Interface:
- Added a Loading Screen picture
- Added Heroes' Responses
- Updated On-Death sounds
- Primary Ability Hotkey changed from (F) / (R) to (Q)
- Secondary Ability Hotkey changed from (G) / (T) to (W)
- Melee Hotkey changed from (Q) to (F)
- Veil Hotkey changed from (V) to (E)
- Changed chat command !c to -color (values: 0 - 23)
- Changed chat command !z to -zoom (values: 0 - 1000)
- Changed chat command !r to -range (values: 0 - 1000)
- Changed chat command !r- to -rangeoff
- Changed chat command !h to -hints
General:
- All Heroes' Tier 2 Upgrades now cost 200 gold + 200 lumber (Level 1) and 200 gold + 400 lumber (Level 2)
- All Heroes' Tier 3 Upgrades now cost 300 gold + 300 lumber (Level 1) and 600 gold + 600 lumber (Level 2)
Note: Total Upgrade cost for each Class is increased by 200 gold + 50 lumber
- Experience/Gold share AoE reduced from 1200 to 1000
- Slightly reduced the amount of undead spawned at waves 16-25
- Basic versions of Class-upgrades now cannot be researched before getting a Class of one's own
- Players' Peasant/Acolyte now has a 6-slot inventory
Town:
- Large units are no longer stuck in diagonal Gates
- Increased HP treshold at which Gates are forced to open from 20% to 25%
- Workers Repair rate increased from 10 to 12.5 hp per second
- Farm/Big Pharm food spawn period increased from 60 to 80 seconds; 3 critters will spawn from a full work cycle instead of 4; 6 instead of 8 with the quest completed
- Added an indicator for used/needed Water on the Lumbermill
Heroes:
Talents:
- Proper Lashing (Level 5) Net throw distance reduced from 300 to 250; this is to prevent ocasional overshoots
Soldier:
- Fiery Fire bonus attack speed reduced from 30% to 15%
- Fiery Fire no longer deals AoE damage on the 4th shot
- Fiery Fire now deals +50% critical damage on the 4th shot
- Advanced Weaponry (Level 1) reduced bonus attack speed from 20% to 15%
- Advanced Weaponry (Level 2) no longer causes Fiery Fire to reduce armor
- Advanced Weaponry (Level 2) now increases Fiery Fire bonus attack speed to 30% and its critical damage to +100%
- Enhanced Mobility Upgrade renamed to Jet Jump
- Jet Jump (Level 2) damage from unused fuel increased from 20 to 25 per charge (100 damage max)
Medic:
- First Aid targeting effect will no longer appear when First Aid is on cooldown
Builder:
- Fix-it Hammer damage increased from 20 to 25
- Fix-it Hammer will now attempt to enter Repair-mode when the target point is near a building; this is mostly to prevent accidental hitbox-misses
Fireworker:
- Flamethrower can now be cancelled by pressing Esc
Necropolis:
- Monster Tentacles damage increased by 2
- Warlords' Weaken can no longer pull Resistant targets; the same applies to the Dead Head item ability
Heroes:
- Starting lumber increased to 50
- Movement Speed increased from 325 to 330
- Filth bonus damage to mechanical units reduced from 100% to 50%; Corpse Wagon damage is unchanged
- Filth damage to Workplaces reduced from 50% to 40%
- Death from Above target will now be lost when it is out of 1200 range
- Blight Ritual Upgrade cost increased from 200 gold to 350 lumber
Maniac:
- Blood Mark total damage increased from 75 to 100
- Blood Mark slow reduced from 50% to 30%
- Blood Mark cooldown increased from 18 to 20 seconds
- Blood Mark now has a lifespan of 2 minutes
- Blood Mark now has the 5% current health cost by default
- Blind Frenzy Upgrade renamed to Lifesteal
- Level 1: Grants 20% lifesteal from damage dealt with attacks, Rip and Blood Mark
- Level 2 (Greater Lifesteal): Increases lifesteal to 30% and transfers the healing to nearby allies when at full life
- Lifesteal amount is affected by the target's current Bleed Power
- Lifesteal effectiveness is reduced to 25% against enemy undead. Lifesteal does not work against mechanical units
Necromancer:
- Each Locust will now drain 1 HP per second from the Necromancer
- When at 25% HP or less, Locusts will sacrifice themselves to heal the hero for 75 HP each
- A Locust will now spawn instantly upon respawn and when their limit is increased (via upgrade/talent)
- Raise Dead mana cost removed
- Raise Dead can now reanimate neutral units (except large units like Bear)
- Raise Dead Bonus HP increased from 50 to 100; doesn't apply to neutral units
- Neutral units will count as Undead upon reanimation, but have a lifespan of 2 minutes
Neutrals:
- Added a new type of Boars: 2 less armor, 2 less damage, 300 attack range, 3-target multishot
- Limit of forest animals increased by 1
- Forest animals respawn time reduced from 60 to 50 seconds
- Ghost Clan Thief training time reduced from 45 to 30 seconds
- Scarab renamed to Beetle
- Beetle health reduced by 20
- Beetle damage reduced by 2
- Boars now spawn after 5 minutes from the start
- Dire Wolves now spawn after 10 minutes instead of 5
- Black Wolf now spawns after 15 minutes instead of 10
- Grizzly Bear now spawns after 20 minutes instead of 15
Items:
- Amount of lumber obtained by hitting Rottenroot with a Hatchet reduced from 25 - 50 to 10 - 20
- Corpse-item spellbook no longer uses shared cooldown for its spells
- Twitching Eye now has a lifespan of 4 minutes; cast range increased from 300 to 400
- Lurker Fin/Flipper cost reduced from 250/500 to 150/300
- Lurker Skin/Scales/Shell proc chance reduced from 40% to 35%
- Maximum number of active Medkits (which are stored in a buff) reduced from 3 to 1; healing increased from 125 to 150
- 'Free Gold' spawn cooldown increased from 120 to 150 seconds
Bug Fixes:
- Optimized Blade Shield trigger; this will partially reduce lags in the late game
- Removed a noisy effect when a near-empty Well spams mana recharge
- Fixed Blood Mark incorrectly dealing one more damage instance
- Fixed Medic's First Aid healing allies with a level 1 ability
- Fixed a corpse-item dropping on ground when Cannibalize is cancelled via dying
- Advanced Artillery Quest can now be properly finished
- Updated some tooltips and corrected typos