[CENTER][IMG]http://www.hiveworkshop.com/forums/pastebin_data/b33gdd/Warden%20Title.jpg[/IMG]
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[CENTER][SIZE="6"][COLOR="SeaGreen"][FONT="Book Antiqua"]Welcome to the Warden campaign![/FONT][/COLOR][/SIZE][/CENTER]
This campaign consists of a series of short RPG maps, each with its own unique
environment and story, but all having a similiar concept and gameplay to eachother.
In the future, I hope to finish a main quest to tie the currently independent maps together.
Find out more by reading the information below, or discuss it by visiting its [URL="http://www.hiveworkshop.com/forums/map-development-202/warden-dungeon-crawler-series-276451/"]official thread[/URL].
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[CENTER][SIZE="6"][COLOR="SeaGreen"][FONT="Book Antiqua"]-Features-[/FONT][/COLOR][/SIZE][/CENTER]
[Box="-"][B][SIZE="3"]Arrowkey Movement[/SIZE][/B]
Instead of using your sursor to move your main character around, I have developed an arrowkey movement system.
This is enchanced further by also having a dash button, allowing you to move forward with bursts of speed.
[B][SIZE="3"]Hotkey Combat[/SIZE][/B]
The Dash ability is included in the hotkey combat. You attack with Q, dash with W and stun nearby enemies with E.
In some maps, you may unlock a special ability that places itself on R aswell.
To Learn more about how to play the game, [URL="http://www.hiveworkshop.com/forums/2803051-post30.html"]click here[/URL].
[B][SIZE="3"]Special Encounters[/SIZE][/B]
Thanks to the special movement and combat system, this maps can present unique enemy encounters, making it vital to
dodge, dance around and pick your moments to strike in a fight rather than just right-click them and hope or the best.
[B][SIZE="3"]Puzzles[/SIZE][/B]
I have made sure to include many puzzles and various obstacles in the game in order to not having to rely solely on
combat to make the game interesting. Most of the puzzles requires patience and hard thinking to figure out, while
the obstacles often require good movement and timing.
[/Box][c][IMG]http://www.101computing.net/wp/wp-content/uploads/arrowKeys-300x205.png[/IMG][/CENTER][/Stable]
[CENTER][stable][IMG]http://t01.deviantart.net/CNKQ5COAGN6cA8rDAsIbzDmmM-w=/fit-in/300x900/filters:no_upscale():origin()/pre01/63ca/th/pre/f/2014/118/0/e/maiev_shadowsong_by_blackfang9-d7gbrks.png[/IMG][c][CENTER][COLOR="SeaGreen"][SIZE="6"][FONT="Book Antiqua"]-Story-[/FONT][/SIZE][/COLOR][/CENTER][box="-"]Maiev Shadowsong has set off on a mission to capture Illaden, leaving the Barrow Deeps to its fate. The prison is in
bad shape after Tyrandes raid. The gates are broken, the walls crumbling, and the sentrys slaughtered. With one
exception. In the corridor leading to Illadens former prison, a lone sentry lies passed out, left for dead.
Shalis Darkhunter awakened with a gasp for air. Her vision was blurred, her head spinning. Succesfully focusing her
eyes she saw the broken gate leading to Illadens chamber. She blinked hard a few times before putting a hand to
the floor, trying to raise up. A sharp pain in her side forced her down to the floor again. She groped down her
waist, finding an arrow buried deep. Closing her eyes, she grabbed the arrow tightly and jerked it out. Exhaling
deeply, she opened her eyes again and examined the bloody arrow in her hand. Her grip tightened, making the
blood pour between her fingers.
"Tyrande..."
Slowly crawling through the dark corridors of the prison, she counted the bodies of her fallen sisters, making her
way to the healing chambers. Drinking from the healing waters of the fountain, she felt life return to her body.
A few minutes later, she was fully healed, and knew what was needed to be done. Restore the Barrow Deeps Prison,
and fill its cells with wicked creatures.
"Azeroth is filled with beings too power-hungry for the wellbeing of this world. I pledge my life to be their judge,
captor and warden."[Indent][B]-Shalis Darkhunter, the new Warden of the Barrow Deeps[/B][/indent][/box][/Stable]
[stable][CENTER][COLOR="SeaGreen"][SIZE="6"][FONT="Book Antiqua"]-Idea-[/FONT][/SIZE][/COLOR][/CENTER][box="-"]Zelda - Ocarina of Time is one of the first games I've ever played and it served as a big inspiration for this project.
I have tried to take their elements in aspect of puzzles, obstacles and bosses, and tried to make it fit in
the warcraft universe. This is what it became.
The idea behind this project was to create something unique, rarely seen in Warcraft. As a base I used the arrowkey
movement system I created a long time ago and created a map around it. I then was inspired by Zelda and tried to
replicate their combat system. Instead of the standard wc3 "right-click and watch if it goes well" style, I added an
ability for attacking and a dash ability for kiting, both activated solely by hotkeys.
