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Warcraft IV - Heroes
After all the feedbackfrom our community, and several Dev Discussions, we have finally decided to keep heroes in the Warcraft Gameplay. However, the Hero system will receive a MASSIVE overhaul and revamp. Heroes will not play as great a role as they did in Warcraft III, and they will not be accessible early on in the game like they were previously.
Here is the current layout for Heroes in Warcraft IV:
Maximum Level Drastically Reduced
The maximum level heroes can reach is now 3 or 4. Also, heroes do not gain stat bonuses whenever they level, so their auto attacks aren't stronger at higher levels.
No Leveling From Killing Units
The entire leveling system has changed. In melee gameplay, you don't acquire levels from killing units. Instead, you research levels at the altar. (more on that later)
Maximum of 2 Heroes
The maximum amount of heroes you can have at one time is two. However, you can still upgrade and level up other heroes, even if you haven't summoned them. Since heroes will be much more situational, there will probably be a way to "switch out" your heroes for different ones that might better suit your needs. - Note - Switching out heroes does not affect upgrades or the level of each Hero.
Better and More Structured Moves
All heroes will follow a very structured and set move/ability layout. At level one, heroes will have 2 moves. Some heroes may have 2 auras or two active abilities, while others may have one of each. At level two, they will acquire another aura or self buff/utility move. At level three, players can choose one of two active moves. Note: because levels do not affect stats, heroes never get “stronger” they just have better moves that potentially make them stronger.
The Altar
The altar will be a structure that each race can build. From there, a player can summon, upgrade, level, and switch out their heroes. Each hero in the altar will have their own upgrades and leveling researches, so leveling up one hero will not level all of them.
What We Would Like From You:
We would like for you guys to think of any heroes that you would like to see in Warcraft Iv's Melee Gameplay. Remember, the heroes should fit in with Warcraft Lore and be reasonable. You can suggest heroes from Warcraft three and give us a layout of the new moves your hero would have. (We are currently only looking for Orc and Human hero suggestions, however you can post other race heroes if you like.)
Here are some things to remember when writing a layout:
- - Each hero starts with two moves. These moves are most likely to be buffs, auras, or maybe one active move.
- - At level two, the hero should acquire another buff-like move or a utility move (like blink or something).
- - Level three is where you get two think up some active moves (moves where the player has to click them and cool stuff happens). Please think of two separate active moves for each hero.
---- Here is an example layout of an Idea for a Warcraft IV hero: ----
Hero Name: Assassin
Base Moves: Stealth, and Blink
- Stealth: Causes the assassin to become invisible to enemies. Lasts 30 seconds
- Blink: The assassin teleports 15 yards forward.
Level 2:
New Aura: Evasion - Increases chance for hostile attacks to miss by 50%.
Improved Stealth: Stealth lasts ‘x’ seconds longer.
Level 3:
Specialized Move: The player may choose one of two specialized moves. Each of which is an active move.
Fan of Knives: Throws knives in every direction doing damage to all enemies within 20 yards.
or
Ambush/Shadow Strike (NNF): Attacks the target doing very high damage. Can only be cast while in stealth. (This move can one-shot many units and badly hurt tough heroes or high tier units)
---- NNF = Name Not Final ----
Have Any Questions?
If you have any questions, concerns, comments, or ideas about the Warcraft IV Heroes, please post them here!
Enjoy!
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