- Joined
- Dec 8, 2009
- Messages
- 1,332
This campaign has been updated.
These are the following changes I made:
- Added in more sound recordings (more details down below)
- Slight changes to dialogue
- Now added in the option to play the campaign in Normal or Hard version
- Any other minor changes to gameplay
- Re-edited AI for all maps except Chapter 10
- Slight changes to Ballista to make them more like the Ballista in Reign of Chaos
- Modified Shield Breakers, as well as giving them Resistant Skin. However, they are no longer immune to magic.
- Minor changes to terrain, especially Chapter 6
- Fixed a problem in Chapter 2 wher killing Uther did not complete the main quest
- Minor changes to cinematics
- Changed Blood Elf worker and Dwarf miner models
- Decreased the timing of the main quest in Chapter 5 from 45 minutes to 35 minutes
- Fixed problems referring to Rowan's and Bevan's custom sounds pathing
- Dragonhawk Riders now have reasonable health in Chapter 3 (before they only had 1 hit point!)
- Fixed pausing problems after cinematics in Chapter 7
- The hotkey for Shield Breakers from A to B has been fixed
If any of you read the map description, I tried adding in some screenshots but they just ended up as code. Any help?
There are now sound recordings in every chapter. There is just a couple of Tara's sayings that are yet to be done. In the next update, all the sound records will be included.
As pointed out in the map description, if you wish to play in Hard version, keep in mind that each time you complete a map and begin a new one, the difficulty will automatically reset back to Normal version.
For my other campaigns, an update for Resurrection of the Scourge will be available in a few months time. I am also considering updating Jeopardy for the Horde, mainly to do with adding in the option to select the difficulty. However, I am not considering adding this option for my Undead Campaign at the moment.
Remember, feedback is still much appreciated. I need to know of any bugs/errors or anything out of place so that I can take it into account in the next update.
These are the following changes I made:
- Added in more sound recordings (more details down below)
- Slight changes to dialogue
- Now added in the option to play the campaign in Normal or Hard version
- Any other minor changes to gameplay
- Re-edited AI for all maps except Chapter 10
- Slight changes to Ballista to make them more like the Ballista in Reign of Chaos
- Modified Shield Breakers, as well as giving them Resistant Skin. However, they are no longer immune to magic.
- Minor changes to terrain, especially Chapter 6
- Fixed a problem in Chapter 2 wher killing Uther did not complete the main quest
- Minor changes to cinematics
- Changed Blood Elf worker and Dwarf miner models
- Decreased the timing of the main quest in Chapter 5 from 45 minutes to 35 minutes
- Fixed problems referring to Rowan's and Bevan's custom sounds pathing
- Dragonhawk Riders now have reasonable health in Chapter 3 (before they only had 1 hit point!)
- Fixed pausing problems after cinematics in Chapter 7
- The hotkey for Shield Breakers from A to B has been fixed
If any of you read the map description, I tried adding in some screenshots but they just ended up as code. Any help?
There are now sound recordings in every chapter. There is just a couple of Tara's sayings that are yet to be done. In the next update, all the sound records will be included.
As pointed out in the map description, if you wish to play in Hard version, keep in mind that each time you complete a map and begin a new one, the difficulty will automatically reset back to Normal version.
For my other campaigns, an update for Resurrection of the Scourge will be available in a few months time. I am also considering updating Jeopardy for the Horde, mainly to do with adding in the option to select the difficulty. However, I am not considering adding this option for my Undead Campaign at the moment.
Remember, feedback is still much appreciated. I need to know of any bugs/errors or anything out of place so that I can take it into account in the next update.
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