Then I removed the standard wc3 UI which allows the player to see slightly more of the terrain at the same time,
which I think created a good feeling. Here I also made a lot of clean-up in the map interface. I used blank BLP
pictures to remove all little buttons, texts and icons in the console and imported Black icons to remove ability
icons. I even installed a sound to get rid of that tiny click noise you can hear hen clicking an icon in-game. Everything
in order to remove the standard wc3 preferences.
Later, I decided to remove the cursor from the game completely in order to move the players hand down to the
keyboard, which also contributes to a non-wc3 feeling.[/box]
[c][IMG]http://files.gamebanana.com/img/ico/sprays/link_3.png[/IMG][/Stable]
[stable][IMG]http://static1.squarespace.com/static/552dfd7ee4b036b38b3e6724/t/55305f1fe4b067f96ef519c6/1429233444033/[/IMG][c][CENTER][COLOR="SeaGreen"][SIZE="6"][FONT="Book Antiqua"]-Project Insights-[/FONT][/SIZE][/COLOR][/CENTER][box="-"]Warden is a project that I have been working on for the past couple of weeks, while the idea of the project
itself has been concieved over a looong time. Ever since I made Tomb Raider, a map where I first tried the
custom combat system that now is part of this project, I wanted to make a campaign out of this concept. I have
put similiar maps on ice many times due to lack of ideas or energy.
My former projects wasn't finished due to one main reason: I thought too big too soon. In my other project I
started with a 256x256 map thinking: "TONIGHT, WE CREATE!". And yes, that night I worked a lot. The next night,
a little less. And so it goes on until the project is dead.
In this project I tried to think around that. I have made a first scratch of a campaign layout that I am satisfied
with. I also made the project consist of many small maps with the idea of leaving a few finished maps instead
of one or two unplayable, half-finished ones when the project eventually die.
Therefore, before creating this thread I made sure to have a map finished already. And, when I finished that, I
created one more. Just because. And then yet another one.
You can download and play those first maps of this project by clicking the pictures at the end of this post.[/box][/Stable]
[COLOR="SeaGreen"][SIZE="6"][FONT="Book Antiqua"]-Finished Maps-[/FONT][/SIZE][/COLOR]
Below there are links to each independent map of the project.
Click the pictures to get to the respective maps thread and download link.
[table][URL="http://www.hiveworkshop.com/forums/maps-564/warden-solens-temple-275407/?prev=status%3Dp"][IMG]http://www.hiveworkshop.com/forums/resource_images/30/maps_29236_preview.jpg[/IMG][/URL] [URL="http://www.hiveworkshop.com/forums/maps-564/warden-bonechiller-burrow-275697/"][IMG]http://www.hiveworkshop.com/forums/resource_images/30/maps_29253_preview.jpg[/IMG][/URL]
[URL="http://www.hiveworkshop.com/forums/maps-564/warden-forest-temple-276450/"][IMG]http://www.hiveworkshop.com/forums/resource_images/30/maps_29277_preview.jpg[/IMG][/URL] [URL="http://www.hiveworkshop.com/forums/maps-564/warden-dark-depths-1-0-a-279100/"][IMG]http://www.hiveworkshop.com/forums/resource_images/30/maps_29381_preview.jpg[/IMG][/URL][/CENTER][/Table]
[CENTER][table][Hidden="Campaign Concept"][table][COLOR="Orange"]Campaign Concept[/COLOR]
-There will be a main-quest with 10 missions.
-After each mission, one or two submaps will be opened up.
-The submaps will be vital to clear in order to make it in the next main quest map.
For now, I will keep creating single maps of the same concept.
If the project gets enough attention from the community, I will start creating the Warden campaign, with the finished maps as sidequests to a larger main quest.
Below you can find a first draft of what each chapter of the main quest will be about.
