Well it's only because it's the only system that would actually work inside a house. A follow camera system would go through the walls, etc.-
-The movement and cameras are kind of choppy, and slightly annoying. Especially when trying to move around.
But they're better than nothing, right?-The sound files are kinda wierd....
._.-Just an over all lag to the flow.
Btw, about the spell, i will try to deliver you as soon as i can.
I feel i am not being as professional to you as i should .. sry for that.
Bonus: You will be able to choose two methods of implementation. (2 triggers or 1 trigger).
Well it's a bit late for that now... the cameras and cinematics are all ready and so going and shrinking everything would look weird.A lag to the flow = its kind of klinky. Try and smooth out some of the cameras, mabye make the house bigger and roomier. And a technique I learned when making RPG maps, is to make the units small, and make the map like a world map.
Essentially, if you make your units scaled smaller than "1" you have more room to see, and more room to give the camera some space to breath.
Never played monkey island, but if it's good then thanks. But yeah, even though it may be hard to click at times, it works very well, and in the end that's what matters.As for the movement...its only choppy in the sense of "difficulty to click" and move to a different room. Its like Monkey Island movement in the house..And I love IT!!..but its not as smooth as I am used to.
Yeah I know. Hopefully I'll be getting a better microphone for christmas, but I won't be redoing (for the third time) all of the voice acting. It's tedious enough as it is.The sound files are pretty good...Also brought back Monkey Island memories. The only problem is they have a little bit of feed back, and softening it might help with that.
... And i thought you were forced to write at least a minimum of 15 characters ...
I made some extra text the same color as the background.... And i thought you were forced to write at least a minimum of 15 characters ...
Mind Mastery sounds better. It doesn't have to have "Aura" at the end of its name, you know.Anyway, since you don't like it, i have another suggestion for the icon: the could could be the face of a dragon, divided into two parts. The right side of the face symbolizes one set of auras, the lest side symbolizes the other.
About the name, i haven't see mech's post yet, but what do you think of "unpredictable Aura" ?
Can the on/off spell have two icons? Or is it just one spell which you use a boolean for?
Can the aura actually on the hero change? Like one way it has one model, and the other way it has a different aura model?
Those effects on allies get REALLY bright and annoying, but I know how to change those to something more... desirable.
Very good though, I liked it a lot.
Well, i can do that, but i will have to change all the code ... it will be like starting it nearly all over again.
In the code i made, the spell can only use 1 icon, i didn't know you were planning to use 2, so i made the spell to work only with 1.
Not the snowflake one, the round circular one.Btw the way, chilling aura has a bug that makes it unable to visualize properly in game, so i think you mean mana aura when you refer to blue aura.
The skulls are also great ... i think you should leave them, remember that Flirch is the bad guy so skulls around him would make sense.
Make a dummy fly up above the point and give it Lightning Attack so a more zappy lightning bolt appears.
Amen to that.I don't play dota, and I do not want to take things from it. =_=
No that's not it. But somewhere I heard you can only use copyrighted music in mulitimedia for anything if it's educational. Everything else is bad. That's why I'm asking because these guys didn't pay for the CD and they're getting it. So until I know what's going on I'll pass on downloading.