSE_Offset, because...
You should add the passive tag to this spell.

This is quite an interesting variant for a splash damage attack, but I can't make heads or tails of the config. What does the SnipeS_DamageOffset variable do? It is not the same as the LSE_Offset, because that is hardcoded to be 100 in the SnipeshotRealDamage trigger.

From my understanding of what the ability is supposed to do, if I set the armor pierce to 0, the main target should take the same amount of damage whether the unit has the ability or not. But I find that it still increases the damage dealt to the main target.

Please provide better descriptions for your config and see that all the math is correct.

Awaiting Update
 
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