[COLOR="Red"]Contains major spoilers![/COLOR]
[Hidden="From Ashes Reborn"]Shalis restores small parts of the Barrow Deeps prison.[/Hidden][Hidden="Defense of Smallville"]Shalis sets off to defend a village from bandit raids. The village was supposed to be under the protection of a Paladin, who has done nothing to help.[/Hidden][Hidden="The Hollow Paladin"]Shalis sets off after the Paladin that failed his task, learning that he was forced to leave the village to their fate. Admitting he is a coward he accepts his imprisonment.[/Hidden][Hidden="City of Puppets"]Shalis learns from the paladin that an archmage of the city Daggmaskius was the one who prevented him from doing anything. She travels to the city to find out that the hostile towns-people is acting strange: they are not being themselves. Shalis finds the archmage and reveals that he is in truth a dreadlord with the mastery of mind-control. He plans to release a chaos storm upon Azeroth. Shalis stops him before he finishes the spell, but the dreadlord slips away.[/Hidden][Hidden="Ravaged Remains"]The dreadlords spell has hit the city of Daggmaskius. In the dreadlords abscence, the mind-control of the townsfolk is lifted, and they start fighting the spawns of chaos in their city. Shalis captures one of the demon generals, who reveal the location of the drealords Citadel in the outland.[/Hidden][Hidden="Into the Fire"]Shalis picks up on the trail of the Dreadlord, entering his citadel. Upon finding him, she realizes she has walked into a trap. A strong mind-control spell locks her body and flinges her mind into oblivion.[/Hidden][Hidden="Nightmare Retribution"]Realizing that if she dies in this dream, her mind will obey the dreadlord for all eternity. She finds the representative of the dreadlord in the dream and defeats him, breaking the spell. Back in the citadel, she traps the Dreadlord, and brings him back to the Barrow Deeps.[/Hidden][Hidden="The Master of Shadows"]Without Shalis knowledge, the dreadlord has planted a seed of an idea in her brain. Shalis is convinced to search for the Master of shadows hoping to imprison him aswell. The master of Shadows is slippery, and will not be caught, but rewards Shalis with the secret of shadows. With the secret, she is able to turn her watchers into obedient shadows of themselves.[/Hidden][Hidden="Desperate Munity"]One of the watchers understand what Shalis mean to do, and warn her sisters in the Barrow Deeps. they lock the gates and increases the security to maximum in order to keep the Warden out. Shalis need to reach the fountain of health in order to work the shadowspell, and does so succesfully by cutting through her own watchers. The watchers are reborn as shadows. renaming her faction to the Shadow Spawns, Shalis goes on a crusade to gain influence by killing Tyrande and anyone standing in her way.[/Hidden][Hidden="Cleansed Heart"]Shalis enter Darnassus and kills anyone in her way, searching for Tyrande. As she reaches the priestess and is about to deal the killing blow, Elune intervenes, cleansing Shalis heart of the darkness. Shalis dies.[/Hidden][/Table][/Hidden][Hidden="Screenshots"][Hidden="Misc"]A non-cropped in-game picture.
The UI has been completely replaced with a black screen.
[IMG]http://www.hiveworkshop.com/forums/pastebin_data/b33gdd/NewUIPreview.jpg[/IMG]
The campaign custom glue screen:
[IMG]http://www.hiveworkshop.com/forums/pastebin_data/b33gdd/Warden%20Glue.jpg[/IMG]
[/Hidden][Hidden="Solen's Temple"][table][IMG]http://www.hiveworkshop.com/forums/pastebin_data/b33gdd/Shalis%201.jpg[/IMG][/Table]
[table][IMG]http://www.hiveworkshop.com/forums/pastebin_data/b33gdd/Shalis%202.jpg[/IMG][/Table]
[table][IMG]http://www.hiveworkshop.com/forums/pastebin_data/b33gdd/Shalis%203.jpg[/IMG][/Table]
[table][IMG]http://www.hiveworkshop.com/forums/pastebin_data/b33gdd/Shalis%204.jpg[/IMG][/Table]
[table][IMG]http://www.hiveworkshop.com/forums/pastebin_data/b33gdd/Shalis%205.jpg[/IMG][/Table]
[/Hidden][Hidden="Bonechiller Burrow"][table][IMG]http://www.hiveworkshop.com/forums/pastebin_data/b33gdd/BB%201.jpg[/IMG][/Table]
[table][IMG]http://www.hiveworkshop.com/forums/pastebin_data/b33gdd/BB%202.jpg[/IMG][/Table]
[table][IMG]http://www.hiveworkshop.com/forums/pastebin_data/b33gdd/BB%203.jpg[/IMG][/Table]
[table][IMG]http://www.hiveworkshop.com/forums/pastebin_data/b33gdd/BB%204.jpg[/IMG][/Table][/Hidden][Hidden="Forest Temple"][table][IMG]http://www.hiveworkshop.com/forums/pastebin_data/b33gdd/Forest%20Temple%201.jpg[/IMG][/Table]
[table][IMG]http://www.hiveworkshop.com/forums/pastebin_data/b33gdd/Forest%20Temple%202.jpg[/IMG][/Table]
[table][IMG]http://www.hiveworkshop.com/forums/pastebin_data/b33gdd/Forest%20Temple%203.jpg[/IMG][/Table]
[table][IMG]http://www.hiveworkshop.com/forums/pastebin_data/b33gdd/Forest%20Temple%204.jpg[/IMG][/Table][/Hidden][/Hidden][Hidden="Comments"]This is a section where I list nice feedback I recieve from players.
