Moderator
M
Moderator
14:35, 12th Apr 2008
General Frank:
Approved. Very nice and useful model. Simple but extremely effective.
General Frank:
Approved. Very nice and useful model. Simple but extremely effective.
(26 ratings)
Animation Tags
None = VillagerMan Attack
Alternate = Onehand Attack
Channel = Twohand Attack
Defend = Defend Attack
Flesh = Spell Attack
Gold = Duel Attack
Lumber = Bow Attack
Work = Crossbow Attack
call AddUnitAnimationProperties(unit,"Alternate",true)
AirHead said:i think it would be of great benifit to everyone if you
A: made much more models like this blizz made or user made
or
B: posted a tutorial on how to make a thousand animations (not literaly) on a unit.
You actually could have just used Upgrade #, Much simpler.
Omnimitsu I can help you with that. You have to make a trigger that plays the animation you want when it does something like the unit attacks with the work animation. To do this you make the event "Unit is attacked". Then on Condition use "Attacking unit equal to *unit*" And for actions use "Play Attacking units *attack work* animation" Same goes for every other animation. Just have the unit do a specific event and have it play its animation.how do i get the animation to work do i use the triggers can someone help pls!!