Moderator
M
Moderator
21:04, 17th Feb 2016
Remixer: The map is really big for 1v1 that does not have expansion gold mines. This map does have one. It is placed kinda awkwardly though. The map does not really need 2 mercenary camps and I'd replace the other one with the gold mine (move it) for better placement.
Overall there is a lot of neutral buildings for such a small map and the creep camps guarding them end up being really tough. The item drops could be more rewarding especially on the Sea Giant camp on the <-> edges of the map to encourage players to kill more creeps, there is a lot of them on the map.
I can't really see the point of having a goblin laboratory so near the bases, since there's really no strategical points as all "walls" or pathing-blocks are made of trees. Allowing getting a goblin shredder reduces those points even lower.
The fact that the middle gold mine is unguarded is pretty neat, however I doubt if it works as the area is very open and visible from everywhere which most likely leads the situation to a point where no one even tries to get the gold mine. If you placed the mercenary camps to the other side of those tree walls it would make the gold mine more important and functional and improve the functionality of the mercenary camps themselves.
The terrain is okay. It's close to blizzard level however there are a few things that bother me: the library shelves are placed the wrong way, the other side is transparent and currently they look absolutely horrible. Also, the use of height tool is really rough at some parts, maybe you could use the smooth tool here and there. Also, the map lacks strategical points as there's only trees as a block and there's no cliff height variations.
Tile variation is manageable but I'd go for the small bricks here and there (especially on the areas with large bricks). The use of sand and dirt is also a bit overwhelming, maybe you could add some grass here and there, but not too much. I kinda like the appearance of the map as it is.
Also, put the jungle stalker camp off from "camp" near the fountain. They attack too late.
I set this to awaiting update just because I want you to improve the map to get a higher rating. If no changes are made I will approve it with rating of 2/5.
Remixer: The map is really big for 1v1 that does not have expansion gold mines. This map does have one. It is placed kinda awkwardly though. The map does not really need 2 mercenary camps and I'd replace the other one with the gold mine (move it) for better placement.
Overall there is a lot of neutral buildings for such a small map and the creep camps guarding them end up being really tough. The item drops could be more rewarding especially on the Sea Giant camp on the <-> edges of the map to encourage players to kill more creeps, there is a lot of them on the map.
I can't really see the point of having a goblin laboratory so near the bases, since there's really no strategical points as all "walls" or pathing-blocks are made of trees. Allowing getting a goblin shredder reduces those points even lower.
The fact that the middle gold mine is unguarded is pretty neat, however I doubt if it works as the area is very open and visible from everywhere which most likely leads the situation to a point where no one even tries to get the gold mine. If you placed the mercenary camps to the other side of those tree walls it would make the gold mine more important and functional and improve the functionality of the mercenary camps themselves.
The terrain is okay. It's close to blizzard level however there are a few things that bother me: the library shelves are placed the wrong way, the other side is transparent and currently they look absolutely horrible. Also, the use of height tool is really rough at some parts, maybe you could use the smooth tool here and there. Also, the map lacks strategical points as there's only trees as a block and there's no cliff height variations.
Tile variation is manageable but I'd go for the small bricks here and there (especially on the areas with large bricks). The use of sand and dirt is also a bit overwhelming, maybe you could add some grass here and there, but not too much. I kinda like the appearance of the map as it is.
Also, put the jungle stalker camp off from "camp" near the fountain. They attack too late.
I set this to awaiting update just because I want you to improve the map to get a higher rating. If no changes are made I will approve it with rating of 2/5.