[URL="http://www.hiveworkshop.com/forums/2813907-post31.html"][IMG]http://www.hiveworkshop.com/forums/images_custom/style_wc3s/buttons/viewpost.gif[/IMG][/URL] "Man, was I pleased to try this out! This is a true breath of fresh air in Warcraft." [B]-SpasMaster[/B]
[URL="http://www.hiveworkshop.com/forums/2808265-post12.html"][IMG]http://www.hiveworkshop.com/forums/images_custom/style_wc3s/buttons/viewpost.gif[/IMG][/URL] "This is a very refined mod. It has all the aspects working together like a symphony of precision and simplicity." [B]-Legal_Ease[/B]
[URL="http://www.hiveworkshop.com/forums/maps-564/warden-solens-sanctuary-275407/"][IMG]http://www.hiveworkshop.com/forums/images_custom/style_wc3s/buttons/viewpost.gif[/IMG][/URL] "A challenging and innovative game." [B]-Ardenian[/B]
[URL=http://www.hiveworkshop.com/forums/2826673-post27.html][IMG]http://www.hiveworkshop.com/forums/images_custom/style_wc3s/buttons/viewpost.gif[/IMG][/URL] "Overall, this campaign is fantastic..." [B]-Shadow Fury[/B]
[URL="http://www.hiveworkshop.com/forums/2807959-post17.html"][IMG]http://www.hiveworkshop.com/forums/images_custom/style_wc3s/buttons/viewpost.gif[/IMG][/URL] "Excellent idea, storyline and music choice." [B]-Mgeterno11[/B]
[URL="http://www.hiveworkshop.com/forums/2796943-post17.html"][IMG]http://www.hiveworkshop.com/forums/images_custom/style_wc3s/buttons/viewpost.gif[/IMG][/URL] "Your map is a lot of fun, and really well done!" [B]-Emm-A-[/B]
[URL="http://www.hiveworkshop.com/forums/2784437-post3.html"][IMG]http://www.hiveworkshop.com/forums/images_custom/style_wc3s/buttons/viewpost.gif[/IMG][/URL] "The terrain and scenery looks absolutely amazing." [B]-Remixer[/B]
[URL="http://www.hiveworkshop.com/forums/2788287-post3.html"][IMG]http://www.hiveworkshop.com/forums/images_custom/style_wc3s/buttons/viewpost.gif[/IMG][/URL] "This map has plenty of very neat editor tricks for creating interesting terrain." [B]-Kino[/B]
[URL="http://www.hiveworkshop.com/forums/2801162-post26.html"][IMG]http://www.hiveworkshop.com/forums/images_custom/style_wc3s/buttons/viewpost.gif[/IMG][/URL] "I love the custom interface, and the smoothness of the movement system aswell." [B]-Wisdom[/B]
[URL="http://www.hiveworkshop.com/forums/2799105-post30.html"][IMG]http://www.hiveworkshop.com/forums/images_custom/style_wc3s/buttons/viewpost.gif[/IMG][/URL] "The systems, the narration, the puzzles the mood, and the gameplay are on point." [B]-Wareditor[/B]
[URL="http://www.hiveworkshop.com/forums/2808366-post19.html"][IMG]http://www.hiveworkshop.com/forums/images_custom/style_wc3s/buttons/viewpost.gif[/IMG][/URL] "I enjoyed it very much. Controls are easy. Terrain, musics and the atmosphere is really appealing." [B]-Victarion[/B]
[URL="http://www.hiveworkshop.com/forums/2805012-post9.html"][IMG]http://www.hiveworkshop.com/forums/images_custom/style_wc3s/buttons/viewpost.gif[/IMG][/URL] "Maps were very visualy appealing and the gameplay part of the map design was deep." [B]-JesusHipster[/B]
[/Hidden][Hidden="Credits"]Images:
Warden Description Picture 1 - "The Warden" by themimig
Warden Description Picture 2 - "Maiev Shadowsong" by Blackfang9
Map Preview Pictures:
DRSpaceman, embodiedfate, [url]www.worldwildlife.org[/url]
Music:
[COLOR="Silver"]Kevin MacLeod (incompetech.com)
[SIZE="1"]Licensed under Creative Commons: By Attribution 3.0
[url]http://creativecommons.org/licenses/by/3.0/[/url][/SIZE][/COLOR]
"Volatile Reaction"
"Dreams Become Real"
"Air Prelude"
[COLOR="Silver"]Nintendos Legend of Zelda - Ocarina of Time[/COLOR]
"Forest Temple"
"Lost Woods"[/Hidden][/CENTER][/Table]
[CENTER][table][CENTER][SIZE="4"][FONT="Book Antiqua"][COLOR="SeaGreen"]Got stuck?
Check the [URL="http://www.hiveworkshop.com/forums/2810743-post56.html"]walkthrough[/URL].[/COLOR][/FONT][/SIZE]
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